Iron Reapers — Conqueror's Blade Einheiten-Guide
Five-star shock infantry for breaking shield walls and blobs.
Quick facts
- Unit type: infantry
- Tier / era: T5 / golden
- Weapon type: Special
- Leadership cost: 270
- Role / classification: shock, shield-breaker, cci, frontline, hero-killer
- Recommended veterancy line: Middle line (14/17 points)
- Core doctrines: Linebreaker Doctrine V, Defence Doctrine V, Unit Damage Doctrine V, Epic Leadership Doctrine, Epic Combat Doctrine
- My tier: A
Updated 1 November 2026
My take: A tier

Overview
Five-star shock infantry for breaking shield walls and blobs. Two modes: flail for the charge, swords for the fight. Both come with CC immunity. Few men and high leadership, so every mistake costs.
Strengths
- Very strong against shield walls and infantry blobs
- Flail charge knocks down, breaks block, CC immune during the rush
- Tiger Step: CC immune during sword attacks, mini-charges knock back
- Very high armour, duels heroes well with the right veterancy
- Long CC immunity lets them push through artillery and control
Weaknesses
- High leadership, few men. Bad trades hurt
- Braced pikes, fire and focused ranged fire when skills are down
- No defence against ranged between skill windows
- One mistimed skill or bad charge path and the unit is gone
How to Play
- Flail charge into the blob. It breaks block, cuts enemy armour and armour penetration, and you're CC immune during the rush. Not into braced pikes.
- Swap to swords right away and press Tiger Step. CC immune on sword attacks, and normal hits become mini-charges that knock back.
- Walk through the fight while Tiger Step runs.
- Buffs gone? Pull out and reset before you're surrounded.
- Wait behind the front line or around a corner until there's a good target: dense infantry, shield formations, heroes stuck in melee.
- Never alone across open ground under guns and bows. Push with your team, and know your way out before you go in.
Doctrines
- Slot 1 · Linebreaker Doctrine V
After 3 hits: much better block break for 2 s
Opens shield walls.
- Slot 2 · Defence Doctrine V
+80 all defences · −5% damage taken
Keeps your men alive longer.
- Slot 3 · Unit Damage Doctrine V
+120 vs units · +80 all damage
Main damage slot.
- Slot 4 · Epic Leadership Doctrine
−16% Leadership cost
Room for one more unit.
NEW · 270 → about 226 leadership
- Slot 5 · Epic Combat Doctrine
Every 3rd hit +11% · every 6th heals 15% · every 9th 2.5 s CC immune
Rewards staying in the fight.
NEW · every 9th hit: 2.5 s CC immunity (was missing in the old text)

Veterancy
Start
- Razor-Sharp: 1/1 points · +2% slashing damage
Per level: Lv 1: +2% slashing damage
Top line
- In the Blink of An Eye: 3/3 points · +10% critical value
Per level: Lv 1: +4% critical value / Lv 2: +8% critical value / Lv 3: +10% critical value
BUG
- Thick Armour: 1/3 points · +2% all defences
Per level: Lv 1: +2% all defences / Lv 2: +4% all defences / Lv 3: +6% all defences
- Razor-Sharp: 0/2 points · Not taken
Per level: Lv 1: +2% slashing damage / Lv 2: +4% slashing damage
- Reflexes: 0/3 points · Not taken
Per level: Lv 1: −5% ranged damage taken / Lv 2: −10% ranged damage taken / Lv 3: −15% ranged damage taken
- Repetition: 0/2 points · Not taken
Per level: Lv 1: +12% rate of attack / Lv 2: +24% rate of attack
UNVERIFIED
- Hone: 0/1 points · Not taken
Per level: Lv 1: +5% slashing armour penetration
- Toughen Up: 0/3 points · Not taken
Per level: Lv 1: +3% piercing defence / Lv 2: +6% piercing defence / Lv 3: +9% piercing defence
- Anti-Infantry: 0/1 points · Not taken
Middle line
- Butcher's Bill: 3/3 points · +6% blunt damage
Per level: Lv 1: +2% blunt damage / Lv 2: +4% blunt damage / Lv 3: +6% blunt damage
- Strong Strikes: 1/1 points · Attacks inflict Dazed on Heroes
Tooltip: Attacks inflict Dazed on Heroes
- Razor-Sharp: 3/3 points · +6% slashing damage
Per level: Lv 1: +2% slashing damage / Lv 2: +4% slashing damage / Lv 3: +6% slashing damage
- Facehardened: 3/3 points · +15% blunt armour penetration
Per level: Lv 1: +5% blunt armour penetration / Lv 2: +10% blunt armour penetration / Lv 3: +15% blunt armour penetration
- Knock Down: 1/1 points · Attacking with the flail can knock down the enemy.
Tooltip: Attacking with the flail can knock down the enemy.
- Repetition: 2/2 points · +24% rate of attack
Per level: Lv 1: +12% rate of attack / Lv 2: +24% rate of attack
UNVERIFIED
- Sweeping Strike: 1/1 points · Increases the number of enemies each soldier can attack with a single strike by 1.
Tooltip: Increases the number of enemies each soldier can attack with a single strike by 1.
- Antiheroism: 0/2 points · Not taken
- Butcher's Bill: 0/1 points · Not taken
Per level: Lv 1: +8% blunt damage
Bottom line
- The Soldier's Life: 3/3 points · +9% health
Per level: Lv 1: +3% health / Lv 2: +6% health / Lv 3: +9% health
- Unwavering: 3/3 points · −9% damage taken
Per level: Lv 1: −3% damage taken / Lv 2: −6% damage taken / Lv 3: −9% damage taken
- Rudimentary Medicine: 1/1 points · Unlocks the Regeneration skill, which restores 250 health per second for 15 seconds.
Tooltip: Unlocks the Regeneration skill, which restores 250 health per second for 15 seconds.
- Thick Armour: 3/3 points · +6% all defences
Per level: Lv 1: +2% all defences / Lv 2: +4% all defences / Lv 3: +6% all defences
- Rearguard: 0/2 points · Not taken
- Steady Feet: 0/2 points · Not taken
Per level: Lv 1: −5% movement speed / Lv 2: −5% movement speed
- Elite Soldier: 0/2 points · Not taken
- Resourceful: 0/1 points · Not taken
Per level: Lv 1: −20% resupply cost
Build totals
- +8% · slashing damage
- +10% · critical value
- +8% · all defences
- +6% · blunt damage
- +15% · blunt armour penetration
- +24% · rate of attack
- +9% · health
- −9% · damage taken
Values from game files · client 1.10.3721.330067.

Linked doctrines
- Epic Combat Doctrine
- Unshakable Ward
Acala's Aegis: −75% damage over time · no daze or knock-back · 7 s · 28 s cooldown
Ignore damage over time and dazes.
- Linebreaker Doctrine V
- Devastation
Every 6 s: knock-down · −12% all defences · −10% speed · 12 s · stacks 3×
Knocks down and strips defences.
Balance history
2026-01-22 · buff
Increased Health and Slashing Damage. Reduced cooldowns for Shock and Tiger Step. Improved flail attack target counts and wind-up. Reduced Leadership to 285.
January 22 Unit Balance Adjustments2025-02-19 · other
Corrected the name of the Tradition's Power attire part.
February 20 Update Log2024-07-25 · bugfix
Fixed abnormal attack animations when equipped with Devastation doctrine during formation movement.
July 25 Update Log2024-07-09 · rework
Introduced Very Heavy Armor mechanic: starts with 60% damage reduction which decays by 2.5% per hit taken (down to 18%). Using Shock or Tiger's Guile resets the reduction back to 60%.
July 10 Update Log2024-06-06 · buff
New Epic Doctrine 'Devastation' added: Basic attacks every 6 seconds trigger a heavy attack with high Armor Penetration and Knockdown. Applies a debuff reducing Piercing, Slashing, and Blunt defenses by 12% and movement speed by 10% for 12 seconds (stacks up to 3 times).
June 6th Update Log2024-02-01 · bugfix
Fixed the issue of unit models floating in the air after death.
Feb 1st UPDATE LOG2023-12-07 · bugfix
Fixes the issue where some Units couldn't face the enemy while using their skills.
December 7th Update Notice2023-12-07 · bugfix
Fixed the issue where changing units might cause skill locking with a certain probability.
December 7th Update Notice2023-12-07 · bugfix
Fixed the issue where the Unit's head model would behave abnormally when changing Unit Attire.
December 7th Update Notice2023-11-01 · bugfix
Fixed the issue where direct damage is dealt to a distant locked-on enemy when Tiger's Guile is active.
Patch Notes: Nov. 2 Update Log2023-11-01 · bugfix
Fixed the issue where the attack speed node in inner growth was not taking effect.
Patch Notes: Nov. 2 Update Log2023-08-16 · buff
Unit size increased from 16 to 18. Leadership cost reduced from 305 to 300.
Update Log for August 172023-08-02 · bugfix
Fixed an issue where the Tiger's Guile skill's crowd-control immunity didn't work as intended.
AUG 3 UPDATE LOG2023-07-12 · rework
Very Heavy Armor updated: Gain immunity to Dazed while attacking. Grants initial 48% damage reduction, decreasing by 2.5% per hit taken down to 18%. Greatly increased flail block break. Flail attacks reduce enemy defenses by 10% until they retreat.
July 13 Update Log2023-06-28 · buff
Leadership cost reduced from 315 to 305.
JUN 29 UPDATE LOG2023-01-09 · bugfix
Fixed an issue of the damage dealt by Iron Reapers' Shock skill.
Hotfixes2023-01-09 · bugfix
Fixed an issue of the Column formation of Iron Reapers.
Hotfixes2022-11-10 · buff
Flail [Shock] now hits twice (collision blunt damage plus extra blunt damage strike).
Nov 10 Unit Balance Changes2022-11-10 · buff
Flail [Shock] now always breaks block, knocks enemies down, and dazes enemy heroes.
Nov 10 Unit Balance Changes2022-11-10 · buff
New flail charge effect: Inflicts [Sunder] on enemy shield infantry, reducing their armor penetration and defenses to increase Iron Reapers' survivability.
Nov 10 Unit Balance Changes2022-11-10 · buff
Form into a tighter [Column] formation to make using [Shock] easier.
Nov 10 Unit Balance Changes2022-10-26 · buff
Increased Flail [Charge] blunt armor penetration and damage by 30%. New [Dual Wielders] effect: +10% damage to infantry with swords, +30% damage to shield infantry with flail charge.
10.27 Unit Balance Changes2022-10-18 · bugfix
Fixed an issue where the unit could erroneously block ranged attacks after assuming formation.
OCT 20 UPDATE LOG
Questions about Iron Reapers
Which veterancy line do I use for Iron Reapers?
My imported build puts the most points in Middle line: 14/17 points.
Which doctrines are in the Iron Reapers guide?
Linebreaker Doctrine V, Defence Doctrine V, Unit Damage Doctrine V, Epic Leadership Doctrine, Epic Combat Doctrine
How much leadership does Iron Reapers cost?
Iron Reapers costs 270 leadership.
What is the latest recorded balance change for Iron Reapers?
2026-01-22 · buff: Increased Health and Slashing Damage. Reduced cooldowns for Shock and Tiger Step. Improved flail attack target counts and wind-up. Reduced Leadership to 285.
Related units
All Conqueror's Blade units · Best units for beginners · All doctrines