Hashashins — Conqueror's Blade 유닛 가이드
Ten golden-era assassins.
Quick facts
- Unit type: infantry
- Tier / era: T5 / golden
- Weapon type: Special
- Leadership cost: 270
- Role / classification: stealth, AP, burst, assassin, seasonal
- Recommended veterancy line: Bottom line (21/21 points)
- Core doctrines: Hero Damage Doctrine V, Unit Damage Doctrine V, Hashashin Combat Doctrine, Mobility Doctrine V, Epic Combat Doctrine
- My tier: D
Updated 1 November 2026
My take: D tier

Overview
Ten golden-era assassins. Stealth in, burst, smoke, out. They live on their action points: Prowl and Eviscerate cost 2 AP each.
Strengths
- Huge opening burst
- Shadow Walk and Smoke Bomb shake off ranged focus fire
- Only 10 men, cheap to resupply
Weaknesses
- 50% less damage against heroes
- Glass cannon, one AoE can wipe the squad
- Waste Prowl or Eviscerate and you wait 6 seconds
How to Play
- Come around the side in Dispersed, out of the enemy's sight.
- Prowl (2 AP) about 3 seconds before contact.
- Leap-slash into the back line, then Eviscerate (2 AP) right away.
- Smoke Bomb, slide back, let the AP come back.
Doctrines
- Slot 1 · Hero Damage Doctrine V
+115 vs heroes · +110 all armour penetration
Hunt heroes, pierce armour.
- Slot 2 · Unit Damage Doctrine V
+120 vs units · +80 all damage
Main damage slot.
- Slot 3 · Hashashin Combat Doctrine
Unit-specific combat upgrade.
- Slot 4 · Mobility Doctrine V
+7% speed · Sprint +15% for 12 s
Faster, with a sprint.
- Slot 5 · Epic Combat Doctrine
Every 3rd hit +11% · every 6th heals 15% · every 9th 2.5 s CC immune
Rewards staying in the fight.
NEW · every 9th hit: 2.5 s CC immunity (was missing in the old text)
Veterancy
Start
- The Soldier's Life: 3/3 points · +9% health
Per level: Lv 1: +3% health / Lv 2: +6% health / Lv 3: +9% health
Top line
- Unmounted Stamina: 3/3 points · +6% movement speed
Per level: Lv 1: +2% movement speed / Lv 2: +4% movement speed / Lv 3: +6% movement speed
- The Soldier's Life: 0/3 points · Not taken
Per level: Lv 1: +3% health / Lv 2: +6% health / Lv 3: +9% health
- Resilient: 0/3 points · Not taken
Per level: Lv 1: +3% blunt defence / Lv 2: +6% blunt defence / Lv 3: +9% blunt defence
- Toughen Up: 0/3 points · Not taken
Per level: Lv 1: +3% piercing defence / Lv 2: +6% piercing defence / Lv 3: +9% piercing defence
- Bloodbath: 0/3 points · Not taken
Per level: Lv 1: +3% slashing defence / Lv 2: +6% slashing defence / Lv 3: +9% slashing defence
- Quick March: 0/1 points · Not taken
- Melee Attack: 0/3 points · Not taken
- Intrepid: 0/1 points · Not taken
Middle line
- Cold Blood: 2/3 points · +4% piercing damage
Per level: Lv 1: +2% piercing damage / Lv 2: +4% piercing damage / Lv 3: +6% piercing damage
- The Soldier's Life: 0/3 points · Not taken
Per level: Lv 1: +3% health / Lv 2: +6% health / Lv 3: +9% health
- Ambush: 0/3 points · Not taken
- Bloodbath: 0/3 points · Not taken
Per level: Lv 1: +3% slashing defence / Lv 2: +6% slashing defence / Lv 3: +9% slashing defence
- Razor-Sharp: 0/3 points · Not taken
Per level: Lv 1: +2% slashing damage / Lv 2: +4% slashing damage / Lv 3: +6% slashing damage
- Assault Training: 0/2 points · Not taken
- Second Wind: 0/3 points · Not taken
Per level: Lv 1: −2% damage taken from cavalry / Lv 2: −4% damage taken from cavalry / Lv 3: −6% damage taken from cavalry
- Killing Frenzy: 0/1 points · Not taken
Bottom line
- Force: 3/3 points · +6% piercing armour penetration
Per level: Lv 1: +2% piercing armour penetration / Lv 2: +4% piercing armour penetration / Lv 3: +6% piercing armour penetration
- The Soldier's Life: 3/3 points · +9% health
Per level: Lv 1: +3% health / Lv 2: +6% health / Lv 3: +9% health
- Ambush: 3/3 points · Each level increases Eviscerate's damage by 3%.
Tooltip: Each level increases Eviscerate's damage by 3%.
- Toughen Up: 3/3 points · +9% piercing defence
Per level: Lv 1: +3% piercing defence / Lv 2: +6% piercing defence / Lv 3: +9% piercing defence
- Fierce Strikes: 3/3 points · +6% slashing armour penetration
Per level: Lv 1: +2% slashing armour penetration / Lv 2: +4% slashing armour penetration / Lv 3: +6% slashing armour penetration
- Quick March: 2/2 points · Each level reduces Smoke Bomb's cooldown by 1 second.
Tooltip: Each level reduces Smoke Bomb's cooldown by 1 second.
- Melee Attack: 3/3 points · Each level increases damage dealt to ranged infantry by 2%.
Tooltip: Each level increases damage dealt to ranged infantry by 2%.
- Formless: 1/1 points · Increases the damage of Prowl and subsequent attacks by 10%. The Hashashins will also drop a smoke bomb as they leap over enemies in their path.
Tooltip: Increases the damage of Prowl and subsequent attacks by 10%. The Hashashins will also drop a smoke bomb as they leap over enemies in their path.
Build totals
- +18% · health
- +6% · movement speed
- +4% · piercing damage
- +6% · piercing armour penetration
- +9% · piercing defence
- +6% · slashing armour penetration
Values from game files · client 1.10.3721.330067.
Balance history
2026-01-22 · buff
Reduced Eviscerate cooldown and Leadership (295 to 270). Eviscerate now prioritizes Ranged/Artillery infantry. Increased damage immunity duration during special actions.
January 22 Unit Balance Adjustments2025-12-04 · other
New Epic Rupture Doctrine added to the Windswept Plain pool. Effect: When enemy Units take damage from Unit 5 times within 3 seconds, they are inflicted with Bleed and Slow for 3 seconds.
December 4 Update and Maintenance Log2025-07-09 · other
Optimized targeting and turning logic after using Prowl.
July 10 Update Log2024-10-24 · bugfix
Fixed an issue where Prowl may not activate if target is out of range.
October 24 Unit Balance Adjustment Notice2024-10-24 · other
Optimized moving animation and enemy-searching logic (priority to ranged units).
October 24 Unit Balance Adjustment Notice2024-03-27 · bugfix
Fixed the issue of incorrect node display for the [Assault Training].
News Update on March 28th2024-02-01 · bugfix
Fixed the issue of unit models floating in the air after death.
Feb 1st UPDATE LOG2023-12-07 · bugfix
Fixes the issue where some Units couldn't face the enemy while using their skills.
December 7th Update Notice2023-12-07 · bugfix
Fixed the issue where changing units might cause skill locking with a certain probability.
December 7th Update Notice2023-12-07 · bugfix
Fixed the issue where the Unit's head model would behave abnormally when changing Unit Attire.
December 7th Update Notice2023-06-28 · buff
Leadership cost reduced from 305 to 295.
JUN 29 UPDATE LOG2023-04-19 · other
Unified descriptions for action points.
APR 20 UPDATE LOG2023-01-16 · rework
Made balance changes. Specifics in separate balance notice.
JAN 17 UPDATE LOG2023-01-13 · buff
Removed [Weak Vs Heroes] trait; damage against heroes no longer reduced. [Decimate] targeting algorithm improved.
Jan 17 Balance Changes2022-11-23 · rework
New seasonal unit (Season Scorpio). Available via unit challenges starting Dec 26, 2022.
Scorpio: Phantom Dunes | Seasonal Update Log
Questions about Hashashins
Which veterancy line do I use for Hashashins?
My imported build puts the most points in Bottom line: 21/21 points.
Which doctrines are in the Hashashins guide?
Hero Damage Doctrine V, Unit Damage Doctrine V, Hashashin Combat Doctrine, Mobility Doctrine V, Epic Combat Doctrine
How much leadership does Hashashins cost?
Hashashins costs 270 leadership.
What is the latest recorded balance change for Hashashins?
2026-01-22 · buff: Reduced Eviscerate cooldown and Leadership (295 to 270). Eviscerate now prioritizes Ranged/Artillery infantry. Increased damage immunity duration during special actions.
Related units
All Conqueror's Blade units · Best units for beginners · All doctrines