Elite Khevtuul Cavalry — Conqueror's Blade 유닛 가이드
Hybrid cavalry with lance and bow.
Quick facts
- Unit type: cavalry
- Tier / era: T4 / heroic
- Weapon type: Bow Cavalry
- Leadership cost: 215
- Role / classification: cavalry, hybrid, bow-cavalry, flanker, fire-vulnerable
- Recommended veterancy line: Bottom line (16/16 points)
- Core doctrines: Gallop Doctrine V, Unit Damage Doctrine V, Carnage Doctrine V, Epic Leadership Doctrine, Victory Rush Doctrine V
- My tier: C
Updated 1 November 2026
My take: C tier

Overview
Hybrid cavalry with lance and bow. Shoot first, then charge through. Tough mounts, but they take 50% more damage from fire.
Strengths
- Bow volleys, then a lance charge
- Arrows ignore block
- Mounts win cavalry duels
- Works at several ranges
- Best in open field with room to move
- Good against shield walls and loose infantry
Weaknesses
- +50% damage from fire
- Small unit, every loss costs damage
- Poor in rough or tight terrain
- Heavy artillery thins them before the charge
- Stuns and lockdown
How to Play
- Volley Fire first. Arrows ignore block, so always soften a shield wall before you charge it.
- Then Wedge and charge into the gap.
- Fall back behind friendly shields, reform, repeat.
- Dispersed on the approach against arrows and artillery.
- Never stand in fire. Circle away from flamethrowers.
- Fire resistance and toughness doctrines help with the +50% fire damage.
- Against other cavalry the tough mounts win the duel.
Doctrines
- Slot 1 · Gallop Doctrine V
+30% movement speed · +90 slashing damage · +60 slashing armour penetration
Speed and slashing power.
- Slot 2 · Unit Damage Doctrine V
+120 vs units · +80 all damage
Main damage slot.
- Slot 3 · Carnage Doctrine V
+250 damage dealt to infantry · −7 s charge cooldown
Cuts through infantry, charges more often.
- Slot 4 · Epic Leadership Doctrine
−16% Leadership cost
Room for one more unit.
NEW · 215 → about 180 leadership
- Slot 5 · Victory Rush Doctrine V
Hits: infantry & lancers −80% damage, rooted 2 s
Hits stun and weaken infantry.

Veterancy
Start
- Force: 1/1 points · +5% armour penetration
Per level: Lv 1: +5% armour penetration
Top line
- Cold Blood: 3/3 points · +6% piercing damage
Per level: Lv 1: +2% piercing damage / Lv 2: +4% piercing damage / Lv 3: +6% piercing damage
- A Hundred Paces: 2/2 points · +6% weapons range
Per level: Lv 1: +3% weapons range / Lv 2: +6% weapons range
MISMATCH
- Hasten: 1/1 points · +12% melee rate of attack
Per level: Lv 1: +12% melee rate of attack
UNVERIFIED
- Sharp Shot: 0/2 points · Not taken
- Hasten: 0/2 points · Not taken
Per level: Lv 1: +6% rate of attack / Lv 2: +12% rate of attack
UNVERIFIED
- Second Wind: 0/1 points · Not taken
- Second Wind: 0/1 points · Not taken
- Anti-Infantry: 0/1 points · Not taken
Bottom line
- The Soldier's Life: 2/2 points · +6% health
Per level: Lv 1: +3% health / Lv 2: +6% health
- Toughen Up: 3/3 points · +9% piercing defence
Per level: Lv 1: +3% piercing defence / Lv 2: +6% piercing defence / Lv 3: +9% piercing defence
- Bloodbath: 3/3 points · +9% slashing defence
Per level: Lv 1: +3% slashing defence / Lv 2: +6% slashing defence / Lv 3: +9% slashing defence
- Reflexes: 1/1 points · −10% ranged damage taken
Per level: Lv 1: −10% ranged damage taken
- Razor-Sharp: 3/3 points · +6% slashing damage
Per level: Lv 1: +2% slashing damage / Lv 2: +4% slashing damage / Lv 3: +6% slashing damage
- Second Wind: 1/1 points · Reduces Spreading Flame cooldown by 2 seconds.
Tooltip: Reduces Spreading Flame cooldown by 2 seconds.
- Fear Nothing: 2/2 points · Each level increases Spreading Flame damage by 15%.
Tooltip: Each level increases Spreading Flame damage by 15%.
- Second Wind: 1/1 points · Reduces Spreading Flame cooldown by 5 seconds.
Tooltip: Reduces Spreading Flame cooldown by 5 seconds.
Build totals
- +5% · armour penetration
- +6% · piercing damage
- +6% · weapons range
- +12% · melee rate of attack
- +6% · health
- +9% · piercing defence
- +9% · slashing defence
- −10% · ranged damage taken
- +6% · slashing damage
Values from game files · client 1.10.3721.330067.

Balance history
2026-04-16 · bugfix
Fixed a description error with the recommended Doctrines.
April 16 Update and Maintenance Log2026-04-01 · bugfix
Fixed UI issue where the Sprint icon remained highlighted after cooldown when using specific Doctrines.
April 2 Update and Maintenance Log2025-02-19 · bugfix
Fixed an issue where units hit by burning arrows would lose targeting and movement logic.
February 20 Update Log2025-02-19 · rework
Removed flame-spreading mechanic from burning arrows; effect now only triggers on melee attacks after unlocking Mastery node.
February 20 Update Log2025-02-19 · bugfix
Fixed an issue where heroes hit by burning arrows could not roll to remove burn accumulation.
February 20 Update Log2025-02-19 · bugfix
The skill now only applies burn control if damage is dealt and the target is not in a control-immune state; burning arrows no longer ignore block/unstoppable.
February 20 Update Log2025-02-19 · nerf
Limited the number of burning arrows fired during the skill to 4-5 rounds.
February 20 Update Log2025-01-16 · buff
Significant increases to base Piercing/Slashing Defence and Health. Added Mastery system including a new melee skill [Flaming Slashs] and burning effect enhancements.
January 16 Mastery & Balance Adjustments Announcement2024-02-01 · bugfix
Fixed the issue of unit models floating in the air after death.
Feb 1st UPDATE LOG2023-12-07 · bugfix
Fixed the issue where the Unit's head model would behave abnormally when changing Unit Attire.
December 7th Update Notice2023-12-07 · bugfix
Fixes the issue where some Units couldn't face the enemy while using their skills.
December 7th Update Notice2023-12-07 · bugfix
Fixed the issue where changing units might cause skill locking with a certain probability.
December 7th Update Notice2023-09-20 · buff
Soldier count increased from 16 to 21.
September 21st Update Log2023-09-19 · buff
Soldier count increased from 16 to 21.
BALANCE CHANGES2023-08-16 · buff
Leadership cost reduced from 245 to 215.
Update Log for August 172023-08-10 · buff
Improved the Charge effect of the [Firestorm Advance] skill.
August 10th Update Log2023-03-22 · buff
Improved the hitbox of charge skills for melee cavalry and Coutiliers, reducing chance of missing.
MAR 23 UPDATE LOG2022-09-29 · rework
Received balance adjustments (details in separate notice).
SEP 29 UPDATE LOG2022-09-29 · buff
Armor penetration increased. [Charge] and [Locust Swarm] replaced with [Firestorm Advance] (flaming arrows and high damage sword charge). Veterancy nodes updated to support new skill.
Sept. 29 Balance Changes2022-09-23 · other
Scheduled for balance changes in the September 29 update. Details to be announced.
Preview | September 29 Balance Changes
Questions about Elite Khevtuul Cavalry
Which veterancy line do I use for Elite Khevtuul Cavalry?
My imported build puts the most points in Bottom line: 16/16 points.
Which doctrines are in the Elite Khevtuul Cavalry guide?
Gallop Doctrine V, Unit Damage Doctrine V, Carnage Doctrine V, Epic Leadership Doctrine, Victory Rush Doctrine V
How much leadership does Elite Khevtuul Cavalry cost?
Elite Khevtuul Cavalry costs 215 leadership.
What is the latest recorded balance change for Elite Khevtuul Cavalry?
2026-04-16 · bugfix: Fixed a description error with the recommended Doctrines.
Related units
All Conqueror's Blade units · Best units for beginners · All doctrines