Cudgel Monks — Conqueror's Blade 유닛 가이드
Staff fighters that heal themselves and keep cavalry down.
Quick facts
- Unit type: infantry
- Tier / era: T3 / silver
- Weapon type: Special
- Leadership cost: 135
- Role / classification: seasonal, self-healing, cavalry-counter, melee
- Recommended veterancy line: Bottom line (13/13 points)
- Core doctrines: Monastic Doctrine II, Unit Damage Doctrine V, Epic Blunt Damage Doctrine, Toughness Doctrine V, Epic Combat Doctrine
- My tier: D
Updated 1 November 2026
My take: D tier

Overview
Staff fighters that heal themselves and keep cavalry down. Also called Disciplined Brothers or Enlightened Masters. Unlocked in the Season VIII: Dynasty challenges.
Strengths
- Both main skills heal
- Very good against cavalry and clumped infantry
- Formations for attack and defence
Weaknesses
- Fairly high leadership for only 18 men
- Heavy ranged fire and AoE hurt
- Needs its combo to work
How to Play
- Open with Six Way Staff. It hits and heals at the same time.
- Follow with Windmill Strike to keep going in a long fight.
- Use the Suppression of Evil stacks to move faster and weaken whoever you're hitting.
Doctrines
- Slot 1 · Monastic Doctrine II
+50 blunt damage · +50 blunt armour penetration
More blunt damage and penetration.
- Slot 2 · Unit Damage Doctrine V
+120 vs units · +80 all damage
Main damage slot.
- Slot 3 · Epic Blunt Damage Doctrine
+90 blunt damage
More blunt punch.
- Slot 4 · Toughness Doctrine V
−33% damage taken, fades over 8 hits
Absorbs the first hits.
- Slot 5 · Epic Combat Doctrine
Every 3rd hit +11% · every 6th heals 15% · every 9th 2.5 s CC immune
Rewards staying in the fight.
NEW · every 9th hit: 2.5 s CC immunity (was missing in the old text)
Veterancy
Start
- The Soldier's Life: 2/2 points · +6% health
Per level: Lv 1: +3% health / Lv 2: +6% health
Top line
- Bloodbath: 2/2 points · +6% slashing defence
Per level: Lv 1: +3% slashing defence / Lv 2: +6% slashing defence
- Toughen Up: 0/2 points · Not taken
Per level: Lv 1: +3% piercing defence / Lv 2: +6% piercing defence
- The Soldier's Life: 0/2 points · Not taken
Per level: Lv 1: +3% health / Lv 2: +6% health
- Opportune Block: 0/2 points · Not taken
- Unswerving: 0/2 points · Not taken
Per level: Lv 1: +3% blunt defence / Lv 2: +6% blunt defence
- Reflexes: 0/2 points · Not taken
Per level: Lv 1: −5% ranged damage taken / Lv 2: −10% ranged damage taken
- Braves: 0/1 points · Not taken
Bottom line
- Second Wind: 2/2 points · Each level reduces Six Way Staff cooldown by 2 seconds.
Tooltip: Each level reduces Six Way Staff cooldown by 2 seconds.
- Butcher's Bill: 2/2 points · +4% blunt damage
Per level: Lv 1: +2% blunt damage / Lv 2: +4% blunt damage
- Recklessness: 2/2 points · Each level reduces Windmill Strike cooldown by 2 seconds.
Tooltip: Each level reduces Windmill Strike cooldown by 2 seconds.
- Facehardened: 2/2 points · +10% blunt armour penetration
Per level: Lv 1: +5% blunt armour penetration / Lv 2: +10% blunt armour penetration
- Reflexes: 2/2 points · −10% ranged damage taken
Per level: Lv 1: −5% ranged damage taken / Lv 2: −10% ranged damage taken
- Move as One: 2/2 points · +10% movement speed
Per level: Lv 1: +5% movement speed / Lv 2: +10% movement speed
- Heavies: 1/1 points · Increases the number of enemies each monk can attack with a single normal strike by 1.
Tooltip: Increases the number of enemies each monk can attack with a single normal strike by 1.
Build totals
- +6% · health
- +6% · slashing defence
- +4% · blunt damage
- +10% · blunt armour penetration
- −10% · ranged damage taken
- +10% · movement speed
Values from game files · client 1.10.3721.330067.
Traits:
- Six Way Staff: Performing strong staff attack heals 500 HP on hit
- Swamp: +26% damage to cavalry, slows by 45% for 2s
- Suppression of Evil: Each attack grants +6% movement speed, slows enemies by 6%, reduces defense by 10% (stacks x5)
Skills:
- Six Way Staff: Charge into enemies, blocks projectiles, heals 500 HP (CD ~30s)
- Windmill Strike: Rapid staff swings 10s, each hit heals 500 HP (CD ~21s)
Balance history
2025-05-08 · rework
Mastery nodes updated: features Blunt damage/health bonuses, damage stacking up to 10 times, +4 total headcount, and a minimum 30% damage floors against units. Leadership reduced from 145 to 135.
May 8 Update Log2025-03-20 · buff
[Six Way Staff] can now block attacks while spinning, damage increased by 38%, and block break values increased to 200/300/400.
March 20 Unit Balance Adjustments & Free Doctrine Removal Event2025-03-19 · buff
Six Way Staff now blocks attacks while spinning; damage increased by 38%, and block break values doubled.
[Silla] Season Update Log2024-02-01 · bugfix
Fixed the issue of unit models floating in the air after death.
Feb 1st UPDATE LOG2023-12-07 · bugfix
Fixes the issue where some Units couldn't face the enemy while using their skills.
December 7th Update Notice2023-12-07 · bugfix
Fixed the issue where changing units might cause skill locking with a certain probability.
December 7th Update Notice2023-12-07 · bugfix
Fixed the issue where the Unit's head model would behave abnormally when changing Unit Attire.
December 7th Update Notice2023-09-20 · buff
Leadership cost reduced from 160 to 145.
September 21st Update Log2023-09-19 · buff
Leadership cost reduced 160 to 145.
BALANCE CHANGES2022-09-01 · buff
Windmill Strike cooldown reduced to 21s (from 30s); Windmill Strike damage frequency increased (5 instances of damage); basic attacks now have a 22% chance to trigger Windmill Strike.
Spet. 1st Balance Change Notice
Questions about Cudgel Monks
Which veterancy line do I use for Cudgel Monks?
My imported build puts the most points in Bottom line: 13/13 points.
Which doctrines are in the Cudgel Monks guide?
Monastic Doctrine II, Unit Damage Doctrine V, Epic Blunt Damage Doctrine, Toughness Doctrine V, Epic Combat Doctrine
How much leadership does Cudgel Monks cost?
Cudgel Monks costs 135 leadership.
What is the latest recorded balance change for Cudgel Monks?
2025-05-08 · rework: Mastery nodes updated: features Blunt damage/health bonuses, damage stacking up to 10 times, +4 total headcount, and a minimum 30% damage floors against units. Leadership reduced from 145 to 135.
Related units
All Conqueror's Blade units · Best units for beginners · All doctrines