Selemchid Cavalry — Conqueror's Blade ユニットガイド
Silver-era melee cavalry from the Season 2: Wrath of the Nomads unit challenges.
Quick facts
- Unit type: cavalry
- Tier / era: T3 / silver
- Weapon type: Blade Cavalry
- Leadership cost: 150
- Role / classification: cavalry, flanker, silver-era, t3, seasonal
- Recommended veterancy line: Top line (13/13 points)
- Core doctrines: Carnage Doctrine V, Gallop Doctrine V, Epic Leadership Doctrine, Hero Damage Doctrine V, Unit Damage Doctrine V
- My tier: D
Updated 1 November 2026
My take: D tier

Overview
Silver-era melee cavalry from the Season 2: Wrath of the Nomads unit challenges. 150 leadership, max level 18. Fast flankers for scouting and for hitting infantry.
Strengths
- Fast and mobile for their tier
- Formations: Dispersed, Line, Wedge
- Flanking and anti-infantry
- Free through Season 2 challenges, no Honour needed
Weaknesses
- Loses extended melee, and suffers against ranged units
- Needs open terrain
- Not for frontal assaults on defended positions
How to Play
- Flank. Don't fight head-on.
- Wedge to break through a line.
- Hit the sides and rear to break up formations.
- Charge and leave. They lose long melee.
- Open fields only. Stay off hills and out of towns and tight spaces.
- Best with units that pin the enemy so you can hit from the side or behind.
Doctrines
- Slot 1 · Carnage Doctrine V
+250 damage dealt to infantry · −7 s charge cooldown
Cuts through infantry, charges more often.
- Slot 2 · Gallop Doctrine V
+30% movement speed · +90 slashing damage · +60 slashing armour penetration
Speed and slashing power.
- Slot 3 · Epic Leadership Doctrine
−16% Leadership cost
Room for one more unit.
NEW · 150 → about 126 leadership
- Slot 4 · Hero Damage Doctrine V
+115 vs heroes · +110 all armour penetration
Hunt heroes, pierce armour.
- Slot 5 · Unit Damage Doctrine V
+120 vs units · +80 all damage
Main damage slot.
Veterancy
Start
- Razor-Sharp: 1/1 points · +2% slashing damage
Per level: Lv 1: +2% slashing damage
Top line
- Fear Nothing: 2/2 points · Each level increases charge damage by 7%.
Tooltip: Each level increases charge damage by 7%.
- Hone: 3/3 points · +15% slashing armour penetration
Per level: Lv 1: +5% slashing armour penetration / Lv 2: +10% slashing armour penetration / Lv 3: +15% slashing armour penetration
- Fear Nothing: 2/2 points · Each level increases charge damage by 7%.
Tooltip: Each level increases charge damage by 7%.
- Second Wind: 1/1 points · Reduces charge cooldown by 3 seconds.
Tooltip: Reduces charge cooldown by 3 seconds.
- Anti-Infantry: 1/1 points · Increases damage dealt to infantry by 10%.
Tooltip: Increases damage dealt to infantry by 10%.
- Razor-Sharp: 2/2 points · +4% slashing damage
Per level: Lv 1: +2% slashing damage / Lv 2: +4% slashing damage
- Second Wind: 1/1 points · Reduces charge cooldown by 3 seconds.
Tooltip: Reduces charge cooldown by 3 seconds.
- Anti-Infantry: 1/1 points · Increases damage dealt to infantry by 15%.
Tooltip: Increases damage dealt to infantry by 15%.
Bottom line
- Move as One: 1/1 points · +5% movement speed
Per level: Lv 1: +5% movement speed
- Mustering: 1/1 points · Adds 2 more soldiers to the unit.
Tooltip: Adds 2 more soldiers to the unit.
- The Soldier's Life: 1/3 points · +3% health
Per level: Lv 1: +3% health / Lv 2: +6% health / Lv 3: +9% health
- Open Ground: 0/3 points · Not taken
- Tenacity: 0/1 points · Not taken
Per level: Lv 1: +5% movement speed
- Live Off The Land: 0/1 points · Not taken
Per level: Lv 1: −20% unit food consumption
- Move as One: 0/1 points · Not taken
Per level: Lv 1: +5% movement speed
- Mustering: 0/1 points · Not taken
Build totals
- +6% · slashing damage
- +15% · slashing armour penetration
- +5% · movement speed
- +3% · health
Values from game files · client 1.10.3721.330067.
Balance history
2024-03-27 · rework
The node of 'Decrease Unit Losses in the World, Unit Resupply Cost' changed to 'Increase movement speed'.
News Update on March 28th2024-02-01 · bugfix
Fixed the issue of unit models floating in the air after death.
Feb 1st UPDATE LOG2023-12-07 · bugfix
Fixed the issue where changing units might cause skill locking with a certain probability.
December 7th Update Notice2023-12-07 · bugfix
Fixes the issue where some Units couldn't face the enemy while using their skills.
December 7th Update Notice2023-12-07 · bugfix
Fixed the issue where the Unit's head model would behave abnormally when changing Unit Attire.
December 7th Update Notice2023-09-20 · buff
Soldier count increased from 18 to 21. Leadership cost reduced from 170 to 150.
September 21st Update Log2023-09-19 · buff
Soldier count increased from 18 to 21. Leadership cost reduced 170 to 150.
BALANCE CHANGES2023-03-22 · buff
Improved the hitbox of charge skills for melee cavalry and Coutiliers, reducing chance of missing.
MAR 23 UPDATE LOG2022-09-01 · buff
Increased slashing armor penetration for moving attacks and Charge by 30%; movement speed damage bonus cap increased to 60% (from 30%); adds knockback and +1 hit target at high speeds; increased attack frequency and improved attack prediction during movement.
Spet. 1st Balance Change Notice
Questions about Selemchid Cavalry
Which veterancy line do I use for Selemchid Cavalry?
My imported build puts the most points in Top line: 13/13 points.
Which doctrines are in the Selemchid Cavalry guide?
Carnage Doctrine V, Gallop Doctrine V, Epic Leadership Doctrine, Hero Damage Doctrine V, Unit Damage Doctrine V
How much leadership does Selemchid Cavalry cost?
Selemchid Cavalry costs 150 leadership.
What is the latest recorded balance change for Selemchid Cavalry?
2024-03-27 · rework: The node of 'Decrease Unit Losses in the World, Unit Resupply Cost' changed to 'Increase movement speed'.
Related units
All Conqueror's Blade units · Best units for beginners · All doctrines