Iron Cap Arquebusiers — Conqueror's Blade Einheiten-Guide

Silver-era arquebusiers.

Quick facts

Updated 1 November 2026

Ranged units · Tier 2 units

My take: D tier

Iron Cap Arquebusiers – Conqueror's Blade T2 ranged unit

Overview

Silver-era arquebusiers. Armour-piercing volleys with high burst, then a very slow reload. 24 men, 95 leadership.

Strengths

  • Excellent armour penetration, softens heavy infantry and cavalry
  • High burst in one volley
  • Hold Fire for a steadier, harder volley

Weaknesses

  • Very slow reload
  • Skirmishers and light cavalry catch them reloading
  • Needs a front line and covered flanks
  • Fire arrows and fire bombs punish them when clustered

How to Play

  • Volley Fire: mass volley at the target area.
  • Hold Fire: stops the firing so they steady their aim. Use it before the fight starts, for the target that matters.
  • Stand behind shields or fortifications and time the volley as the enemy walks in.
  • Never leave them open while they reload. Shield infantry in front.
  • Fast skirmishers and lancers punish the long reload.

Doctrines

Veterancy

Start

  • Sharp Shot: 1/1 points · +15% firing accuracy

    Per level: Lv 1: +15% firing accuracy

Top line

  • Force: 3/3 points · +15% armour penetration

    Per level: Lv 1: +5% armour penetration / Lv 2: +10% armour penetration / Lv 3: +15% armour penetration

  • Like Clockwork: 1/1 points · +12% rate of fire

    Per level: Lv 1: +12% rate of fire

    UNVERIFIED

  • Like Clockwork: 1/1 points · +12% rate of fire

    Per level: Lv 1: +12% rate of fire

    UNVERIFIED

  • Cold Blood: 2/2 points · +6% piercing damage

    Per level: Lv 1: +3% piercing damage / Lv 2: +6% piercing damage / Lv 3: +6% piercing damage

  • Like Clockwork: 1/1 points · +12% rate of fire

    Per level: Lv 1: +12% rate of fire

    UNVERIFIED

  • Sharp Shot: 2/2 points · +30% firing accuracy

    Per level: Lv 1: +15% firing accuracy / Lv 2: +30% firing accuracy

  • In the Blink of An Eye: 2/2 points · +8% critical value

    Per level: Lv 1: +4% critical value / Lv 2: +8% critical value

  • Mustering: 1/1 points · Adds 4 more soldiers to the unit.

    Tooltip: Adds 4 more soldiers to the unit.

Bottom line

  • The Soldier's Life: 2/2 points · +6% health

    Per level: Lv 1: +3% health / Lv 2: +6% health

  • Improved Supplies: 1/2 points · +10% ammo

    Per level: Lv 1: +10% ammo / Lv 2: +20% ammo

  • Mustering: 0/1 points · Not taken
  • New Steel: 0/1 points · Not taken

    Per level: Lv 1: +10% ammo

  • Quick March: 0/1 points · Not taken
  • Mustering: 0/1 points · Not taken
  • Better Bullets: 0/1 points · Not taken
  • Anti-Infantry: 0/1 points · Not taken

Build totals

  • +45% · firing accuracy
  • +15% · armour penetration
  • +36% · rate of fire
  • +6% · piercing damage
  • +8% · critical value
  • +6% · health
  • +10% · ammo

Values from game files · client 1.10.3721.330067.

Balance history

  1. 2026-04-01 · nerf

    Mastery Node 8: Reduced Firecracker throw probability by 25% and firecracker base damage by 23%.

    April 2 Update and Maintenance Log
  2. 2026-02-09 · buff

    Added 'Startle the Horses' trait: Ranged attacks stop charging cavalry/cause deviation, +26% damage against cavalry, and -60% cavalry speed for 2s.

    February 9 Update and Maintenance Log
  3. 2025-12-17 · buff

    New Doctrine 'Firearm - Steel Core' added: +50 ranged Block Break, +100 Piercing Damage, but -20% Ammo.

    [Roses: Ash and Bloom] Season Events and Maintenance Announcement
  4. 2025-05-29 · rework

    Added Mastery Path. Highlights: Rapid Fire skill (speed boost) and firecracker throwing.

    May 29 Update Log
  5. 2025-05-15 · buff

    Leadership cost reduced: 120 -> 95.

    May 15 Update Log
  6. 2024-07-04 · buff

    Veterancy node Like Clockwork: Rate of fire bonus increased from 10% to 12%.

    July 4th Update Log
  7. 2024-03-27 · rework

    The node of 'Decrease Unit Losses in the World, Unit Resupply Cost' changed to 'Increase Ammo'.

    News Update on March 28th
  8. 2024-02-01 · bugfix

    Fixed the issue of unit models floating in the air after death.

    Feb 1st UPDATE LOG
  9. 2023-12-07 · bugfix

    Fixes the issue where some Units couldn't face the enemy while using their skills.

    December 7th Update Notice
  10. 2023-12-07 · bugfix

    Fixed the issue where changing units might cause skill locking with a certain probability.

    December 7th Update Notice
  11. 2023-12-07 · bugfix

    Fixed the issue where the Unit's head model would behave abnormally when changing Unit Attire.

    December 7th Update Notice
  12. 2023-09-20 · buff

    Leadership cost reduced from 145 to 120.

    September 21st Update Log
  13. 2023-09-19 · buff

    Leadership cost reduced 145 to 120.

    BALANCE CHANGES
  14. 2023-03-29 · bugfix

    Fixed issue where damage reduction/increase effects for Chivalric units only triggered after a successful block.

    MAR 30 UPDATE LOG

Questions about Iron Cap Arquebusiers

Which veterancy line do I use for Iron Cap Arquebusiers?

My imported build puts the most points in Top line: 13/13 points.

Which doctrines are in the Iron Cap Arquebusiers guide?

Unit Damage Doctrine V, Fusillade Doctrine V, Epic Arquebus Doctrine I, Gun Defence Doctrine V

How much leadership does Iron Cap Arquebusiers cost?

Iron Cap Arquebusiers costs 95 leadership.

What is the latest recorded balance change for Iron Cap Arquebusiers?

2026-04-01 · nerf: Mastery Node 8: Reduced Firecracker throw probability by 25% and firecracker base damage by 23%.

Related units

All Conqueror's Blade units · Best units for beginners · All doctrines