Alchemists — Conqueror's Blade Einheiten-Guide
Healers, not fighters.
Quick facts
- Unit type: infantry
- Tier / era: T3 / silver
- Weapon type: Special
- Leadership cost: 60
- Role / classification: support, healing, seasonal
- Recommended veterancy line: Middle line (15/15 points)
- Core doctrines: Alchemists First Aid Doctrine, Health & Resistance Doctrine V, Rare Life Doctrine, Defence Doctrine V
- My tier: A
Updated 1 November 2026
My take: A tier

Overview
Healers, not fighters. Silver-era special infantry from the Season XI: Paragons challenges.
Strengths
- Heals more than most units can deal
- Adds debuffs and support on top
Weaknesses
- Deals no damage at all
- Useless if they aren't standing next to your other units
How to Play
Park them right behind your front line and keep them alive. Their job is healing the units next to them, nothing else.
Doctrines
- Slot 1 · Alchemists First Aid Doctrine
First Aid · allies regenerate for 20 s
Keeps nearby allies topped up.
- Slot 2 · Health & Resistance Doctrine V
+300 health · −5% damage taken
Health and less damage taken.
- Slot 3 · Rare Life Doctrine
+300 health
Plain extra health.
- Slot 4 · Defence Doctrine V
+80 all defences · −5% damage taken
Keeps your men alive longer.
Veterancy
Start
- The Soldier's Life: 1/1 points · +3% health
Per level: Lv 1: +3% health
Top line
- Close Quarters: 0/3 points · Not taken
Per level: Lv 1: −5% melee damage taken / Lv 2: −10% melee damage taken / Lv 3: −15% melee damage taken
- Well-versed: 0/3 points · Not taken
- Reflexes: 0/3 points · Not taken
Per level: Lv 1: −5% ranged damage taken / Lv 2: −10% ranged damage taken / Lv 3: −15% ranged damage taken
- Rushing Thunder: 0/3 points · Not taken
- Chemistry: 0/1 points · Not taken
Middle line
- Razor-Sharp: 3/3 points · +15% slashing damage
Per level: Lv 1: +5% slashing damage / Lv 2: +10% slashing damage / Lv 3: +15% slashing damage
- Cold Blood: 3/3 points · +15% piercing damage
Per level: Lv 1: +5% piercing damage / Lv 2: +10% piercing damage / Lv 3: +15% piercing damage
- Hone: 3/3 points · +15% slashing armour penetration
Per level: Lv 1: +5% slashing armour penetration / Lv 2: +10% slashing armour penetration / Lv 3: +15% slashing armour penetration
- Force: 3/3 points · +15% piercing armour penetration
Per level: Lv 1: +5% piercing armour penetration / Lv 2: +10% piercing armour penetration / Lv 3: +15% piercing armour penetration
- Unorthodox: 3/3 points · Upon entering melee combat, grants a 20-second Oathbreaking effect, increasing damage dealt by 50% and reducing damage taken by 50%. This effect has a 1-minute cooldown.
Tooltip: Upon entering melee combat, grants a 20-second Oathbreaking effect, increasing damage dealt by 50% and reducing damage taken by 50%. This effect has a 1-minute cooldown.
Middle line (upper end node)
- Assembly: 0/1 points · Not taken
Middle line (lower end node)
- Persistence: 1/1 points · Healing Hands cooldown is reduced by 10 seconds. Increases Alchemists' maximum health by 15% for the skill's duration.
Tooltip: Healing Hands cooldown is reduced by 10 seconds. Increases Alchemists' maximum health by 15% for the skill's duration.
Bottom line
- Toughen Up: 0/3 points · Not taken
Per level: Lv 1: +3% piercing defence / Lv 2: +6% piercing defence / Lv 3: +9% piercing defence
- Resilient: 0/3 points · Not taken
Per level: Lv 1: +3% blunt defence / Lv 2: +6% blunt defence / Lv 3: +9% blunt defence
- Bloodbath: 0/3 points · Not taken
Per level: Lv 1: +3% slashing defence / Lv 2: +6% slashing defence / Lv 3: +9% slashing defence
- The Soldier's Life: 0/3 points · Not taken
Per level: Lv 1: health +120 points / Lv 2: health +150 points / Lv 3: +6% health
- Move as One: 0/1 points · Not taken
Per level: Lv 1: +4% movement speed / Lv 2: +8% movement speed / Lv 3: +12% movement speed
Build totals
- +3% · health
- +15% · slashing damage
- +15% · piercing damage
- +15% · slashing armour penetration
- +15% · piercing armour penetration
Values from game files · client 1.10.3721.330067.
Veterancy Line: Focus on healing and support bonuses.
Budget Doctrines: See image.
Best in Slot Doctrines: See image.
Linked doctrines
- Mobility Doctrine V
+7% speed · Sprint +15% for 12 s
Faster, with a sprint.
Balance history
2024-03-21 · buff
Leadership cost reduced from 90 to 60. Healing Hands regeneration increased from 1% to 10% of maximum HP.
New Season Dragonrise is Available Now!2024-02-01 · bugfix
Fixed the issue of unit models floating in the air after death.
Feb 1st UPDATE LOG2023-12-07 · bugfix
Fixes the issue where some Units couldn't face the enemy while using their skills.
December 7th Update Notice2023-12-07 · bugfix
Fixed the issue where changing units might cause skill locking with a certain probability.
December 7th Update Notice2023-12-07 · bugfix
Fixed the issue where the Unit's head model would behave abnormally when changing Unit Attire.
December 7th Update Notice2023-09-20 · buff
Leadership cost reduced from 130 to 90.
September 21st Update Log2023-09-19 · buff
Leadership cost reduced 130 to 90.
BALANCE CHANGES
Questions about Alchemists
Which veterancy line do I use for Alchemists?
My imported build puts the most points in Middle line: 15/15 points.
Which doctrines are in the Alchemists guide?
Alchemists First Aid Doctrine, Health & Resistance Doctrine V, Rare Life Doctrine, Defence Doctrine V
How much leadership does Alchemists cost?
Alchemists costs 60 leadership.
What is the latest recorded balance change for Alchemists?
2024-03-21 · buff: Leadership cost reduced from 90 to 60. Healing Hands regeneration increased from 1% to 10% of maximum HP.
Related units
All Conqueror's Blade units · Best units for beginners · All doctrines