Prefecture Guards — Guía de unidades de Conqueror's Blade

Silver-era sword and shield infantry, 2,000 Honour in the unit tree.

Quick facts

Updated 1 November 2026

Infantry units · Tier 3 units

My take: B tier

Prefecture Guards – Conqueror's Blade T3 infantry unit

Overview

Silver-era sword and shield infantry, 2,000 Honour in the unit tree. Strong charge, and they work closely with your hero.

Strengths

  • Strong charge, durable in melee
  • Shield Rush plus Drill: burst and sustained damage
  • Cover Commander supports your hero

Weaknesses

  • The formation can get spread out
  • Drill has a long cooldown
  • 155 leadership is a lot for their class

How to Play

  • Shield Rush to open or to flank, then Prefecture Drill for sustained damage.
  • Stay within Cover Commander range.
  • Dispersed under ranged fire, Guard formation to stay on your hero.

Doctrines

  • Slot 1 · Anti-Infantry Doctrine V

    +200 damage dealt to infantry · +250 block

    Wins the infantry trades.

  • Slot 2 · Charge Doctrine V

    +250 charge damage · +450 charge's block break

    Charges that crack shields.

  • Slot 3 · Stamina Doctrine V

    −24% charge cooldown · +1 number of charge targets

    Charge more often, hit one more.

  • Slot 4 · Iron Damage Doctrine V

    Ironsides: +175 defences for 12 s · +120 all damage while active

    Ironsides with a damage boost.

Veterancy

Start

  • Hone: 1/1 points · +5% slashing armour penetration

    Per level: Lv 1: +5% slashing armour penetration

Top line (shared start)

  • Razor-Sharp: 3/3 points · +6% slashing damage

    Per level: Lv 1: +2% slashing damage / Lv 2: +4% slashing damage / Lv 3: +6% slashing damage

Top line (upper branch)

  • Coiled Serpent: 1/1 points · Unlocks Shield Wall formation.

    Tooltip: Unlocks Shield Wall formation.

  • In the Blink of An Eye: 2/2 points · +8% critical value

    Per level: Lv 1: +4% critical value / Lv 2: +8% critical value

  • Vigorous Strike: 1/1 points · Increases Prefecture Drill's damage by 10%.

    Tooltip: Increases Prefecture Drill's damage by 10%.

  • Combat Practice: 3/3 points · Each level reduces Prefecture Drill's cooldown by 5 seconds.

    Tooltip: Each level reduces Prefecture Drill's cooldown by 5 seconds.

  • Hone: 3/3 points · +15% slashing armour penetration

    Per level: Lv 1: +5% slashing armour penetration / Lv 2: +10% slashing armour penetration / Lv 3: +15% slashing armour penetration

  • Vigorous Strike: 2/2 points · Each level increases Prefecture Drill's damage by 10%.

    Tooltip: Each level increases Prefecture Drill's damage by 10%.

  • Combat Practice: 1/1 points · Reduces Prefecture Drill's cooldown by 20 seconds.

    Tooltip: Reduces Prefecture Drill's cooldown by 20 seconds.

Top line (lower branch)

  • Reflexes: 0/1 points · Not taken

    Per level: Lv 1: −10% ranged damage taken

  • Stand Fast: 0/3 points · Not taken

    Per level: Lv 1: block +40 points / Lv 2: block +80 points / Lv 3: block +120 points

  • Combat Practice: 0/1 points · Not taken
  • Bloodbath: 0/2 points · Not taken

    Per level: Lv 1: +4.5% slashing defence / Lv 2: +9% slashing defence / Lv 3: +9% slashing defence

    MISMATCH

  • Vigorous Strike: 0/3 points · Not taken
  • Reflexes: 0/2 points · Not taken

    Per level: Lv 1: −10% ranged damage taken / Lv 2: −15% ranged damage taken

    MISMATCH

  • Horizontal Strike: 0/1 points · Not taken

Bottom line

  • Move as One: 0/1 points · Not taken

    Per level: Lv 1: +5% movement speed

  • Unswerving: 0/1 points · Not taken

    Per level: Lv 1: +6% blunt defence

  • Mustering: 0/2 points · Not taken
  • Tenacity: 0/2 points · Not taken

    Per level: Lv 1: +4.5% slashing defence / Lv 2: +9% slashing defence

  • Resourceful: 0/1 points · Not taken

    Per level: Lv 1: +6% blunt defence

Build totals

  • +20% · slashing armour penetration
  • +6% · slashing damage
  • +8% · critical value

Values from game files · client 1.10.3721.330067.

Traits:

- Prefecture Drill: Special trained frontline melee infantry

- Assault Troops: Increased damage when charging

- Shieldbearers: Reduced ranged damage while shields raised

Skills:

- Shield Rush: Charges forward, reduced incoming damage (CD 40s)

- Prefecture Drill: Enhances combat effectiveness for 10s (CD 60s)

- Cover Commander: Rush back to hero instantly

Mastery:

- Tier I Finely Forged: +180 Slashing Armour Penetration

- Tier II Dauntless: -4s Prefecture Drill cooldown

Balance history

  1. 2025-05-15 · buff

    Base health increased (5969 to 6202), Slashing Armour Penetration increased (1240 to 1352), and Slashing Damage increased (1332 to 1485).

    May 15 Update Log
  2. 2025-05-08 · buff

    Leadership reduced from 170 to 155. Fixed bug where mastery node 8 caused Cover Commander to malfunction.

    May 8 Update Log
  3. 2024-10-17 · bugfix

    Fixed an issue where activating the Rally to Me skill refreshed the cooldown of Ironcap Charge.

    October 17 Update Log
  4. 2024-03-27 · rework

    The node of 'Decrease Unit Losses in the World, Unit Resupply Cost' changed to 'Increase Slashing Defense, Blunt Defense'.

    News Update on March 28th
  5. 2024-02-01 · bugfix

    Fixed the issue of unit models floating in the air after death.

    Feb 1st UPDATE LOG
  6. 2023-12-07 · bugfix

    Fixed the issue where the Unit's head model would behave abnormally when changing Unit Attire.

    December 7th Update Notice
  7. 2023-12-07 · bugfix

    Fixed the issue where changing units might cause skill locking with a certain probability.

    December 7th Update Notice
  8. 2023-12-07 · bugfix

    Fixes the issue where some Units couldn't face the enemy while using their skills.

    December 7th Update Notice
  9. 2023-09-20 · buff

    Improved block ability against ranged attacks, including ability to block arrows while moving and fighting.

    September 21st Update Log
  10. 2023-09-19 · buff

    Improved block ability against ranged attacks; can now block arrows while moving and fighting.

    BALANCE CHANGES
  11. 2023-09-19 · buff

    Leadership cost reduced 180 to 170.

    BALANCE CHANGES
  12. 2023-07-06 · bugfix

    Fixed an issue where the charge of some sword & shield units failed to block ranged attacks.

    JUL 6 UPDATE LOG
  13. 2023-06-28 · bugfix

    Fixed an issue where sword & shield units were unable to block ranged attacks during [Shield Rush].

    JUN 29 UPDATE LOG
  14. 2023-05-30 · buff

    Received Unit Mastery system support.

    Sengoku: Blazing Katana Patch Notes
  15. 2023-03-22 · buff

    Improved the hitbox of sword & shield units' charge skills, reducing the chance of missing.

    MAR 23 UPDATE LOG

Questions about Prefecture Guards

Which veterancy line do I use for Prefecture Guards?

My imported build puts the most points in Top line (upper branch): 13/13 points.

Which doctrines are in the Prefecture Guards guide?

Anti-Infantry Doctrine V, Charge Doctrine V, Stamina Doctrine V, Iron Damage Doctrine V

How much leadership does Prefecture Guards cost?

Prefecture Guards costs 155 leadership.

What is the latest recorded balance change for Prefecture Guards?

2025-05-15 · buff: Base health increased (5969 to 6202), Slashing Armour Penetration increased (1240 to 1352), and Slashing Damage increased (1332 to 1485).

Related units

All Conqueror's Blade units · Best units for beginners · All doctrines