Shenji Grenadiers — Conqueror's Blade ユニットガイド

Musket troops with precise flintlocks and belts of iron grenades.

Quick facts

Updated 1 November 2026

Ranged units · Tier 5 units

My take: A tier

Shenji Grenadiers – Conqueror's Blade T5 ranged unit

Overview

Musket troops with precise flintlocks and belts of iron grenades. Accurate sustained fire plus explosives lobbed over walls and obstacles. Fragile, and frightening when screened and set up in advance.

Strengths

  • Grenades over walls and obstacles, followed by 5 buffed volleys with more accuracy and fire rate
  • Fire-resistant armour
  • Attack Area: targeted musket fire on a spot
  • From high ground, bombs enemies who can't see or reach you
  • Punishes anything stacked in a choke or on an objective

Weaknesses

  • Soft
  • Reduced damage against heroes
  • Cavalry and hero dives when exposed
  • Limited grenades, long cooldown
  • Has to be set up in advance and protected

How to Play

  • They are siege ordnance, not line muskets. Grenades crack the bunkered infantry, the buffed volleys finish the survivors.
  • Open with Throw Grenades on a dense blob: shield walls, pike clumps, units hugging a wall.
  • Aim slightly behind the front row so the blast takes the whole formation.
  • After the grenades land, let the automatic volleys run. Those five volleys are the peak damage. Don't move them unless you have to.
  • Dispersed when moving, Three Ranks when firing.
  • Behind cover near a choke point, always with a front line or heroes in front.
  • Grenades are limited and the cooldown is long. Save them for key pushes and defences. Never throw at scattered targets.
  • Take the high ground over a choke point. Grenades arc better from height, and many spots let you bomb enemies who can't see or reach you.
  • Best in sieges and Territory Wars, wherever enemies bunch up on objectives or hide behind cover.

Doctrines

Shenji Grenadiers doctrines – Conqueror's Blade

Veterancy

Start

  • Cold Blood: 1/1 points · +3% piercing damage

    Per level: Lv 1: +3% piercing damage

Top line

  • Force: 3/3 points · +15% piercing armour penetration

    Per level: Lv 1: +5% piercing armour penetration / Lv 2: +10% piercing armour penetration / Lv 3: +15% piercing armour penetration

  • Move as One: 1/1 points · +3% movement speed

    Per level: Lv 1: +3% movement speed

  • Like Clockwork: 3/3 points · +18% rate of fire

    Per level: Lv 1: +6% rate of fire / Lv 2: +12% rate of fire / Lv 3: +18% rate of fire

    UNVERIFIED

  • Sharp Shot: 0/2 points · Not taken

    Per level: Lv 1: +15% accuracy / Lv 2: +30% accuracy

    MISMATCH

  • Cold Blood: 0/3 points · Not taken

    Per level: Lv 1: +3% piercing damage / Lv 2: +6% piercing damage / Lv 3: +9% piercing damage

  • Fire by Ranks: 0/2 points · Not taken

    Per level: Lv 1: +3% health / Lv 2: +6% health

  • A Hundred Paces: 0/3 points · Not taken
  • Improved Supplies: 0/3 points · Not taken

    Per level: Lv 1: +5% ammo / Lv 2: +10% ammo / Lv 3: +15% ammo

  • Cold Blood: 0/3 points · Not taken

    Per level: Lv 1: +3% piercing damage / Lv 2: +6% piercing damage / Lv 3: +9% piercing damage

  • Mighty: 0/1 points · Not taken

Bottom line

  • Bloodbath: 3/3 points · +9% piercing defence

    Per level: Lv 1: +3% piercing defence / Lv 2: +6% piercing defence / Lv 3: +9% piercing defence

  • Reflexes: 1/1 points · −10% ranged damage taken

    Per level: Lv 1: −10% ranged damage taken

  • Butcher's Bill: 3/3 points · +18% blunt damage

    Per level: Lv 1: +6% blunt damage / Lv 2: +12% blunt damage / Lv 3: +18% blunt damage

  • Toughen Up: 2/2 points · Every level reduces Throw Grenades' charge cooldown by 2 seconds.

    Tooltip: Every level reduces Throw Grenades' charge cooldown by 2 seconds.

  • Wind Thunder: 3/3 points · +6% all defences

    Per level: Lv 1: +2% all defences / Lv 2: +4% all defences / Lv 3: +6% all defences

  • Thunderous Power: 3/3 points · Every level increases Throw Grenades damage by 5%.

    Tooltip: Every level increases Throw Grenades damage by 5%.

  • The Soldier's Life: 1/1 points · +3% movement speed

    Per level: Lv 1: +3% movement speed

  • Thunderous Exertion: 2/2 points · +6% health

    Per level: Lv 1: +3% health / Lv 2: +6% health

  • Rushing Thunder: 2/2 points · Every level increases Throw Grenade's range by 3 metres.

    Tooltip: Every level increases Throw Grenade's range by 3 metres.

  • Imperial: 1/1 points · Every level reduces Throw Grenades' cooldown by 6 seconds.

    Tooltip: Every level reduces Throw Grenades' cooldown by 6 seconds.

Build totals

  • +3% · piercing damage
  • +15% · piercing armour penetration
  • +6% · movement speed
  • +18% · rate of fire
  • +9% · piercing defence
  • −10% · ranged damage taken
  • +18% · blunt damage
  • +6% · all defences
  • +6% · health

Values from game files · client 1.10.3721.330067.

Shenji Grenadiers veterancy line – Conqueror's Blade

Balance history

  1. 2026-02-09 · buff

    Added 'Startle the Horses' trait: Ranged attacks stop charging cavalry/cause deviation, +26% damage against cavalry, and -60% cavalry speed for 2s.

    February 9 Update and Maintenance Log
  2. 2025-12-18 · nerf

    Leadership cost increased from 315 to 320.

    Roses: Ash and Bloom Season Update - Part 2
  3. 2025-12-17 · buff

    New Doctrine 'Firearm - Steel Core' added: +50 ranged Block Break, +100 Piercing Damage, but -20% Ammo.

    [Roses: Ash and Bloom] Season Events and Maintenance Announcement
  4. 2025-10-23 · bugfix

    Fixed an issue where the Full Quiver Rune could cause the unit to be unable to use Throw Grenades.

    October 23 Update and Maintenance Log
  5. 2025-10-15 · bugfix

    Fixed an issue where the sound effect volume for Throw Grenades was too loud when using the Illusion Orb.

    October 16 Online Update Log
  6. 2025-10-15 · bugfix

    Fixed an issue where Illusion Orbs and Attire could not be equipped together (Meteor/Crimson Mist can now be equipped with other parts).

    October 16 Online Update Log
  7. 2025-06-27 · buff

    Throw Grenades cooldown reduced to 30s, ammo increased to 3. Explosion area, Blunt Damage, and Blunt AP coefficients increased.

    June 26 Balance Update Annoucement
  8. 2024-02-01 · bugfix

    Fixed the issue of unit models floating in the air after death.

    Feb 1st UPDATE LOG
  9. 2023-12-07 · bugfix

    Fixed the issue where the Unit's head model would behave abnormally when changing Unit Attire.

    December 7th Update Notice
  10. 2023-12-07 · bugfix

    Fixed the issue where changing units might cause skill locking with a certain probability.

    December 7th Update Notice
  11. 2023-12-07 · bugfix

    Fixes the issue where some Units couldn't face the enemy while using their skills.

    December 7th Update Notice
  12. 2023-09-20 · buff

    Soldier count increased from 15 to 17.

    September 21st Update Log
  13. 2023-09-19 · buff

    Soldier count increased to 17.

    BALANCE CHANGES
  14. 2022-12-07 · nerf

    Increased skill cooldown.

    DEC 8 UPDATE LOG

Questions about Shenji Grenadiers

Which veterancy line do I use for Shenji Grenadiers?

My imported build puts the most points in Bottom line: 21/21 points.

Which doctrines are in the Shenji Grenadiers guide?

Unit Damage Doctrine V, Hero Damage Doctrine V, Epic Blunt Damage Doctrine, Shenji Doctrine I, Epic Leadership Doctrine

How much leadership does Shenji Grenadiers cost?

Shenji Grenadiers costs 320 leadership.

What is the latest recorded balance change for Shenji Grenadiers?

2026-02-09 · buff: Added 'Startle the Horses' trait: Ranged attacks stop charging cavalry/cause deviation, +26% damage against cavalry, and -60% cavalry speed for 2s.

Related units

All Conqueror's Blade units · Best units for beginners · All doctrines