Elite Halberdier Sergeants — Conqueror's Blade 유닛 가이드

Heroic polearm infantry that can hold a position and also charge.

Quick facts

Updated 1 November 2026

Infantry units · Tier 4 units

My take: B tier

Elite Halberdier Sergeants – Conqueror's Blade T4 infantry unit

Overview

Heroic polearm infantry that can hold a position and also charge. Heavy armour, good against cavalry and heavily armoured units.

Strengths

  • Swamp: +26% damage against cavalry and a 45% slow for 2s
  • Hits heavily armoured units hard
  • Heavy armour, fire-resistant
  • Pike Assault: charge with high piercing damage (60s cooldown)
  • Stand Firm: cuts the first round of damage (3s cooldown)

Weaknesses

How to Play

  • Attacking: Pike Assault into a flank or back line, or at the head of a siege push.
  • Defending: Stand Firm in Phalanx to hold a narrow passage.
  • Put them where the cavalry will come and let it run in.
  • Dispersed against ranged fire, Phalanx for attack and defence, Schiltron for all-round defence. Careful, Schiltron is easy prey for artillery.

Doctrines

Veterancy

Start

  • Hone: 1/1 points · +5% slashing armour penetration

    Per level: Lv 1: +5% slashing armour penetration

Top line

  • Breakthrough: 2/2 points · Each level increases blocking break by 30%.

    Tooltip: Each level increases blocking break by 30%.

  • Fear Nothing: 2/2 points · Each level increases charge damage by 7%.

    Tooltip: Each level increases charge damage by 7%.

  • Unwavering: 1/1 points · Increases damage after charging by 8%.

    Tooltip: Increases damage after charging by 8%.

  • Enthusiastic: 1/1 points · Increases armour penetration after charging by 8%.

    Tooltip: Increases armour penetration after charging by 8%.

  • In the Blink of An Eye: 2/3 points · +8% critical value

    Per level: Lv 1: +4% critical value / Lv 2: +8% critical value / Lv 3: +10% critical value

    MISMATCH

  • Heavy Charge: 0/1 points · Not taken
  • Strike Power: 0/1 points · Not taken
  • Thick Armour: 0/1 points · Not taken

    Per level: Lv 1: +15% all defences

Bottom line

  • Cold Blood: 3/3 points · Increases damage while bracing by 5%.

    Tooltip: Increases damage while bracing by 5%.

  • In the Blink of An Eye: 2/2 points · +8% critical value

    Per level: Lv 1: +4% critical value / Lv 2: +8% critical value

  • Spear Array: 3/3 points · Each level increases armour penetration while bracing by 5%.

    Tooltip: Each level increases armour penetration while bracing by 5%.

  • Cold Blood: 2/2 points · +4% piercing damage

    Per level: Lv 1: +2% piercing damage / Lv 2: +4% piercing damage

  • Heavy Spears: 1/1 points · Brace inflicts Dazed on targets

    Tooltip: Brace inflicts Dazed on targets

  • Move as One: 1/1 points · +5% movement speed

    Per level: Lv 1: +5% movement speed

  • Long Reach: 1/1 points · Bracing increases the number of enemies each soldier can attack with a single strike by 1.

    Tooltip: Bracing increases the number of enemies each soldier can attack with a single strike by 1.

  • Thick Armour: 1/1 points · +20% all types of defence

    Per level: Lv 1: +20% all types of defence

Build totals

  • +5% · slashing armour penetration
  • +16% · critical value
  • +4% · piercing damage
  • +5% · movement speed
  • +20% · all types of defence

Values from game files · client 1.10.3721.330067.

Balance history

  1. 2025-04-16 · bugfix

    Fixed an issue where Stand Firm failed to trigger properly if soldiers left their position.

    April 17 Update Log
  2. 2025-04-16 · rework

    [Hedgehog Formation] replaced with [Column Formation] which now includes the [Brace] skill. Piercing armour penetration increased (1688 to 1888) and piercing damage increased (1327 to 1407).

    Unit Mastery and Balance Adjustments
  3. 2025-02-27 · bugfix

    Fixed issue where units would prioritize returning to their original position after being knocked back during brace formation.

    February 27 Update Log
  4. 2024-04-17 · bugfix

    Fixed the issue where the last point of mastery was not affected by the Armor Penetration CD reduction doctrine.

    April 18th Update Log
  5. 2024-02-01 · bugfix

    Fixed the issue of unit models floating in the air after death.

    Feb 1st UPDATE LOG
  6. 2023-12-07 · bugfix

    Fixed the issue where the Unit's head model would behave abnormally when changing Unit Attire.

    December 7th Update Notice
  7. 2023-12-07 · bugfix

    Fixes the issue where some Units couldn't face the enemy while using their skills.

    December 7th Update Notice
  8. 2023-12-07 · bugfix

    Fixed the issue where changing units might cause skill locking with a certain probability.

    December 7th Update Notice
  9. 2023-10-18 · bugfix

    Fixed the issue where the unit had different skill sequences under different Formations.

    Patch Notes: Oct 19th Update Log
  10. 2023-09-26 · buff

    Improved AI logic for forming Stand Firm after Charge: Stand Firm forms immediately at original location, faces designated Charge direction, and increases attack frequency when near enemies.

    Patch Notes: Update Log Sep 27
  11. 2023-05-30 · buff

    Received Unit Mastery system support.

    Sengoku: Blazing Katana Patch Notes
  12. 2022-10-26 · buff

    Damage to cavalry of [Impeding Force] characteristic increased to 26% (was 16%).

    10.27 Unit Balance Changes
  13. 2022-10-26 · buff

    Base health increased to 6,852; health growth to 171. Reduced damage from first cavalry attack during [Stand Firm]. Re-form quicker after CC, launch counterattacks, and move in a tighter formation.

    10.27 Unit Balance Changes
  14. 2022-09-29 · rework

    Received balance adjustments (details in separate notice).

    SEP 29 UPDATE LOG
  15. 2022-09-29 · bugfix

    Fixed an issue where the Brace skill would disappear if switching formations too quickly.

    SEP 29 UPDATE LOG
  16. 2022-09-29 · buff

    Initial health increased to 6,594 (from 6,388).

    Sept. 29 Balance Changes
  17. 2022-09-23 · other

    Scheduled for balance changes in the September 29 update. Details to be announced.

    Preview | September 29 Balance Changes

Questions about Elite Halberdier Sergeants

Which veterancy line do I use for Elite Halberdier Sergeants?

My imported build puts the most points in Bottom line: 14/14 points.

Which doctrines are in the Elite Halberdier Sergeants guide?

Epic Bloodthirsty Doctrine, Unit Damage Doctrine V, Anti-Cavalry Doctrine V, Epic Polearm Doctrine I

How much leadership does Elite Halberdier Sergeants cost?

Elite Halberdier Sergeants costs 225 leadership.

What is the latest recorded balance change for Elite Halberdier Sergeants?

2025-04-16 · bugfix: Fixed an issue where Stand Firm failed to trigger properly if soldiers left their position.

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