Elite Palace Guards — Conqueror's Blade 유닛 가이드
Heroic sword and shield infantry for 15,000 Honour.
Quick facts
- Unit type: infantry
- Tier / era: T4 / heroic
- Weapon type: Buckler
- Leadership cost: 230
- Role / classification: shield, frontline, tank, control-immunity, heroic
- Recommended veterancy line: Bottom line (15/16 points)
- Core doctrines: Anti-Infantry Doctrine V, Unit Damage Doctrine V, Palace Guards Throne Doctrine, Epic Sword Doctrine I, Iron Damage Doctrine V
- My tier: B
Updated 1 November 2026
My take: B tier

Overview
Heroic sword and shield infantry for 15,000 Honour. A very tough front line, with control immunity from Guard the Throne and a charge from Shield Rush.
Strengths
- Excellent front-line defence, heavy armour
- Shields reduce ranged damage, fire-resistant
- Shield Rush (45s): charge with blunt damage and damage reduction
- Guard the Throne: 5s control immunity, less frontal damage, then For the Power! knockback
- 8 mastery tiers
Weaknesses
- No ranged or polearm tools
- Depends on cooldowns, weak while they're down
- 230 leadership
How to Play
- Guard the Throne to take a heavy charge. You're control immune while it runs.
- Follow with For the Power! to knock back and break up their line.
- Shield Rush to reposition fast or cover a flank.
- Formations: Shield Wall, Block, Shield.
Doctrines
- Slot 1 · Anti-Infantry Doctrine V
+200 damage dealt to infantry · +250 block
Wins the infantry trades.
- Slot 2 · Unit Damage Doctrine V
+120 vs units · +80 all damage
Main damage slot.
- Slot 3 · Palace Guards Throne Doctrine
−7 s cooldown of Guard the Throne
Guard the Throne more often.
- Slot 4 · Epic Sword Doctrine I
+70 slashing damage · +70 blunt damage
More slashing and blunt damage.
- Slot 5 · Iron Damage Doctrine V
Ironsides: +175 defences for 12 s · +120 all damage while active
Ironsides with a damage boost.
Veterancy
Start
- Unwavering: 1/1 points · −5% damage taken
Per level: Lv 1: −5% damage taken
Top line
- Hone: 3/3 points · +15% slashing armour penetration
Per level: Lv 1: +5% slashing armour penetration / Lv 2: +10% slashing armour penetration / Lv 3: +15% slashing armour penetration
- Razor-Sharp: 3/3 points · +6% slashing damage
Per level: Lv 1: +2% slashing damage / Lv 2: +4% slashing damage / Lv 3: +6% slashing damage
- Sweeping Strike: 1/1 points · Increases the number of enemies each soldier can attack with a single strike by 1.
Tooltip: Increases the number of enemies each soldier can attack with a single strike by 1.
- In the Blink of An Eye: 0/2 points · Not taken
Per level: Lv 1: +6% critical value / Lv 2: +9% critical value / Lv 3: +10% critical value
MISMATCH
- Breakthrough: 0/3 points · Not taken
- Shield Bash: 0/1 points · Not taken
- Fierce Strikes: 0/1 points · Not taken
- Anti-Infantry: 0/1 points · Not taken
- Attack Training: 0/1 points · Not taken
Per level: Lv 1: −10% all defences
Bottom line
- Toughen Up: 3/3 points · +9% piercing defence
Per level: Lv 1: +3% piercing defence / Lv 2: +6% piercing defence / Lv 3: +9% piercing defence
- Rearguard: 1/1 points · Reduces damage taken from rear attacks by 15%.
Tooltip: Reduces damage taken from rear attacks by 15%.
- Immovable: 2/2 points · +40% blocking recovery
Per level: Lv 1: +20% blocking recovery / Lv 2: +40% blocking recovery
- Iron Will: 1/1 points · Reduces bleed damage when armour pierced by 20%.
Tooltip: Reduces bleed damage when armour pierced by 20%.
- Reflexes: 3/3 points · −20% ranged damage taken
Per level: Lv 1: −10% ranged damage taken / Lv 2: −15% ranged damage taken / Lv 3: −20% ranged damage taken
MISMATCH
- The Soldier's Life: 2/2 points · +9% health
Per level: Lv 1: +4.5% health / Lv 2: +9% health / Lv 3: +9% health
- Shield: 1/1 points · Unlocks Shield formation.
Tooltip: Unlocks Shield formation.
- Unwavering: 2/2 points · −6% damage taken
Per level: Lv 1: −3% damage taken / Lv 2: −6% damage taken
- Thick Armour: 0/1 points · Not taken
Per level: Lv 1: +20% all types of defence
Build totals
- −11% · damage taken
- +15% · slashing armour penetration
- +6% · slashing damage
- +9% · piercing defence
- +40% · blocking recovery
- −20% · ranged damage taken
- +9% · health
Values from game files · client 1.10.3721.330067.
Balance history
2026-05-28 · bugfix
Fixed abnormal animation when using [Guard The Throne] at close range.
May 28 Update and Maintenance Log2025-08-27 · bugfix
Fixed an issue where Palace Guards using [For The Power!] and killing a target with shield bash did not correctly trigger the cooldown reduction effect of [Guard The Throne].
August 28 Online Update Log2025-08-27 · buff
Fixed an issue where the damage of the Palace Guards’ [For The Power!] skill was abnormally low.
August 28 Online Update Log2025-05-29 · buff
For The Power! skill adjusted to charge then Shield Bash. Slashing and blunt damage coefficients increased to 100%. Attacks no longer deflected when blocked. Shield bash kills reduce Guard The Throne cooldown by 0.8s.
May 29 Update Log2024-09-04 · bugfix
Fixed an issue where activating the Shield Bash training node resulted in missing damage effects for the Shield Bash action.
September 5 Update Log2024-02-01 · bugfix
Fixed the issue of unit models floating in the air after death.
Feb 1st UPDATE LOG2024-01-04 · buff
New Doctrine: Reduces Guard the Throne's cooldown by 7 seconds.
JAN 4th UPDATE LOG2023-12-07 · bugfix
Fixes the issue where some Units couldn't face the enemy while using their skills.
December 7th Update Notice2023-12-07 · bugfix
Fixed the issue where changing units might cause skill locking with a certain probability.
December 7th Update Notice2023-12-07 · bugfix
Fixed the issue where the Unit's head model would behave abnormally when changing Unit Attire.
December 7th Update Notice2023-09-26 · buff
Movement speed increased from 4 to 5.
Patch Notes: Update Log Sep 272023-08-16 · buff
Leadership cost reduced from 235 to 230.
Update Log for August 172023-07-06 · bugfix
Fixed an issue where the CD reduction described in the final Mastery node differed from the actual value.
JUL 6 UPDATE LOG2023-05-30 · buff
Received Unit Mastery system support.
Sengoku: Blazing Katana Patch Notes2023-03-23 · buff
[Shield Rush] is now better at blocking [Brace]/[Stand Firm] attacks and deals 33% more damage against units in those states.
Mar 23 Balance Change Preview2023-03-22 · buff
[Shield Rush] now better at blocking [Brace] and [Stand Firm] attacks and deals 33% more damage against units in those states.
MAR 23 UPDATE LOG2022-10-18 · rework
Removed the least used shield-switching function (Stow/Use Shield) for units with 5 or more skills to prevent UI clashes.
OCT 20 UPDATE LOG
Questions about Elite Palace Guards
Which veterancy line do I use for Elite Palace Guards?
My imported build puts the most points in Bottom line: 15/16 points.
Which doctrines are in the Elite Palace Guards guide?
Anti-Infantry Doctrine V, Unit Damage Doctrine V, Palace Guards Throne Doctrine, Epic Sword Doctrine I, Iron Damage Doctrine V
How much leadership does Elite Palace Guards cost?
Elite Palace Guards costs 230 leadership.
What is the latest recorded balance change for Elite Palace Guards?
2026-05-28 · bugfix: Fixed abnormal animation when using [Guard The Throne] at close range.
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All Conqueror's Blade units · Best units for beginners · All doctrines