Cudgel Monks — Guide des unités Conqueror's Blade

Staff fighters that heal themselves and keep cavalry down.

Quick facts

Updated 1 November 2026

Infantry units · Tier 3 units

My take: D tier

Cudgel Monks – Conqueror's Blade T3 infantry unit

Overview

Staff fighters that heal themselves and keep cavalry down. Also called Disciplined Brothers or Enlightened Masters. Unlocked in the Season VIII: Dynasty challenges.

Strengths

  • Both main skills heal
  • Very good against cavalry and clumped infantry
  • Formations for attack and defence

Weaknesses

  • Fairly high leadership for only 18 men
  • Heavy ranged fire and AoE hurt
  • Needs its combo to work

How to Play

  • Open with Six Way Staff. It hits and heals at the same time.
  • Follow with Windmill Strike to keep going in a long fight.
  • Use the Suppression of Evil stacks to move faster and weaken whoever you're hitting.

Doctrines

  • Slot 1 · Monastic Doctrine II

    +50 blunt damage · +50 blunt armour penetration

    More blunt damage and penetration.

  • Slot 2 · Unit Damage Doctrine V

    +120 vs units · +80 all damage

    Main damage slot.

  • Slot 3 · Epic Blunt Damage Doctrine

    +90 blunt damage

    More blunt punch.

  • Slot 4 · Toughness Doctrine V

    −33% damage taken, fades over 8 hits

    Absorbs the first hits.

  • Slot 5 · Epic Combat Doctrine

    Every 3rd hit +11% · every 6th heals 15% · every 9th 2.5 s CC immune

    Rewards staying in the fight.

    NEW · every 9th hit: 2.5 s CC immunity (was missing in the old text)

Veterancy

Start

  • The Soldier's Life: 2/2 points · +6% health

    Per level: Lv 1: +3% health / Lv 2: +6% health

Top line

  • Bloodbath: 2/2 points · +6% slashing defence

    Per level: Lv 1: +3% slashing defence / Lv 2: +6% slashing defence

  • Toughen Up: 0/2 points · Not taken

    Per level: Lv 1: +3% piercing defence / Lv 2: +6% piercing defence

  • The Soldier's Life: 0/2 points · Not taken

    Per level: Lv 1: +3% health / Lv 2: +6% health

  • Opportune Block: 0/2 points · Not taken
  • Unswerving: 0/2 points · Not taken

    Per level: Lv 1: +3% blunt defence / Lv 2: +6% blunt defence

  • Reflexes: 0/2 points · Not taken

    Per level: Lv 1: −5% ranged damage taken / Lv 2: −10% ranged damage taken

  • Braves: 0/1 points · Not taken

Bottom line

  • Second Wind: 2/2 points · Each level reduces Six Way Staff cooldown by 2 seconds.

    Tooltip: Each level reduces Six Way Staff cooldown by 2 seconds.

  • Butcher's Bill: 2/2 points · +4% blunt damage

    Per level: Lv 1: +2% blunt damage / Lv 2: +4% blunt damage

  • Recklessness: 2/2 points · Each level reduces Windmill Strike cooldown by 2 seconds.

    Tooltip: Each level reduces Windmill Strike cooldown by 2 seconds.

  • Facehardened: 2/2 points · +10% blunt armour penetration

    Per level: Lv 1: +5% blunt armour penetration / Lv 2: +10% blunt armour penetration

  • Reflexes: 2/2 points · −10% ranged damage taken

    Per level: Lv 1: −5% ranged damage taken / Lv 2: −10% ranged damage taken

  • Move as One: 2/2 points · +10% movement speed

    Per level: Lv 1: +5% movement speed / Lv 2: +10% movement speed

  • Heavies: 1/1 points · Increases the number of enemies each monk can attack with a single normal strike by 1.

    Tooltip: Increases the number of enemies each monk can attack with a single normal strike by 1.

Build totals

  • +6% · health
  • +6% · slashing defence
  • +4% · blunt damage
  • +10% · blunt armour penetration
  • −10% · ranged damage taken
  • +10% · movement speed

Values from game files · client 1.10.3721.330067.

Traits:

- Six Way Staff: Performing strong staff attack heals 500 HP on hit

- Swamp: +26% damage to cavalry, slows by 45% for 2s

- Suppression of Evil: Each attack grants +6% movement speed, slows enemies by 6%, reduces defense by 10% (stacks x5)

Skills:

- Six Way Staff: Charge into enemies, blocks projectiles, heals 500 HP (CD ~30s)

- Windmill Strike: Rapid staff swings 10s, each hit heals 500 HP (CD ~21s)

Balance history

  1. 2025-05-08 · rework

    Mastery nodes updated: features Blunt damage/health bonuses, damage stacking up to 10 times, +4 total headcount, and a minimum 30% damage floors against units. Leadership reduced from 145 to 135.

    May 8 Update Log
  2. 2025-03-20 · buff

    [Six Way Staff] can now block attacks while spinning, damage increased by 38%, and block break values increased to 200/300/400.

    March 20 Unit Balance Adjustments & Free Doctrine Removal Event
  3. 2025-03-19 · buff

    Six Way Staff now blocks attacks while spinning; damage increased by 38%, and block break values doubled.

    [Silla] Season Update Log
  4. 2024-02-01 · bugfix

    Fixed the issue of unit models floating in the air after death.

    Feb 1st UPDATE LOG
  5. 2023-12-07 · bugfix

    Fixes the issue where some Units couldn't face the enemy while using their skills.

    December 7th Update Notice
  6. 2023-12-07 · bugfix

    Fixed the issue where changing units might cause skill locking with a certain probability.

    December 7th Update Notice
  7. 2023-12-07 · bugfix

    Fixed the issue where the Unit's head model would behave abnormally when changing Unit Attire.

    December 7th Update Notice
  8. 2023-09-20 · buff

    Leadership cost reduced from 160 to 145.

    September 21st Update Log
  9. 2023-09-19 · buff

    Leadership cost reduced 160 to 145.

    BALANCE CHANGES
  10. 2022-09-01 · buff

    Windmill Strike cooldown reduced to 21s (from 30s); Windmill Strike damage frequency increased (5 instances of damage); basic attacks now have a 22% chance to trigger Windmill Strike.

    Spet. 1st Balance Change Notice

Questions about Cudgel Monks

Which veterancy line do I use for Cudgel Monks?

My imported build puts the most points in Bottom line: 13/13 points.

Which doctrines are in the Cudgel Monks guide?

Monastic Doctrine II, Unit Damage Doctrine V, Epic Blunt Damage Doctrine, Toughness Doctrine V, Epic Combat Doctrine

How much leadership does Cudgel Monks cost?

Cudgel Monks costs 135 leadership.

What is the latest recorded balance change for Cudgel Monks?

2025-05-08 · rework: Mastery nodes updated: features Blunt damage/health bonuses, damage stacking up to 10 times, +4 total headcount, and a minimum 30% damage floors against units. Leadership reduced from 145 to 135.

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