Laird's Swordsmen — Conqueror's Blade ユニットガイド
Heroic two-handed sword infantry from Season IX: Highlanders.
Quick facts
- Unit type: infantry
- Tier / era: T4 / heroic
- Weapon type: Special
- Leadership cost: 220
- Role / classification: two-handed, charge, buff, highland, frontline
- Recommended veterancy line: Top line (20/20 points)
- Core doctrines: Linebreaker Doctrine V, Unit Damage Doctrine V, Siege Fighter Doctrine, Epic Leadership Doctrine, Epic Combat Doctrine
- My tier: S
Updated 1 November 2026
My take: S tier

Overview
Heroic two-handed sword infantry from Season IX: Highlanders. Wide sweeps, good at breaking shield walls and pushing a front.
Strengths
- Every hit stacks +40 to all defences, up to 5 times
- Fearless Heart: 10% damage reduction on skill use and healing on attack
- Highland Charge knocks down
- Bagpipers can clear the exhaustion
Weaknesses
- After For Freedom!: -50% speed and attack rate, -40% damage, +40% damage taken for 10s
- High leadership cost
- Skills have to be used in the right order
- Ranged fire hurts before they reach melee
How to Play
- Go in as the second or third wave. Let someone else take the first hit.
- Highland Charge to open, it knocks down.
- Pop For Freedom! for the push: 15 seconds of +30% speed, +40% damage and +2,000 max HP.
- Pull out BEFORE it ends. Afterwards they're slow, weak and take 40% more damage for 10 seconds.
- Play them like Prefecture Guards or Men-at-Arms: flank, use skills, leave.
Doctrines
- Slot 1 · Linebreaker Doctrine V
After 3 hits: much better block break for 2 s
Opens shield walls.
- Slot 2 · Unit Damage Doctrine V
+120 vs units · +80 all damage
Main damage slot.
- Slot 3 · Siege Fighter Doctrine
+8% all damage inflicted in sieges
More damage in sieges.
- Slot 4 · Epic Leadership Doctrine
−16% Leadership cost
Room for one more unit.
NEW · 220 → about 184 leadership
- Slot 5 · Epic Combat Doctrine
Every 3rd hit +11% · every 6th heals 15% · every 9th 2.5 s CC immune
Rewards staying in the fight.
NEW · every 9th hit: 2.5 s CC immunity (was missing in the old text)

Veterancy
Start
- The Soldier's Life: 1/1 points · +3% health
Per level: Lv 1: +3% health
Top line
- Razor-Sharp: 3/3 points · +9% slashing damage
Per level: Lv 1: +3% slashing damage / Lv 2: +6% slashing damage / Lv 3: +9% slashing damage
- The Soldier's Life: 2/2 points · +6% health
Per level: Lv 1: +3% health / Lv 2: +6% health
- Reflexes: 2/2 points · −10% ranged damage taken
Per level: Lv 1: −5% ranged damage taken / Lv 2: −10% ranged damage taken
- Hone: 3/3 points · +9% slashing armour penetration
Per level: Lv 1: +3% slashing armour penetration / Lv 2: +6% slashing armour penetration / Lv 3: +9% slashing armour penetration
- Cold Blood: 3/3 points · Each level reduces Highland Charge and Claymore Strike cooldown by 2 seconds.
Tooltip: Each level reduces Highland Charge and Claymore Strike cooldown by 2 seconds.
- Move as One: 2/2 points · +10% movement speed
Per level: Lv 1: +5% movement speed / Lv 2: +10% movement speed
- Razor-Sharp: 2/2 points · +6% slashing damage
Per level: Lv 1: +3% slashing damage / Lv 2: +6% slashing damage
- Vigorous Strike: 2/2 points · Each level increases Claymore Strike damage by 5%.
Tooltip: Each level increases Claymore Strike damage by 5%.
- Gale Force: 1/1 points · Increases damage dealt during 'For Freedom!' by 15%.
Tooltip: Increases damage dealt during 'For Freedom!' by 15%.
Bottom line
- Toughen Up: 2/2 points · +6% piercing defence
Per level: Lv 1: +3% piercing defence / Lv 2: +6% piercing defence
- The Soldier's Life: 0/2 points · Not taken
Per level: Lv 1: +3% health / Lv 2: +6% health
- Reflexes: 0/3 points · Not taken
Per level: Lv 1: −5% ranged damage taken / Lv 2: −10% ranged damage taken / Lv 3: −15% ranged damage taken
- Fear Nothing: 0/3 points · Not taken
- A Hundred Paces: 0/1 points · Not taken
- Bloodbath: 0/2 points · Not taken
Per level: Lv 1: +3% slashing defence / Lv 2: +6% slashing defence
- The Soldier's Life: 0/3 points · Not taken
Per level: Lv 1: +3% health / Lv 2: +6% health / Lv 3: +9% health
- Unwavering: 0/3 points · Not taken
- Profound: 0/1 points · Not taken
Build totals
- +9% · health
- +15% · slashing damage
- −10% · ranged damage taken
- +9% · slashing armour penetration
- +10% · movement speed
- +6% · piercing defence
Values from game files · client 1.10.3721.330067.

Linked doctrines
- Unshakable Ward
Acala's Aegis: −75% damage over time · no daze or knock-back · 7 s · 28 s cooldown
Ignore damage over time and dazes.
- Epic Combat Doctrine
- Linebreaker Doctrine V
Balance history
2026-04-16 · buff
Normal Attack damage and skill damage increased by 18%; Immune to normal dazed effects during [For Freedom!] enhancement. Mastery added with health, slashing damage/penetration, CC immunity for 2s on specific enhanced skills, block break increase, cooldown reduction, and increased damage bonus during For Freedom.
April 16 Update and Maintenance Log2026-04-14 · rework
Claymores will receive significant balance adjustments alongside the introduction of Mastery to enhance their performance in the current meta.
Season 26 Player Experience Improvements - Part II2026-03-26 · rework
Can now be unlocked via Honour in the all-new 'Soul of the Norse' Unit Tree.
[Season Echo] Update Log2025-12-18 · buff
Leadership cost reduced from 225 to 220.
Roses: Ash and Bloom Season Update - Part 22025-09-29 · buff
For Freedom! now removes control effects, cooldown reduced to 45s, and post-buff debuffs reduced (speed/attack reduction 25%, damage taken 20%). Claymore Strike damage increased by 20% and execution optimized.
September 29 Update and Maintenance Log2024-08-15 · bugfix
Fixed an issue where bringing this unit could cause server lagging.
August 15 Update Log2024-02-01 · bugfix
Fixed the issue of unit models floating in the air after death.
Feb 1st UPDATE LOG2023-12-07 · bugfix
Fixed the issue where changing units might cause skill locking with a certain probability.
December 7th Update Notice2023-12-07 · bugfix
Fixed the issue where the Unit's head model would behave abnormally when changing Unit Attire.
December 7th Update Notice2023-12-07 · bugfix
Fixes the issue where some Units couldn't face the enemy while using their skills.
December 7th Update Notice2023-09-20 · bugfix
Optimize target-finding logic when in Hold.
September 21st Update Log2023-08-16 · buff
Leadership cost reduced from 245 to 235.
Update Log for August 17
Questions about Laird's Swordsmen
Which veterancy line do I use for Laird's Swordsmen?
My imported build puts the most points in Top line: 20/20 points.
Which doctrines are in the Laird's Swordsmen guide?
Linebreaker Doctrine V, Unit Damage Doctrine V, Siege Fighter Doctrine, Epic Leadership Doctrine, Epic Combat Doctrine
How much leadership does Laird's Swordsmen cost?
Laird's Swordsmen costs 220 leadership.
What is the latest recorded balance change for Laird's Swordsmen?
2026-04-16 · buff: Normal Attack damage and skill damage increased by 18%; Immune to normal dazed effects during [For Freedom!] enhancement. Mastery added with health, slashing damage/penetration, CC immunity for 2s on specific enhanced skills, block break increase, cooldown reduction, and increased damage bonus during For Freedom.
Related units
All Conqueror's Blade units · Best units for beginners · All doctrines