Axe Raiders — Guía de unidades de Conqueror's Blade

Heroic special infantry from Season IX: Tyranny.

Quick facts

Updated 1 November 2026

Infantry units · Tier 4 units

My take: D tier

Axe Raiders – Conqueror's Blade T4 infantry unit

Overview

Heroic special infantry from Season IX: Tyranny. They throw axes first, and once the axes are gone they switch to melee and get new skills.

Strengths

  • Double Axe: -200 defence per stack on the target
  • Throw Axes: AoE with knockdown (22s cooldown)
  • Out of ammo they get Raider Charge (daze) and Cutting Edge
  • Spite: stronger and self-healing below 50% HP

Weaknesses

  • Only 18 men, so cooldowns hurt
  • Needs good skill timing
  • Only unlockable in the Tyranny season

How to Play

  • Open with Throw Axes and Close to the Edge for burst and a defence debuff.
  • Stack the Double Axe debuff (-200 defence per stack) so everyone around you hits harder.
  • Don't panic when the ammo runs out. The skills change to Raider Charge and Cutting Edge and the fight goes on.
  • Below 50% HP Spite kicks in: more attack, more defence and a self-heal. That's your tool for the close fights.
  • Formations: Dispersed or Column.

Doctrines

  • Slot 1 · Hero Damage Doctrine V

    +115 vs heroes · +110 all armour penetration

    Hunt heroes, pierce armour.

  • Slot 2 · Unit Damage Doctrine V

    +120 vs units · +80 all damage

    Main damage slot.

  • Slot 3 · Siege Fighter Doctrine

    +8% all damage inflicted in sieges

    More damage in sieges.

  • Slot 4 · Axe Doctrine

    Double Axe can knock down

    Axes start knocking soldiers down.

  • Slot 5 · Epic Combat Doctrine

    Every 3rd hit +11% · every 6th heals 15% · every 9th 2.5 s CC immune

    Rewards staying in the fight.

    NEW · every 9th hit: 2.5 s CC immunity (was missing in the old text)

Veterancy

Start

  • Hone: 1/1 points · +5% slashing armour penetration

    Per level: Lv 1: +5% slashing armour penetration

Top line

  • Ranged Throw: 2/2 points · Every level increases weapons range by 3 metres.

    Tooltip: Every level increases weapons range by 3 metres.

  • Sharp Shot: 0/2 points · Not taken

    Per level: Lv 1: +30% accuracy / Lv 2: +60% accuracy

    MISMATCH

  • The Soldier's Life: 0/2 points · Not taken

    Per level: Lv 1: +3% health / Lv 2: +6% health

  • Repetition: 0/2 points · Not taken

    Per level: Lv 1: +6% rate of normal attack / Lv 2: +12% rate of normal attack

    UNVERIFIED

  • Move as One: 0/3 points · Not taken

    Per level: Lv 1: +3% movement speed / Lv 2: +6% movement speed / Lv 3: +9% movement speed

  • Bloodletting: 0/2 points · Not taken
  • Razor-Sharp: 0/2 points · Not taken

    Per level: Lv 1: +2% slashing damage / Lv 2: +4% slashing damage

  • Reflexes: 0/2 points · Not taken

    Per level: Lv 1: −5% ranged damage taken / Lv 2: −10% ranged damage taken

  • Improved Supplies: 0/2 points · Not taken

    Per level: Lv 1: +10% ammo / Lv 2: +20% ammo

  • Intrepid: 0/1 points · Not taken

Bottom line

  • Reflexes: 2/2 points · −10% ranged damage taken

    Per level: Lv 1: −5% ranged damage taken / Lv 2: −10% ranged damage taken

  • Razor-Sharp: 2/2 points · +4% slashing damage

    Per level: Lv 1: +2% slashing damage / Lv 2: +4% slashing damage

  • Breakthrough: 2/2 points · Each level increases blocking break by 30%.

    Tooltip: Each level increases blocking break by 30%.

  • Close Quarters: 2/2 points · −10% melee damage taken

    Per level: Lv 1: −5% melee damage taken / Lv 2: −10% melee damage taken

  • Sweeping Strike: 1/1 points · Increases the number of enemies each soldier can attack with a single normal strike by 1.

    Tooltip: Increases the number of enemies each soldier can attack with a single normal strike by 1.

  • Vigorous Strike: 3/3 points · Each level increases damage dealt to ranged infantry by 10%.

    Tooltip: Each level increases damage dealt to ranged infantry by 10%.

  • Move as One: 2/2 points · +6% movement speed

    Per level: Lv 1: +3% movement speed / Lv 2: +6% movement speed

  • The Soldier's Life: 2/2 points · +6% health

    Per level: Lv 1: +3% health / Lv 2: +6% health

  • Bloodbath: 3/3 points · +9% slashing defence

    Per level: Lv 1: +3% slashing defence / Lv 2: +6% slashing defence / Lv 3: +9% slashing defence

  • Resolute: 1/1 points · Increases duration of the Spite unit trait by 2 seconds.

    Tooltip: Increases duration of the Spite unit trait by 2 seconds.

Build totals

  • +5% · slashing armour penetration
  • −10% · ranged damage taken
  • +4% · slashing damage
  • −10% · melee damage taken
  • +6% · movement speed
  • +6% · health
  • +9% · slashing defence

Values from game files · client 1.10.3721.330067.

Linked doctrines

Balance history

  1. 2026-01-22 · buff

    Increased Health, Slashing Damage, and Armour Penetration. Thrown axes now deal 100% Blunt Damage with reduced distance falloff.

    January 22 Unit Balance Adjustments
  2. 2025-12-04 · other

    New Epic Rupture Doctrine added to the Windswept Plain pool. Effect: When enemy Units take damage from Unit 5 times within 3 seconds, they are inflicted with Bleed and Slow for 3 seconds.

    December 4 Update and Maintenance Log
  3. 2024-02-01 · bugfix

    Fixed the issue of unit models floating in the air after death.

    Feb 1st UPDATE LOG
  4. 2023-12-07 · bugfix

    Fixed the issue where the Unit's head model would behave abnormally when changing Unit Attire.

    December 7th Update Notice
  5. 2023-12-07 · bugfix

    Fixes the issue where some Units couldn't face the enemy while using their skills.

    December 7th Update Notice
  6. 2023-12-07 · bugfix

    Fixed the issue where changing units might cause skill locking with a certain probability.

    December 7th Update Notice
  7. 2023-08-16 · buff

    Leadership cost reduced from 240 to 230.

    Update Log for August 17
  8. 2023-04-27 · buff

    Double Axe now knocks enemies down instead of knocking them back when buffed by the Axe Raiders: Sharpen doctrine.

    APR 27 UPDATE LOG
  9. 2023-04-19 · buff

    Increased slashing armor penetration and damage of axe throws by 20%; added knockback effect and improved accuracy; Double Axe cooldown reduced to 9s (from 12s).

    APR 20 UPDATE LOG
  10. 2023-04-19 · nerf

    No longer gains 30% damage buff when affected by CC (Dazed, Knockdown, Knockback, Burn, and Concussed).

    APR 20 UPDATE LOG

Questions about Axe Raiders

Which veterancy line do I use for Axe Raiders?

My imported build puts the most points in Bottom line: 20/20 points.

Which doctrines are in the Axe Raiders guide?

Hero Damage Doctrine V, Unit Damage Doctrine V, Siege Fighter Doctrine, Axe Doctrine, Epic Combat Doctrine

How much leadership does Axe Raiders cost?

Axe Raiders costs 220 leadership.

What is the latest recorded balance change for Axe Raiders?

2026-01-22 · buff: Increased Health, Slashing Damage, and Armour Penetration. Thrown axes now deal 100% Blunt Damage with reduced distance falloff.

Related units

All Conqueror's Blade units · Best units for beginners · All doctrines