Cataphract Lancers — Guía de unidades de Conqueror's Blade
Heavy armoured lance cavalry that can stay in the fight after the charge.
Quick facts
- Unit type: cavalry
- Tier / era: T5 / golden
- Weapon type: Lance Cavalry
- Leadership cost: 305
- Role / classification: cavalry, heavy-armor, melee
- Recommended veterancy line: Top line (upper branch) (13/13 points)
- Core doctrines: Lancer Charge Doctrine V, Epic Leadership Doctrine, Epic Assault Doctrine, Attack Doctrine V, Lancer-Last Stand
- My tier: A
Updated 1 November 2026
My take: A tier

Overview
Heavy armoured lance cavalry that can stay in the fight after the charge.
How to Play
- The armour lets you keep fighting after the charge instead of running straight out.
- Go for infantry clumps and ranged units.
- Stay away from braced pikes and massed anti-cavalry.
- Use terrain and come from the side so you eat fewer arrows.
Doctrines
- Slot 1 · Lancer Charge Doctrine V
−14 s charge cooldown · +100 piercing damage
Charge more often, hit harder.
- Slot 2 · Epic Leadership Doctrine
−16% Leadership cost
Room for one more unit.
NEW · 305 → about 256 leadership
- Slot 3 · Epic Assault Doctrine
While charging: +6% damage per hit for 3 s
Charges snowball with every hit.
- Slot 4 · Attack Doctrine V
−50% damage taken while charging · +9% movement speed
Survive the charge, arrive faster.
- Slot 5 · Lancer-Last Stand
Below 60% men: +40% damage
Hits harder when the unit is thin.

Veterancy
Start
- Fear Nothing: 1/1 points · Increases charge damage by 5%.
Tooltip: Increases charge damage by 5%.
Top line (shared start)
- Reflexes: 1/1 points · −5% ranged damage taken
Per level: Lv 1: −5% ranged damage taken
- Toughen Up: 3/3 points · +9% piercing defence
Per level: Lv 1: +3% piercing defence / Lv 2: +6% piercing defence / Lv 3: +9% piercing defence
- Reflexes: 3/3 points · −15% ranged damage taken
Per level: Lv 1: −5% ranged damage taken / Lv 2: −10% ranged damage taken / Lv 3: −15% ranged damage taken
- The Soldier's Life: 2/2 points · +6% health
Per level: Lv 1: +3% health / Lv 2: +6% health
Top line (upper branch)
- Bloodbath: 3/3 points · +9% slashing defence
Per level: Lv 1: +3% slashing defence / Lv 2: +6% slashing defence / Lv 3: +9% slashing defence
- Toughen Up: 3/3 points · +9% piercing defence
Per level: Lv 1: +3% piercing defence / Lv 2: +6% piercing defence / Lv 3: +9% piercing defence
- Resilient: 1/1 points · damage taken -30%
Per level: Lv 1: damage taken -30%
- Cold Blood: 3/3 points · +6% piercing damage
Per level: Lv 1: +2% piercing damage / Lv 2: +4% piercing damage / Lv 3: +6% piercing damage
- Fear Nothing: 2/2 points · Each level increases charge damage by 7%.
Tooltip: Each level increases charge damage by 7%.
- Thick Armour: 1/1 points · Charging cannot be interrupted by javelins, crossbows, or firearms.
Tooltip: Charging cannot be interrupted by javelins, crossbows, or firearms.
Top line (lower branch)
- Unswerving: 1/1 points · +12% blunt defence
Per level: Lv 1: +12% blunt defence
- Cold Blood: 3/3 points · +6% piercing damage
Per level: Lv 1: +2% piercing damage / Lv 2: +4% piercing damage / Lv 3: +6% piercing damage
- Second Wind: 1/1 points · Reduces the cooldown of [Cavalry Charge] and [Rally to Me] by 3 seconds.
Tooltip: Reduces the cooldown of [Cavalry Charge] and [Rally to Me] by 3 seconds.
- Fear Nothing: 1/1 points · Increases charge damage by 5%.
Tooltip: Increases charge damage by 5%.
Bottom line
- Second Wind: 0/1 points · Not taken
- Cold Blood: 0/3 points · Not taken
Per level: Lv 1: +2% piercing damage / Lv 2: +4% piercing damage / Lv 3: +6% piercing damage
- Force: 0/3 points · Not taken
Per level: Lv 1: +5% piercing armour penetration / Lv 2: +10% piercing armour penetration / Lv 3: +15% piercing armour penetration
- In the Blink of An Eye: 0/2 points · Not taken
Per level: Lv 1: +4% critical value / Lv 2: +8% critical value
- Improved Stamina: 0/2 points · Not taken
- Sweeping Strike: 0/1 points · Not taken
- Raid: 0/1 points · Not taken
- Unswerving: 0/1 points · Not taken
Per level: Lv 1: +20% all types of Defence
Build totals
- −20% · ranged damage taken
- +18% · piercing defence
- +6% · health
- +9% · slashing defence
- +12% · piercing damage
- +12% · blunt defence
Values from game files · client 1.10.3721.330067.

Balance history
2026-01-22 · buff
Increased Health (7505 to 8321) and Piercing Damage. Rally to Me AI adjusted to charge targets if attacked during the move.
January 22 Unit Balance Adjustments2025-11-20 · buff
Increased base Piercing Armour Penetration and Piercing Defence; Damage coefficients increased during high-speed states; Defeating enemies reduces skill cooldowns; Rally to Me grants stacking movement speed.
November 20 Balance Adjustment Announcement2025-04-16 · other
UI optimization for [Rally to Me] skill timer and updated description for [Improved Stamina] veterancy node.
Unit Mastery and Balance Adjustments2024-02-01 · bugfix
Fixed the issue of unit models floating in the air after death.
Feb 1st UPDATE LOG2023-12-07 · bugfix
Fixes the issue where some Units couldn't face the enemy while using their skills.
December 7th Update Notice2023-12-07 · bugfix
Fixed the issue where changing units might cause skill locking with a certain probability.
December 7th Update Notice2023-12-07 · bugfix
Fixed the issue where the Unit's head model would behave abnormally when changing Unit Attire.
December 7th Update Notice2023-06-28 · buff
Leadership cost reduced from 310 to 305.
JUN 29 UPDATE LOG2023-03-22 · buff
Improved the hitbox of charge skills for melee cavalry and Coutiliers, reducing chance of missing.
MAR 23 UPDATE LOG
Questions about Cataphract Lancers
Which veterancy line do I use for Cataphract Lancers?
My imported build puts the most points in Top line (upper branch): 13/13 points.
Which doctrines are in the Cataphract Lancers guide?
Lancer Charge Doctrine V, Epic Leadership Doctrine, Epic Assault Doctrine, Attack Doctrine V, Lancer-Last Stand
How much leadership does Cataphract Lancers cost?
Cataphract Lancers costs 305 leadership.
What is the latest recorded balance change for Cataphract Lancers?
2026-01-22 · buff: Increased Health (7505 to 8321) and Piercing Damage. Rally to Me AI adjusted to charge targets if attacked during the move.
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All Conqueror's Blade units · Best units for beginners · All doctrines