Swinefeathers — Conqueror's Blade ユニットガイド
Heroic musket infantry with Thorny Plague: ground spikes that block cavalry charges and break up formations.
Quick facts
- Unit type: ranged
- Tier / era: T4 / heroic
- Weapon type: Arquebus
- Leadership cost: 205
- Role / classification: musket, anti-cavalry, thorn-spikes, area-denial, burst
- Recommended veterancy line: Top line (22/22 points)
- Core doctrines: Unit Damage Doctrine V, Fusillade Doctrine V, Swinefeathers - March Order, Swinefeathers - Fire Penetration, Gun Defence Doctrine V
- My tier: C
Updated 1 November 2026
My take: C tier

Overview
Heroic musket infantry with Thorny Plague: ground spikes that block cavalry charges and break up formations. Quick aim, high accuracy, high burst against heroes and cavalry.
Strengths
- Thorny Plague spikes block charges and disrupt formations
- High burst against heroes and cavalry
- Spikes deploy fast, good for reacting
- Quick aim and high accuracy
- Fits doctrines for fire rate, hero damage and defence
Weaknesses
- Low health: concentrated fire and artillery
- Needs good positioning against flanks
- Moderate range
- Anti-cavalry value depends on the spikes
How to Play
- Work out which lanes the enemy cavalry will use.
- Put the spikes where the cavalry has to pass, right before it charges.
- When the cavalry is stopped and slowed, shoot.
- Have melee or mobile units ready to finish what the spikes disrupt.
- Mind your position. Artillery picks them off easily.
Doctrines
- Slot 1 · Unit Damage Doctrine V
+120 vs units · +80 all damage
Main damage slot.
- Slot 2 · Fusillade Doctrine V
+20% rate of fire · +8% damage dealt to cavalry
Faster volleys, better vs cavalry.
- Slot 3 · Swinefeathers - March Order
+15% movement speed
Faster on the move.
- Slot 4 · Swinefeathers - Fire Penetration
+75 piercing damage
More piercing damage.
- Slot 5 · Gun Defence Doctrine V
+60 all defences · +200 health · +10% ammo
Sturdier gunners, more ammo.
Veterancy
Start
- A Hundred Paces: 1/1 points · +3% range
Per level: Lv 1: +3% range
MISMATCH
Top line
- Force: 3/3 points · +15% Piercing Armor Penetration
Per level: Lv 1: +5% Piercing Armor Penetration / Lv 2: +10% Piercing Armor Penetration / Lv 3: +15% Piercing Armor Penetration
- In the Blink of An Eye: 3/3 points · +10% critical value
Per level: Lv 1: +4% critical value / Lv 2: +8% critical value / Lv 3: +10% critical value
MISMATCH
- Cold Blood: 3/3 points · +9% piercing damage
Per level: Lv 1: +3% piercing damage / Lv 2: +6% piercing damage / Lv 3: +9% piercing damage
- Battle Frenzy: 3/3 points · Each level increases the damage of [Triple Shooting] by 5%
Tooltip: Each level increases the damage of [Triple Shooting] by 5%
- Razor-Sharp: 3/3 points · Each level increases the duration of [Triple Shooting] by 1.4s
Tooltip: Each level increases the duration of [Triple Shooting] by 1.4s
- Breakthrough: 1/1 points · Each level enhances the block break effect of shot.
Tooltip: Each level enhances the block break effect of shot.
- Improved Supplies: 2/2 points · +20% ammo
Per level: Lv 1: +10% ammo / Lv 2: +20% ammo
- Surge: 3/3 points · Each level reduces the cooldown of [Triple Shooting] by 1s
Tooltip: Each level reduces the cooldown of [Triple Shooting] by 1s
- Thorny Plague: 1/1 points · piercing damage +20%
Per level: Lv 1: piercing damage +20%
Bottom line
- The Soldier's Life: 0/3 points · Not taken
Per level: Lv 1: +3% health / Lv 2: +6% health / Lv 3: +9% health
- Unwavering: 0/3 points · Not taken
Per level: Lv 1: +2% all types of defence / Lv 2: +4% all types of defence / Lv 3: +6% all types of defence
- Like Clockwork: 0/1 points · Not taken
- A Hundred Paces: 0/2 points · Not taken
- Razor-Sharp: 0/3 points · Not taken
- Surge: 0/3 points · Not taken
- Move as One: 0/3 points · Not taken
Per level: Lv 1: +3% movement speed / Lv 2: +6% movement speed / Lv 3: +9% movement speed
- Reflexes: 0/3 points · Not taken
Per level: Lv 1: −5% ranged damage taken / Lv 2: −10% ranged damage taken / Lv 3: −15% ranged damage taken
- Paragon Army: 0/1 points · Not taken
Per level: Lv 1: health +20%
Build totals
- +3% · range
- +15% · piercing armor penetration
- +10% · critical value
- +9% · piercing damage
- +20% · ammo
Values from game files · client 1.10.3721.330067.
Balance history
2026-02-09 · buff
Added 'Startle the Horses' trait: Ranged attacks stop charging cavalry/cause deviation, +26% damage against cavalry, and -60% cavalry speed for 2s.
February 9 Update and Maintenance Log2026-02-09 · buff
Base Health increased from 3785 to 4641; Leadership reduced from 215 to 205.
February 9 Update and Maintenance Log2025-12-17 · buff
New Doctrine 'Firearm - Steel Core' added: +50 ranged Block Break, +100 Piercing Damage, but -20% Ammo.
[Roses: Ash and Bloom] Season Events and Maintenance Announcement2025-11-20 · buff
Leadership reduced from 230 to 215.
November 20 Balance Adjustment Announcement2025-01-16 · buff
Triple Shooting cooldown reduced to 40s and duration increased to 16s; now grants +30% damage for 10s after use. Ammo capacity increased from 600 to 700.
January 16 Mastery & Balance Adjustments Announcement2025-01-15 · buff
New Selection Box Doctrine (Swinefeathers - March Order): Increases movement speed by 15% after deploying Brace (lost upon resupply).
January 16 Update Log2024-12-18 · bugfix
Fixed the Bronze Coin issue with replenishing kits.
[Sparta] Season Update Log2024-11-07 · bugfix
Fixed the issue where Swinefeathers cannot equip Epic Arquebus Doctrine IV.
November 7 Update Log2024-10-31 · bugfix
Fixed an issue where unit challenge kills from Triple Shooting were not being counted when using Fire Penetration.
October 31 Update Log2024-10-24 · buff
New Seasonal Doctrine [Swinefeathers - March Order]: After the Cheval de Frise is deployed, movement speed increases by 15% (disappears after replenishment).
October 24 Update Log2024-10-17 · bugfix
Fixed abnormal interruptions of the Cheval de Frise skill.
October 17 Update Log2024-10-17 · bugfix
Fixed an issue where damage taken and control effects imposed by Cheval de Frise were not included in battle statistics.
October 17 Update Log2024-09-19 · other
New T4 unit introduced: arquebusiers with portable anti-horse stakes (Cheval de Frise). Skills: Attack Area, Triple Shooting, Cheval de Frise.
[Lionfire] Season Update Log2024-09-15 · other
New Tier 4 unit introduced. A short-range burst arquebusier unit using Gustavian linear tactics and portable anti-horse stakes (Cheval de Frise). Skills include Attack Area (continuous fire), Gale Strike (formation shift and volley fire), and Spears & Thorns (planting gunstocks as stakes).
Season Unit Spotlight_ Swinefeathers (T4)2024-02-01 · bugfix
Fixed the issue of unit models floating in the air after death.
Feb 1st UPDATE LOG2023-12-07 · bugfix
Fixed the issue where the Unit's head model would behave abnormally when changing Unit Attire.
December 7th Update Notice2023-12-07 · bugfix
Fixes the issue where some Units couldn't face the enemy while using their skills.
December 7th Update Notice2023-12-07 · bugfix
Fixed the issue where changing units might cause skill locking with a certain probability.
December 7th Update Notice
Questions about Swinefeathers
Which veterancy line do I use for Swinefeathers?
My imported build puts the most points in Top line: 22/22 points.
Which doctrines are in the Swinefeathers guide?
Unit Damage Doctrine V, Fusillade Doctrine V, Swinefeathers - March Order, Swinefeathers - Fire Penetration, Gun Defence Doctrine V
How much leadership does Swinefeathers cost?
Swinefeathers costs 205 leadership.
What is the latest recorded balance change for Swinefeathers?
2026-02-09 · buff: Added 'Startle the Horses' trait: Ranged attacks stop charging cavalry/cause deviation, +26% damage against cavalry, and -60% cavalry speed for 2s.
Related units
All Conqueror's Blade units · Best units for beginners · All doctrines