Iron Cap Arquebusiers — Guía de unidades de Conqueror's Blade
Silver-era arquebusiers.
Quick facts
- Unit type: ranged
- Tier / era: T2 / chivalric
- Weapon type: Arquebus
- Leadership cost: 95
- Role / classification: arquebus, armor-piercing, silver-era, volley-fire, burst
- Recommended veterancy line: Top line (13/13 points)
- Core doctrines: Unit Damage Doctrine V, Fusillade Doctrine V, Epic Arquebus Doctrine I, Gun Defence Doctrine V
- My tier: D
Updated 1 November 2026
My take: D tier

Overview
Silver-era arquebusiers. Armour-piercing volleys with high burst, then a very slow reload. 24 men, 95 leadership.
Strengths
- Excellent armour penetration, softens heavy infantry and cavalry
- High burst in one volley
- Hold Fire for a steadier, harder volley
Weaknesses
- Very slow reload
- Skirmishers and light cavalry catch them reloading
- Needs a front line and covered flanks
- Fire arrows and fire bombs punish them when clustered
How to Play
- Volley Fire: mass volley at the target area.
- Hold Fire: stops the firing so they steady their aim. Use it before the fight starts, for the target that matters.
- Stand behind shields or fortifications and time the volley as the enemy walks in.
- Never leave them open while they reload. Shield infantry in front.
- Fast skirmishers and lancers punish the long reload.
Doctrines
- Slot 1 · Unit Damage Doctrine V
+120 vs units · +80 all damage
Main damage slot.
- Slot 2 · Fusillade Doctrine V
+20% rate of fire · +8% damage dealt to cavalry
Faster volleys, better vs cavalry.
- Slot 3 · Epic Arquebus Doctrine I
+20% shooting accuracy
Bullets land more often.
- Slot 4 · Gun Defence Doctrine V
+60 all defences · +200 health · +10% ammo
Sturdier gunners, more ammo.
Veterancy
Start
- Sharp Shot: 1/1 points · +15% firing accuracy
Per level: Lv 1: +15% firing accuracy
Top line
- Force: 3/3 points · +15% armour penetration
Per level: Lv 1: +5% armour penetration / Lv 2: +10% armour penetration / Lv 3: +15% armour penetration
- Like Clockwork: 1/1 points · +12% rate of fire
Per level: Lv 1: +12% rate of fire
UNVERIFIED
- Like Clockwork: 1/1 points · +12% rate of fire
Per level: Lv 1: +12% rate of fire
UNVERIFIED
- Cold Blood: 2/2 points · +6% piercing damage
Per level: Lv 1: +3% piercing damage / Lv 2: +6% piercing damage / Lv 3: +6% piercing damage
- Like Clockwork: 1/1 points · +12% rate of fire
Per level: Lv 1: +12% rate of fire
UNVERIFIED
- Sharp Shot: 2/2 points · +30% firing accuracy
Per level: Lv 1: +15% firing accuracy / Lv 2: +30% firing accuracy
- In the Blink of An Eye: 2/2 points · +8% critical value
Per level: Lv 1: +4% critical value / Lv 2: +8% critical value
- Mustering: 1/1 points · Adds 4 more soldiers to the unit.
Tooltip: Adds 4 more soldiers to the unit.
Bottom line
- The Soldier's Life: 2/2 points · +6% health
Per level: Lv 1: +3% health / Lv 2: +6% health
- Improved Supplies: 1/2 points · +10% ammo
Per level: Lv 1: +10% ammo / Lv 2: +20% ammo
- Mustering: 0/1 points · Not taken
- New Steel: 0/1 points · Not taken
Per level: Lv 1: +10% ammo
- Quick March: 0/1 points · Not taken
- Mustering: 0/1 points · Not taken
- Better Bullets: 0/1 points · Not taken
- Anti-Infantry: 0/1 points · Not taken
Build totals
- +45% · firing accuracy
- +15% · armour penetration
- +36% · rate of fire
- +6% · piercing damage
- +8% · critical value
- +6% · health
- +10% · ammo
Values from game files · client 1.10.3721.330067.
Balance history
2026-04-01 · nerf
Mastery Node 8: Reduced Firecracker throw probability by 25% and firecracker base damage by 23%.
April 2 Update and Maintenance Log2026-02-09 · buff
Added 'Startle the Horses' trait: Ranged attacks stop charging cavalry/cause deviation, +26% damage against cavalry, and -60% cavalry speed for 2s.
February 9 Update and Maintenance Log2025-12-17 · buff
New Doctrine 'Firearm - Steel Core' added: +50 ranged Block Break, +100 Piercing Damage, but -20% Ammo.
[Roses: Ash and Bloom] Season Events and Maintenance Announcement2025-05-29 · rework
Added Mastery Path. Highlights: Rapid Fire skill (speed boost) and firecracker throwing.
May 29 Update Log2025-05-15 · buff
Leadership cost reduced: 120 -> 95.
May 15 Update Log2024-07-04 · buff
Veterancy node Like Clockwork: Rate of fire bonus increased from 10% to 12%.
July 4th Update Log2024-03-27 · rework
The node of 'Decrease Unit Losses in the World, Unit Resupply Cost' changed to 'Increase Ammo'.
News Update on March 28th2024-02-01 · bugfix
Fixed the issue of unit models floating in the air after death.
Feb 1st UPDATE LOG2023-12-07 · bugfix
Fixes the issue where some Units couldn't face the enemy while using their skills.
December 7th Update Notice2023-12-07 · bugfix
Fixed the issue where changing units might cause skill locking with a certain probability.
December 7th Update Notice2023-12-07 · bugfix
Fixed the issue where the Unit's head model would behave abnormally when changing Unit Attire.
December 7th Update Notice2023-09-20 · buff
Leadership cost reduced from 145 to 120.
September 21st Update Log2023-09-19 · buff
Leadership cost reduced 145 to 120.
BALANCE CHANGES2023-03-29 · bugfix
Fixed issue where damage reduction/increase effects for Chivalric units only triggered after a successful block.
MAR 30 UPDATE LOG
Questions about Iron Cap Arquebusiers
Which veterancy line do I use for Iron Cap Arquebusiers?
My imported build puts the most points in Top line: 13/13 points.
Which doctrines are in the Iron Cap Arquebusiers guide?
Unit Damage Doctrine V, Fusillade Doctrine V, Epic Arquebus Doctrine I, Gun Defence Doctrine V
How much leadership does Iron Cap Arquebusiers cost?
Iron Cap Arquebusiers costs 95 leadership.
What is the latest recorded balance change for Iron Cap Arquebusiers?
2026-04-01 · nerf: Mastery Node 8: Reduced Firecracker throw probability by 25% and firecracker base damage by 23%.
Related units
All Conqueror's Blade units · Best units for beginners · All doctrines