Imperial Arquebusiers — Guía de unidades de Conqueror's Blade

Heroic musket infantry.

Quick facts

Updated 1 November 2026

Ranged units · Tier 4 units

My take: C tier

Imperial Arquebusiers – Conqueror's Blade T4 ranged unit

Overview

Heroic musket infantry. With Volley Fire running, the highest ranged DPS in the game. Big ammo pool, three-rank firing line.

Strengths

  • Highest ranged DPS while Volley Fire is active
  • Shreds infantry and heroes
  • Good armour penetration
  • Large ammo pool

Weaknesses

  • Fragile against ranged fire and skirmishers
  • Poor accuracy at long range and on moving targets
  • Damage drops while Volley Fire is on cooldown
  • Needs careful positioning

How to Play

  • Three Ranks formation, at a choke point if you can.
  • Save Volley Fire for dense formations or cavalry. Don't waste it on a few stragglers.
  • Never without a front line in front of them.
  • Watch for skirmishers while they reload.
  • Narrow spaces are where all that fire lands on one spot.
  • Doctrines for rate of fire and cavalry damage fit best.

Doctrines

Veterancy

Start

  • Cold Blood: 1/1 points · +2% piercing damage

    Per level: Lv 1: +2% piercing damage

Top line

  • Force: 3/3 points · +15% armour penetration

    Per level: Lv 1: +5% armour penetration / Lv 2: +10% armour penetration / Lv 3: +15% armour penetration

  • In the Blink of An Eye: 3/3 points · +10% critical value

    Per level: Lv 1: +4% critical value / Lv 2: +8% critical value / Lv 3: +10% critical value

    MISMATCH

  • Corned Gunpowder: 3/3 points · Each level increases Volley Fire's damage by 8%.

    Tooltip: Each level increases Volley Fire's damage by 8%.

  • Cold Blood: 2/3 points · +4% piercing damage

    Per level: Lv 1: +2% piercing damage / Lv 2: +4% piercing damage / Lv 3: +6% piercing damage

  • Quick Cooldown: 0/3 points · Not taken
  • Heavy Bullets: 0/1 points · Not taken

Bottom line

  • The Soldier's Life: 3/3 points · +9% health

    Per level: Lv 1: +3% health / Lv 2: +6% health / Lv 3: +9% health

  • Garrison: 3/3 points · Each level increases damage dealt in Siege Battles by 5%.

    Tooltip: Each level increases damage dealt in Siege Battles by 5%.

  • New Steel: 1/1 points · −20% resupply cost

    Per level: Lv 1: −20% resupply cost

  • Horse Shooting: 1/1 points · Increases damage dealt to cavalry by 15%.

    Tooltip: Increases damage dealt to cavalry by 15%.

  • Three-stage Training: 1/1 points · Increases Volley Fire damage by 10%.

    Tooltip: Increases Volley Fire damage by 10%.

  • Choice: 1/1 points · Increases Volley Fire damage by 10%.

    Tooltip: Increases Volley Fire damage by 10%.

  • Precision: 1/1 points · Upon hitting a cavalry unit with Volley Fire, increases damage they take by 33% for 1 second.

    Tooltip: Upon hitting a cavalry unit with Volley Fire, increases damage they take by 33% for 1 second.

Build totals

  • +6% · piercing damage
  • +15% · armour penetration
  • +10% · critical value
  • +9% · health
  • −20% · resupply cost

Values from game files · client 1.10.3721.330067.

Balance history

  1. 2026-02-09 · buff

    Added 'Startle the Horses' trait: Ranged attacks stop charging cavalry/cause deviation, +26% damage against cavalry, and -60% cavalry speed for 2s.

    February 9 Update and Maintenance Log
  2. 2026-02-09 · buff

    Base Health increased from 2458 to 3602; Leadership reduced from 230 to 205.

    February 9 Update and Maintenance Log
  3. 2025-12-17 · buff

    New Doctrine 'Firearm - Steel Core' added: +50 ranged Block Break, +100 Piercing Damage, but -20% Ammo.

    [Roses: Ash and Bloom] Season Events and Maintenance Announcement
  4. 2025-08-07 · bugfix

    Fixed an issue where units would get stuck in the reloading animation when using Volley Fire with few soldiers remaining.

    August 7 Update Log
  5. 2025-08-07 · rework

    As unit size decreases, it will be harder to maintain Volley Fire rotation; the attack pattern will gradually shift to firing simultaneously.

    August 7 Update Log
  6. 2025-06-27 · buff

    Volley Fire firing sequence adjusted for continuous rotation (front, middle, rear), improving firing efficiency by 35%. Units no longer reposition during skill.

    June 26 Balance Update Annoucement
  7. 2024-02-01 · bugfix

    Fixed the issue of unit models floating in the air after death.

    Feb 1st UPDATE LOG
  8. 2023-12-07 · bugfix

    Fixes the issue where some Units couldn't face the enemy while using their skills.

    December 7th Update Notice
  9. 2023-12-07 · bugfix

    Fixed the issue where the Unit's head model would behave abnormally when changing Unit Attire.

    December 7th Update Notice
  10. 2023-12-07 · bugfix

    Fixed the issue where changing units might cause skill locking with a certain probability.

    December 7th Update Notice
  11. 2023-10-25 · rework

    Unit Mastery added including: Increased HP, increased Rate of Fire (and Volley Fire rate), Volley Fire cooldown reduction on kill, increased damage to cavalry and long-handle units, and high Bleed damage when Volley Fire interrupts a Cavalry Charge.

    Patch Notes: Oct 26th Update Log
  12. 2023-09-20 · buff

    Soldier count increased from 24 to 28.

    September 21st Update Log
  13. 2023-09-19 · buff

    Soldier count increased from 24 to 28.

    BALANCE CHANGES
  14. 2023-08-16 · buff

    Leadership cost reduced from 255 to 245.

    Update Log for August 17
  15. 2022-09-29 · rework

    Received balance adjustments (details in separate notice).

    SEP 29 UPDATE LOG
  16. 2022-09-29 · bugfix

    Fixed text description of Kit Repair veterancy node to correctly display 'reduces unit resupply cost by 20%' (was 5%).

    SEP 29 UPDATE LOG
  17. 2022-09-29 · buff

    [Volley Fire] AI and firing sequence improved (40% effectiveness increase). Cooldown reduced to 40s. Veterancy nodes reworked, including 33% increased damage vs Cavalry during Volley Fire.

    Sept. 29 Balance Changes
  18. 2022-09-23 · other

    Scheduled for balance changes in the September 29 update. Details to be announced.

    Preview | September 29 Balance Changes

Questions about Imperial Arquebusiers

Which veterancy line do I use for Imperial Arquebusiers?

My imported build puts the most points in Top line: 11/16 points.

Which doctrines are in the Imperial Arquebusiers guide?

Unit Damage Doctrine V, Hero Damage Doctrine V, Fusillade Doctrine V, Epic Arquebus Doctrine I, Gun Defence Doctrine V

How much leadership does Imperial Arquebusiers cost?

Imperial Arquebusiers costs 205 leadership.

What is the latest recorded balance change for Imperial Arquebusiers?

2026-02-09 · buff: Added 'Startle the Horses' trait: Ranged attacks stop charging cavalry/cause deviation, +26% damage against cavalry, and -60% cavalry speed for 2s.

Related units

All Conqueror's Blade units · Best units for beginners · All doctrines