Ironcap Swordsmen — Guía de unidades de Conqueror's Blade
Basic chivalric sword infantry, free after the tutorial.
Quick facts
- Unit type: infantry
- Tier / era: T2 / chivalric
- Weapon type: Buckler
- Leadership cost: 75
- Role / classification: sword, charge, chivalric-era, t2, free-unit
- Recommended veterancy line: Top line (11/11 points)
- Core doctrines: Hero Damage Doctrine V, Charge Doctrine V, Stamina Doctrine V, Iron Damage Doctrine V
- My tier: B
Updated 1 November 2026
My take: B tier

Overview
Basic chivalric sword infantry, free after the tutorial. They are best on the charge: Ironcap Charge hits hard and stuns at higher veterancy.
Strengths
- Strongest on the charge, bonus damage on the first hit
- Ironcap Charge with stun at higher veterancy (30s)
- Rally to Me with speed boost (about 22s)
- Mastery VIII, Fight as One: immune to daze while charging
- Cheap and unlocked quickly
Weaknesses
- Squishy, won't hold against stronger melee
- Damage drops a lot after the first charge
- 15% less damage when charging heroes
- Outclassed by higher tiers
How to Play
- Ironcap Charge (30s): hard charge, less damage taken while charging, stuns at higher veterancy.
- Rally to Me (22s): they sprint to you at about double speed.
- Charge into a flank or into ranged units.
- Shield Wall afterwards to take the counter-attack.
- Rally to Me keeps them with you when you play aggressive.
- Dispersed against ranged fire, Column for a narrow charge.
- Early flankers, not a front line that holds.
Doctrines
- Slot 1 · Hero Damage Doctrine V
+115 vs heroes · +110 all armour penetration
Hunt heroes, pierce armour.
- Slot 2 · Charge Doctrine V
+250 charge damage · +450 charge's block break
Charges that crack shields.
- Slot 3 · Stamina Doctrine V
−24% charge cooldown · +1 number of charge targets
Charge more often, hit one more.
- Slot 4 · Iron Damage Doctrine V
Ironsides: +175 defences for 12 s · +120 all damage while active
Ironsides with a damage boost.
Veterancy
Start
- The Soldier's Life: 1/1 points · +3% health
Per level: Lv 1: +3% health
Top line
- Fear Nothing: 1/1 points · Increases charge damage by 10%.
Tooltip: Increases charge damage by 10%.
- Second Wind: 2/2 points · Each level reduces charge cooldown by 3 seconds.
Tooltip: Each level reduces charge cooldown by 3 seconds.
- Hone: 1/1 points · +5% slashing armour penetration
Per level: Lv 1: +5% slashing armour penetration
- Fear Nothing: 1/1 points · +5% charge damage
Per level: Lv 1: +5% charge damage
MISMATCH
- Shock Attack: 1/1 points · Charge attacks inflict Dazed on enemy units.
Tooltip: Charge attacks inflict Dazed on enemy units.
- Second Wind: 2/2 points · Each level reduces charge cooldown by 3 seconds.
Tooltip: Each level reduces charge cooldown by 3 seconds.
- Hone: 2/2 points · +10% slashing armour penetration
Per level: Lv 1: +5% slashing armour penetration / Lv 2: +10% slashing armour penetration
- Fear Nothing: 1/1 points · +5% charge damage
Per level: Lv 1: +5% charge damage
MISMATCH
Bottom line
- Mustering: 2/2 points · Each level adds 2 more soldiers to the unit.
Tooltip: Each level adds 2 more soldiers to the unit.
- Toughen Up: 1/1 points · +3% piercing defence
Per level: Lv 1: +3% piercing defence
- Stand Fast: 2/2 points · block +80 points
Per level: Lv 1: block +40 points / Lv 2: block +80 points
- Reflexes: 0/1 points · Not taken
Per level: Lv 1: −10% ranged damage taken
- The Soldier's Life: 0/3 points · Not taken
Per level: Lv 1: +3% health / Lv 2: +6% health / Lv 3: +9% health
- Mustering: 0/1 points · Not taken
Build totals
- +3% · health
- +15% · slashing armour penetration
- +10% · charge damage
- +3% · piercing defence
Values from game files · client 1.10.3721.330067.
Balance history
2025-05-15 · buff
[Ironcap Charge] armour piercing coefficient increased from 100% to 150%; base block-breaking effect increased from 100 to 300.
May 15 Update Log2025-05-15 · buff
Leadership cost reduced: 100 -> 75.
May 15 Update Log2024-02-01 · bugfix
Fixed the issue of unit models floating in the air after death.
Feb 1st UPDATE LOG2023-12-07 · bugfix
Fixed the issue where the Unit's head model would behave abnormally when changing Unit Attire.
December 7th Update Notice2023-12-07 · bugfix
Fixes the issue where some Units couldn't face the enemy while using their skills.
December 7th Update Notice2023-12-07 · bugfix
Fixed the issue where changing units might cause skill locking with a certain probability.
December 7th Update Notice2023-09-20 · buff
Improved block ability against ranged attacks, including ability to block arrows while moving and fighting.
September 21st Update Log2023-09-20 · buff
Leadership cost reduced from 115 to 100.
September 21st Update Log2023-09-19 · buff
Improved block ability against ranged attacks; can now block arrows while moving and fighting.
BALANCE CHANGES2023-09-19 · buff
Leadership cost reduced 115 to 100.
BALANCE CHANGES2023-07-06 · bugfix
Fixed an issue where the charge of some sword & shield units failed to block ranged attacks.
JUL 6 UPDATE LOG2023-06-28 · bugfix
Fixed an issue where sword & shield units were unable to block ranged attacks during [Shield Rush].
JUN 29 UPDATE LOG2023-06-28 · rework
New Unit Mastery tree added, including movement speed and slashing damage, increased block break and knockback on [Ironcap Charge], and immunity to daze during [Ironcap Charge].
JUN 29 UPDATE LOG2023-06-15 · bugfix
Fixed an issue where the charge attack registered after a delay.
JUN 15 UPDATE LOG2023-03-29 · bugfix
Fixed issue where damage reduction/increase effects for Chivalric units only triggered after a successful block.
MAR 30 UPDATE LOG2023-03-22 · buff
Improved the hitbox of sword & shield units' charge skills, reducing the chance of missing.
MAR 23 UPDATE LOG
Questions about Ironcap Swordsmen
Which veterancy line do I use for Ironcap Swordsmen?
My imported build puts the most points in Top line: 11/11 points.
Which doctrines are in the Ironcap Swordsmen guide?
Hero Damage Doctrine V, Charge Doctrine V, Stamina Doctrine V, Iron Damage Doctrine V
How much leadership does Ironcap Swordsmen cost?
Ironcap Swordsmen costs 75 leadership.
What is the latest recorded balance change for Ironcap Swordsmen?
2025-05-15 · buff: [Ironcap Charge] armour piercing coefficient increased from 100% to 150%; base block-breaking effect increased from 100 to 300.
Related units
All Conqueror's Blade units · Best units for beginners · All doctrines