Fire Archers — Guide des unités Conqueror's Blade
Silver-era archers with burning arrows.
Quick facts
- Unit type: ranged
- Tier / era: T3 / silver
- Weapon type: Bow
- Leadership cost: 160
- Role / classification: fire, archer, anti-cavalry, aoe-burn, silver-era
- Recommended veterancy line: Top line (14/14 points)
- Core doctrines: Scorching Doctrine V, Precision Doctrine V, Bowmanship Doctrine V, Projectile Doctrine V
- My tier: B
Updated 1 November 2026
My take: B tier

Overview
Silver-era archers with burning arrows. Flaming Arrow sets targets on fire and staggers them, which makes it a good answer to cavalry and a strong pick for siege defence. 28 archers, 160 leadership.
Strengths
- Area burn with good damage
- Stagger stops and slows cavalry
- Strong on siege defence behind fortifications
- Disrupts enemy ranged units
Weaknesses
- Helpless in melee
- Heavy spear infantry soaks the fire and walks in
- Needs cover and good positioning
- Fire-resistant units take longer to ignite
How to Play
- Flaming Arrow: burning volley that staggers.
- Attack Area: normal volley.
- Stand them behind Halberdier Sergeants or another melee screen.
- Time Flaming Arrow onto a cavalry charge to take the speed out of it.
- Shoot the enemy's ranged units first.
- On siege defence, shoot from behind the walls.
Doctrines
- Slot 1 · Scorching Doctrine V
+50 burning damage per second
Hotter burns.
- Slot 2 · Precision Doctrine V
+120 piercing damage · +80 piercing armour penetration · +9% rate of fire
Damage, penetration and fire rate.
- Slot 3 · Bowmanship Doctrine V
Arrow Rain: 75% base piercing per hit · +150 piercing damage
Stronger Arrow Rain and volleys.
- Slot 4 · Projectile Doctrine V
+60% ammo · +50 piercing armour penetration
Much more ammo.
Veterancy
Start
- Cold Blood: 1/1 points · +2% piercing damage
Per level: Lv 1: +2% piercing damage
Top line
- A Hundred Paces: 2/2 points · +6% weapons range
Per level: Lv 1: +3% weapons range / Lv 2: +6% weapons range
- Mustering: 1/1 points · Adds 4 soldiers to the unit.
Tooltip: Adds 4 soldiers to the unit.
- Like Clockwork: 2/2 points · +12% rate of fire
Per level: Lv 1: +6% rate of fire / Lv 2: +12% rate of fire
UNVERIFIED
- Force: 3/3 points · +15% armour penetration
Per level: Lv 1: +5% armour penetration / Lv 2: +10% armour penetration / Lv 3: +15% armour penetration
- Burn Them All: 2/2 points · Each level increases fire arrows' fire damage by 100 points.
Tooltip: Each level increases fire arrows' fire damage by 100 points.
- Improved Supplies: 2/2 points · +20% ammo
Per level: Lv 1: +10% ammo / Lv 2: +20% ammo
- Like Clockwork: 1/1 points · +12% rate of fire
Per level: Lv 1: +12% rate of fire
UNVERIFIED
- Cold Blood: 1/1 points · +6% piercing damage
Per level: Lv 1: +6% piercing damage
Bottom line
- Garrison: 1/1 points · Increases damage dealt in Siege Battles by 5%.
Tooltip: Increases damage dealt in Siege Battles by 5%.
- The Soldier's Life: 1/2 points · +3% health
Per level: Lv 1: +3% health / Lv 2: +6% health
- Improved Supplies: 0/2 points · Not taken
Per level: Lv 1: +10% ammo / Lv 2: +20% ammo
- Garrison: 0/1 points · Not taken
- New Steel: 0/1 points · Not taken
Per level: Lv 1: +10% ammo
- Tenacity: 0/1 points · Not taken
Build totals
- +8% · piercing damage
- +6% · weapons range
- +24% · rate of fire
- +15% · armour penetration
- +20% · ammo
- +3% · health
Values from game files · client 1.10.3721.330067.
Balance history
2026-07-28 · bugfix
Known issue under urgent repair: Inability to obtain equipment for Incendiary Archers.
July 27 Bug Fix Announcement2026-04-01 · nerf
Mastery Node 5: Reduced special arrow base damage by 8% and burn damage from 400/s to 350/s.
April 2 Update and Maintenance Log2025-05-29 · bugfix
Fixed abnormal unit model display in final veterancy node.
May 29 Update Log2025-05-08 · rework
Mastery nodes updated: features Piercing damage, Flaming Arrow cooldown reduction, improved ignition/AoE on Flaming Arrow with increased ammo cost, and a 1s movement disable against cavalry. Leadership reduced from 180 to 160.
May 8 Update Log2024-03-27 · rework
The node of 'Decrease Unit Losses in the World, Unit Resupply Cost' changed to 'Increase Siege Battle Damage, Increase Ammo'.
News Update on March 28th2024-02-01 · bugfix
Fixed the issue of unit models floating in the air after death.
Feb 1st UPDATE LOG2023-12-07 · bugfix
Fixed the issue where the Unit's head model would behave abnormally when changing Unit Attire.
December 7th Update Notice2023-12-07 · bugfix
Fixed the issue where changing units might cause skill locking with a certain probability.
December 7th Update Notice2023-12-07 · bugfix
Fixes the issue where some Units couldn't face the enemy while using their skills.
December 7th Update Notice2023-09-20 · buff
Piercing Armor Penetration increased from 1079 to 1287.
September 21st Update Log2023-09-19 · buff
Piercing Armor Penetration increased 1079 to 1287.
BALANCE CHANGES2023-04-19 · bugfix
Fixed Unit Tree points regarding increased burn time not taking effect.
APR 20 UPDATE LOG2022-10-26 · rework
[Flaming Arrows] now startle horses and interrupt charges. Cooldown reduced to 20s. Increased fire rate by 20% but increased ammo consumption by 33%. Burn damage lasts 4s (stacks 2x) and affects Fireproof Armor; 2 stacks can trigger burning terror.
10.27 Unit Balance Changes
Questions about Fire Archers
Which veterancy line do I use for Fire Archers?
My imported build puts the most points in Top line: 14/14 points.
Which doctrines are in the Fire Archers guide?
Scorching Doctrine V, Precision Doctrine V, Bowmanship Doctrine V, Projectile Doctrine V
How much leadership does Fire Archers cost?
Fire Archers costs 160 leadership.
What is the latest recorded balance change for Fire Archers?
2026-07-28 · bugfix: Known issue under urgent repair: Inability to obtain equipment for Incendiary Archers.
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All Conqueror's Blade units · Best units for beginners · All doctrines