Chevaliers — Conqueror's Blade Einheiten-Guide
Elite lance cavalry.
Quick facts
- Unit type: cavalry
- Tier / era: T5 / golden
- Weapon type: Lance Cavalry
- Leadership cost: 310
- Role / classification: cavalry, lance, charge
- Recommended veterancy line: Top line (14/25 points)
- Core doctrines: Pressure Doctrine V, Lancer Charge Doctrine V, Health & Resistance Doctrine V, Chevaliers Defence Doctrine, Defence Doctrine V
- My tier: D
Updated 1 November 2026
My take: D tier

Overview
Elite lance cavalry. Everything about them is the charge.
How to Play
- Wedge for the charge.
- Take a long run-up every time. Distance is damage.
- Hit unbraced infantry and ranged units from the side.
- Switch to Dispersed while repositioning so arrows hurt less.
- Never charge braced pikes from the front.
Doctrines
- Slot 1 · Pressure Doctrine V
−50% damage taken while charging · −6 s charge cooldown
Safer charges, shorter cooldown.
- Slot 2 · Lancer Charge Doctrine V
−14 s charge cooldown · +100 piercing damage
Charge more often, hit harder.
- Slot 3 · Health & Resistance Doctrine V
+300 health · −5% damage taken
Health and less damage taken.
- Slot 4 · Chevaliers Defence Doctrine
+100 all Defence values
Heavier armour all round.
- Slot 5 · Defence Doctrine V
+80 all defences · −5% damage taken
Keeps your men alive longer.
Veterancy
Start
- The Soldier's Life: 1/1 points · +5% health
Per level: Lv 1: +5% health
Top line
- Cold Blood: 3/3 points · +9% piercing damage
Per level: Lv 1: +3% piercing damage / Lv 2: +6% piercing damage / Lv 3: +9% piercing damage
- Force: 3/3 points · +9% piercing armour penetration
Per level: Lv 1: +3% piercing armour penetration / Lv 2: +6% piercing armour penetration / Lv 3: +9% piercing armour penetration
- Move as One: 3/3 points · +9% movement speed
Per level: Lv 1: +3% movement speed / Lv 2: +6% movement speed / Lv 3: +9% movement speed
- Built for Battle: 3/3 points · Each level reduces Lance Thrust's cooldown by 2 seconds.
Tooltip: Each level reduces Lance Thrust's cooldown by 2 seconds.
- Fierce Strikes: 2/2 points · Attacking an enemy inflicts a Slow effect on the target that lasts for 1 second per level.
Tooltip: Attacking an enemy inflicts a Slow effect on the target that lasts for 1 second per level.
- Anti-Cavalry: 0/3 points · Not taken
- The Soldier's Life: 0/3 points · Not taken
Per level: Lv 1: +3% health / Lv 2: +6% health / Lv 3: +9% health
- Assault Training: 0/1 points · Not taken
- Bloodbath: 0/3 points · Not taken
- Blessed Lance: 0/1 points · Not taken
Bottom line
- Unwavering: 3/3 points · +9% piercing defence
Per level: Lv 1: +3% piercing defence / Lv 2: +6% piercing defence / Lv 3: +9% piercing defence
- Resilient: 3/3 points · +9% slashing defence
Per level: Lv 1: +3% slashing defence / Lv 2: +6% slashing defence / Lv 3: +9% slashing defence
- Reflexes: 3/3 points · −12% ranged damage taken
Per level: Lv 1: −6% ranged damage taken / Lv 2: −8% ranged damage taken / Lv 3: −12% ranged damage taken
MISMATCH
- Rushing Thunder: 3/3 points · Every level reduces Assault cooldown by 3 seconds.
Tooltip: Every level reduces Assault cooldown by 3 seconds.
- Spirited: 2/2 points · After Chevaliers attack a target, their retinue will deal 15% more damage to the target.
Tooltip: After Chevaliers attack a target, their retinue will deal 15% more damage to the target.
- Toughen Up: 0/3 points · Not taken
Per level: Lv 1: −5% damage taken from cavalry / Lv 2: −10% damage taken from cavalry / Lv 3: −15% damage taken from cavalry
- The Soldier's Life: 0/2 points · Not taken
Per level: Lv 1: +5% health / Lv 2: +10% health
- Move as One: 0/2 points · Not taken
Per level: Lv 1: +5% movement speed / Lv 2: +10% movement speed
- Disciplined: 0/3 points · Not taken
Per level: Lv 1: −5% melee damage taken / Lv 2: −10% melee damage taken / Lv 3: −15% melee damage taken
MISMATCH
- Solemn Oaths: 0/1 points · Not taken
Build totals
- +5% · health
- +9% · piercing damage
- +9% · piercing armour penetration
- +9% · movement speed
- +9% · piercing defence
- +9% · slashing defence
- −12% · ranged damage taken
Values from game files · client 1.10.3721.330067.
Balance history
2026-01-22 · buff
Increased Health (7044 to 9019). Reduced Leadership to 310.
January 22 Unit Balance Adjustments2025-11-20 · buff
Leadership reduced from 340 to 320.
November 20 Balance Adjustment Announcement2024-02-01 · bugfix
Fixed the issue of unit models floating in the air after death.
Feb 1st UPDATE LOG2023-12-07 · bugfix
Fixes the issue where some Units couldn't face the enemy while using their skills.
December 7th Update Notice2023-12-07 · bugfix
Fixed the issue where changing units might cause skill locking with a certain probability.
December 7th Update Notice2023-12-07 · bugfix
Fixed the issue where the Unit's head model would behave abnormally when changing Unit Attire.
December 7th Update Notice2023-10-12 · bugfix
Fixed the 5% HP training node not functioning as intended.
Patch Notes: Oct 12th Update Log2023-09-26 · buff
Added Long-distance Charge characteristic.
Patch Notes: Update Log Sep 272023-03-22 · buff
Improved the hitbox of charge skills for melee cavalry and Coutiliers, reducing chance of missing.
MAR 23 UPDATE LOG2023-03-16 · nerf
Reduced the average number of arrows fired by the Demesne Arbalists and Demesne Crossbowmen when using [Glory Charge] and [Lance Thrust]. For [Lance Thrust] (no Double Shot), average arrows reduced from 2 to 1.7. With Double Shot, [Glory Charge] reduced from 2 to 1.7 and [Lance Thrust] reduced from 3 to 2.5.
March 16 Balance Changes2023-02-09 · nerf
The unit must now be closer to enemy units in order to use the Lance Thrust skill.
FEB 9 UPDATE LOG2022-10-13 · bugfix
Amended the description of the Veterancy Point [Spirited] node. It now correctly displays 15% extra damage for the retinue instead of 30%.
OCT 13 UPDATE LOG2022-09-21 · nerf
Reduced Demesne Arbalists retinue rate of fire by 26% during [Assault].
Unit Balance Changes Announcement2022-09-21 · nerf
Reduced Demesne Arbalists retinue rate of fire by 38% during [Lance Thrust].
Unit Balance Changes Announcement
Questions about Chevaliers
Which veterancy line do I use for Chevaliers?
My imported build puts the most points in Top line: 14/25 points.
Which doctrines are in the Chevaliers guide?
Pressure Doctrine V, Lancer Charge Doctrine V, Health & Resistance Doctrine V, Chevaliers Defence Doctrine, Defence Doctrine V
How much leadership does Chevaliers cost?
Chevaliers costs 310 leadership.
What is the latest recorded balance change for Chevaliers?
2026-01-22 · buff: Increased Health (7044 to 9019). Reduced Leadership to 310.
Related units
All Conqueror's Blade units · Best units for beginners · All doctrines