Elite Fire Lancers — Guide des unités Conqueror's Blade

Golden-era heavy cavalry with a trick: mid-charge they fire a point-blank volley of fire lances (blunt, piercing and fire damage in an area), then crash into melee.

Quick facts

Updated 1 November 2026

Cavalry units · Tier 5 units

My take: B tier

Elite Fire Lancers – Conqueror's Blade T5 cavalry unit

Overview

Golden-era heavy cavalry with a trick: mid-charge they fire a point-blank volley of fire lances (blunt, piercing and fire damage in an area), then crash into melee. At home on desert and plains. Known as Liao's Rangers in Season VI.

Strengths

  • Fire lance volley before impact: AoE blunt, piercing and fire damage
  • Heavy armour, tough under fire
  • Blunt damage on impact
  • Fire-resistant
  • Excellent on open maps

Weaknesses

  • Poor on hills, steppe and in towns
  • Braced polearms from the front
  • Needs open ground and a clear lane

How to Play

  • Take a long run-up.
  • Narrow Wedge for the hit. Dispersed on the approach against ranged fire, Hawk if you want tighter flanks.
  • Charge (Fire): the volley goes off mid-charge, then you're through and in melee.
  • Stay in. The heavy armour can take the return fire.
  • Desert and plains are great. Hills, steppe and towns are bad, there's no room.
  • Bring ranged support to soften the target and light cavalry to clean up.
  • Doctrines that fit: Breakthrough, Rare Blunt Damage, Assassination, Rare Piercing Defence.

Doctrines

  • Slot 1 · Epic Blunt Damage Doctrine

    +90 blunt damage

    More blunt punch.

  • Slot 2 · Unit Damage Doctrine V

    +120 vs units · +80 all damage

    Main damage slot.

  • Slot 3 · Epic Leadership Doctrine

    −16% Leadership cost

    Room for one more unit.

    NEW · 285 → about 239 leadership

  • Slot 4 · Epic Combat Doctrine

    Every 3rd hit +11% · every 6th heals 15% · every 9th 2.5 s CC immune

    Rewards staying in the fight.

    NEW · every 9th hit: 2.5 s CC immunity (was missing in the old text)

  • Slot 5 · Devastation

    Every 6 s: knock-down · −12% all defences · −10% speed · 12 s · stacks 3×

    Knocks down and strips defences.

Veterancy

Start

  • Butcher's Bill: 1/1 points · +2% blunt damage

    Per level: Lv 1: +2% blunt damage

Top line

  • Anti-Infantry: 1/1 points · Increases damage dealt to infantry by 10%.

    Tooltip: Increases damage dealt to infantry by 10%.

  • Butcher's Bill: 3/3 points · +6% blunt damage

    Per level: Lv 1: +2% blunt damage / Lv 2: +4% blunt damage / Lv 3: +6% blunt damage

  • Melee Attack: 3/3 points · Each level increases melee damage by 5%.

    Tooltip: Each level increases melee damage by 5%.

  • Strong Strikes: 2/2 points · Attack Intensity +15 (inflicts Dazed on units)

    Tooltip: Attack Intensity +15 (inflicts Dazed on units)

  • Facehardened: 3/3 points · +15% blunt armour penetration

    Per level: Lv 1: +5% blunt armour penetration / Lv 2: +10% blunt armour penetration / Lv 3: +15% blunt armour penetration

  • Knock Down: 1/1 points · May knock down enemies during melee.

    Tooltip: May knock down enemies during melee.

  • Thick Armour: 3/3 points · +6% all defences

    Per level: Lv 1: +2% all defences / Lv 2: +4% all defences / Lv 3: +6% all defences

  • Repetition: 2/2 points · +12% rate of attack

    Per level: Lv 1: +6% rate of attack / Lv 2: +12% rate of attack

    UNVERIFIED

  • Sideways Sweep: 1/1 points · Increases the number of enemies each soldier can attack with a single strike by 1.

    Tooltip: Increases the number of enemies each soldier can attack with a single strike by 1.

  • Butcher's Bill: 1/1 points · +8% blunt damage

    Per level: Lv 1: +8% blunt damage

Bottom line

  • Anti-Cavalry: 1/1 points · Increases damage dealt to cavalry by 10%.

    Tooltip: Increases damage dealt to cavalry by 10%.

  • Cold Blood: 3/3 points · +6% piercing damage

    Per level: Lv 1: +2% piercing damage / Lv 2: +4% piercing damage / Lv 3: +6% piercing damage

  • Ranged Attack: 3/3 points · Each level increases ranged damage by 10%.

    Tooltip: Each level increases ranged damage by 10%.

  • In the Blink of An Eye: 1/2 points · +4% critical value

    Per level: Lv 1: +4% critical value / Lv 2: +8% critical value

  • Heavy Bullets: 0/1 points · Not taken
  • Like Clockwork: 0/3 points · Not taken

    Per level: Lv 1: +6% rate of fire / Lv 2: +12% rate of fire / Lv 3: +12% rate of fire

    UNVERIFIED

  • A Hundred Paces: 0/2 points · Not taken
  • Heavy Bullets: 0/1 points · Not taken
  • Force: 0/1 points · Not taken

    Per level: Lv 1: +10% Piercing Armour Penetration

Build totals

  • +16% · blunt damage
  • +15% · blunt armour penetration
  • +6% · all defences
  • +12% · rate of attack
  • +6% · piercing damage
  • +4% · critical value

Values from game files · client 1.10.3721.330067.

Balance history

  1. 2025-04-16 · buff

    Fire lance attack interval reduced by 20% and piercing damage increased (1682 to 1832).

    Unit Mastery and Balance Adjustments
  2. 2024-06-06 · buff

    New Epic Doctrine 'Devastation' added: Basic attacks every 6 seconds trigger a heavy attack with high Armor Penetration and Knockdown. Applies a debuff reducing Piercing, Slashing, and Blunt defenses by 12% and movement speed by 10% for 12 seconds (stacks up to 3 times).

    June 6th Update Log
  3. 2024-02-01 · bugfix

    Fixed the issue of unit models floating in the air after death.

    Feb 1st UPDATE LOG
  4. 2023-12-07 · bugfix

    Fixes the issue where some Units couldn't face the enemy while using their skills.

    December 7th Update Notice
  5. 2023-12-07 · bugfix

    Fixed the issue where the Unit's head model would behave abnormally when changing Unit Attire.

    December 7th Update Notice
  6. 2023-12-07 · bugfix

    Fixed the issue where changing units might cause skill locking with a certain probability.

    December 7th Update Notice
  7. 2023-06-28 · buff

    Leadership cost reduced from 305 to 285.

    JUN 29 UPDATE LOG
  8. 2023-03-22 · buff

    Improved the hitbox of charge skills for melee cavalry and Coutiliers, reducing chance of missing.

    MAR 23 UPDATE LOG
  9. 2022-09-29 · rework

    Received balance adjustments (details in separate notice).

    SEP 29 UPDATE LOG
  10. 2022-09-29 · rework

    Fire Lance attack interval while moving reduced by 60%, but no longer usable while stationary. [Charge] now fires multiple volleys. Max range increased to 70 (from 50) and base accuracy increased by 33%.

    Sept. 29 Balance Changes
  11. 2022-09-23 · other

    Scheduled for balance changes in the September 29 update. Details to be announced.

    Preview | September 29 Balance Changes

Questions about Elite Fire Lancers

Which veterancy line do I use for Elite Fire Lancers?

My imported build puts the most points in Top line: 20/20 points.

Which doctrines are in the Elite Fire Lancers guide?

Epic Blunt Damage Doctrine, Unit Damage Doctrine V, Epic Leadership Doctrine, Epic Combat Doctrine, Devastation

How much leadership does Elite Fire Lancers cost?

Elite Fire Lancers costs 285 leadership.

What is the latest recorded balance change for Elite Fire Lancers?

2025-04-16 · buff: Fire lance attack interval reduced by 20% and piercing damage increased (1682 to 1832).

Related units

All Conqueror's Blade units · Best units for beginners · All doctrines