Demesne Javelineers — Conqueror's Blade 유닛 가이드

Chivalric light infantry that throws javelins and can also fight in melee.

Quick facts

Updated 1 November 2026

Infantry units · Tier 2 units

My take: D tier

Demesne Javelineers – Conqueror's Blade T2 infantry unit

Overview

Chivalric light infantry that throws javelins and can also fight in melee. Their heavy javelins stop targets better than normal ones. Costs 2,000 Honour or 20 Signaculum.

Strengths

  • Ranged and melee in one unit
  • Heavy javelins with real stopping power
  • Mastery V: Charge throws one javelin for free
  • Mastery VIII: Charge always breaks block and briefly concusses heroes
  • Shields up means less ranged damage

Weaknesses

  • Limited javelin ammo
  • Weaker once the ammo is gone
  • Depends on timing
  • Needs support in a long melee

How to Play

  • Throw Javelin (10s): everyone throws at the nearest target.
  • Directed Throw (10s): everyone throws at the target you pick.
  • Charge (35s): rush a spot and break up a formation.
  • Sprint from veterancy: +15% speed for 8 seconds.
  • Dispersed against heavy ranged fire, Shield Wall to hold, Column to charge through fire.
  • Charge, fight, then drop into Shield Wall to keep the spot.
  • Time the throws with the charge to break a line.

Doctrines

Veterancy

Start

  • Cold Blood: 1/1 points · +2% piercing damage

    Per level: Lv 1: +2% piercing damage

Top line

  • Force: 1/1 points · +5% piercing armour penetration

    Per level: Lv 1: +5% piercing armour penetration

  • Improved Supplies: 1/1 points · Each soldier carries 1 more javelin.

    Tooltip: Each soldier carries 1 more javelin.

  • Mustering: 1/1 points · Adds 2 more soldiers to the unit.

    Tooltip: Adds 2 more soldiers to the unit.

  • Cold Blood: 2/2 points · +4% piercing damage

    Per level: Lv 1: +2% piercing damage / Lv 2: +4% piercing damage

  • Like Clockwork: 1/1 points · Reduces ranged weapons cooldown by 1 second.

    Tooltip: Reduces ranged weapons cooldown by 1 second.

    UNVERIFIED

  • In the Blink of An Eye: 1/1 points · +4% Critical Hit Chance

    Per level: Lv 1: +4% Critical Hit Chance

  • Improved Supplies: 1/1 points · Increases ammo enough to allow 1 more volley.

    Tooltip: Increases ammo enough to allow 1 more volley.

  • Like Clockwork: 1/1 points · Reduces ranged weapons cooldown by 2 seconds.

    Tooltip: Reduces ranged weapons cooldown by 2 seconds.

    UNVERIFIED

Bottom line

  • The Soldier's Life: 1/1 points · +3% health

    Per level: Lv 1: +3% health

  • Stand Fast: 1/1 points · block +40 points

    Per level: Lv 1: block +40 points

  • Mustering: 2/2 points · Adds 2 more soldiers to the unit.

    Tooltip: Adds 2 more soldiers to the unit.

  • Reflexes: 1/1 points · −15% ranged damage taken

    Per level: Lv 1: −15% ranged damage taken

  • Block : 1/1 points · Unlocks Block formation.

    Tooltip: Unlocks Block formation.

  • Garrison: 1/1 points · Increases damage dealt in Siege Battles by 5%.

    Tooltip: Increases damage dealt in Siege Battles by 5%.

  • Like Clockwork: 0/2 points · Not taken

    UNVERIFIED

  • Mustering: 0/1 points · Not taken

Build totals

  • +6% · piercing damage
  • +5% · piercing armour penetration
  • +4% · critical hit chance
  • +3% · health
  • −15% · ranged damage taken

Values from game files · client 1.10.3721.330067.

Balance history

  1. 2026-01-28 · bugfix

    Fixed an issue where shield block did not work.

    January 29 Live Update Notice
  2. 2025-05-15 · buff

    Leadership cost reduced: 105 -> 80.

    May 15 Update Log
  3. 2024-07-04 · buff

    Mastery node Aimed Strike: Added an additional 600 piercing damage to the 80% slow effect.

    July 4th Update Log
  4. 2024-07-04 · rework

    Mastery node Challenge: Changed from 600 armor penetration against infantry to 600 piercing damage against infantry.

    July 4th Update Log
  5. 2024-02-01 · bugfix

    Fixed the issue of unit models floating in the air after death.

    Feb 1st UPDATE LOG
  6. 2023-12-28 · bugfix

    Fixed an issue where formation orders could fail when engaging in close combat while in Phalanx formation.

    DEC 28 UPDATE LOG
  7. 2023-12-07 · bugfix

    Fixed the issue where the Unit's head model would behave abnormally when changing Unit Attire.

    December 7th Update Notice
  8. 2023-12-07 · bugfix

    Fixes the issue where some Units couldn't face the enemy while using their skills.

    December 7th Update Notice
  9. 2023-12-07 · bugfix

    Fixed the issue where changing units might cause skill locking with a certain probability.

    December 7th Update Notice
  10. 2023-09-20 · buff

    Leadership cost reduced from 110 to 105.

    September 21st Update Log
  11. 2023-09-19 · buff

    Leadership cost reduced 110 to 105.

    BALANCE CHANGES
  12. 2023-07-26 · rework

    Added Mastery tree: Increases piercing damage/armor penetration, javelins reduce enemy movement speed, increases damage/penetration vs infantry, and successful hits replenish ammo.

    JUl 27 UPDATE LOG
  13. 2023-03-29 · bugfix

    Fixed issue where damage reduction/increase effects for Chivalric units only triggered after a successful block.

    MAR 30 UPDATE LOG

Questions about Demesne Javelineers

Which veterancy line do I use for Demesne Javelineers?

My imported build puts the most points in Top line: 9/9 points.

Which doctrines are in the Demesne Javelineers guide?

Epic Javelin Doctrine II, Javelin Damage Doctrine V, Javelin Attack Doctrine V, Epic Immobility Doctrine, Epic Leadership Doctrine

How much leadership does Demesne Javelineers cost?

Demesne Javelineers costs 80 leadership.

What is the latest recorded balance change for Demesne Javelineers?

2026-01-28 · bugfix: Fixed an issue where shield block did not work.

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