Selemchid Cavalry — Conqueror's Blade 유닛 가이드

Silver-era melee cavalry from the Season 2: Wrath of the Nomads unit challenges.

Quick facts

Updated 1 November 2026

Cavalry units · Tier 3 units

My take: D tier

Selemchid Cavalry – Conqueror's Blade T3 cavalry unit

Overview

Silver-era melee cavalry from the Season 2: Wrath of the Nomads unit challenges. 150 leadership, max level 18. Fast flankers for scouting and for hitting infantry.

Strengths

  • Fast and mobile for their tier
  • Formations: Dispersed, Line, Wedge
  • Flanking and anti-infantry
  • Free through Season 2 challenges, no Honour needed

Weaknesses

  • Loses extended melee, and suffers against ranged units
  • Needs open terrain
  • Not for frontal assaults on defended positions

How to Play

  • Flank. Don't fight head-on.
  • Wedge to break through a line.
  • Hit the sides and rear to break up formations.
  • Charge and leave. They lose long melee.
  • Open fields only. Stay off hills and out of towns and tight spaces.
  • Best with units that pin the enemy so you can hit from the side or behind.

Doctrines

  • Slot 1 · Carnage Doctrine V

    +250 damage dealt to infantry · −7 s charge cooldown

    Cuts through infantry, charges more often.

  • Slot 2 · Gallop Doctrine V

    +30% movement speed · +90 slashing damage · +60 slashing armour penetration

    Speed and slashing power.

  • Slot 3 · Epic Leadership Doctrine

    −16% Leadership cost

    Room for one more unit.

    NEW · 150 → about 126 leadership

  • Slot 4 · Hero Damage Doctrine V

    +115 vs heroes · +110 all armour penetration

    Hunt heroes, pierce armour.

  • Slot 5 · Unit Damage Doctrine V

    +120 vs units · +80 all damage

    Main damage slot.

Veterancy

Start

  • Razor-Sharp: 1/1 points · +2% slashing damage

    Per level: Lv 1: +2% slashing damage

Top line

  • Fear Nothing: 2/2 points · Each level increases charge damage by 7%.

    Tooltip: Each level increases charge damage by 7%.

  • Hone: 3/3 points · +15% slashing armour penetration

    Per level: Lv 1: +5% slashing armour penetration / Lv 2: +10% slashing armour penetration / Lv 3: +15% slashing armour penetration

  • Fear Nothing: 2/2 points · Each level increases charge damage by 7%.

    Tooltip: Each level increases charge damage by 7%.

  • Second Wind: 1/1 points · Reduces charge cooldown by 3 seconds.

    Tooltip: Reduces charge cooldown by 3 seconds.

  • Anti-Infantry: 1/1 points · Increases damage dealt to infantry by 10%.

    Tooltip: Increases damage dealt to infantry by 10%.

  • Razor-Sharp: 2/2 points · +4% slashing damage

    Per level: Lv 1: +2% slashing damage / Lv 2: +4% slashing damage

  • Second Wind: 1/1 points · Reduces charge cooldown by 3 seconds.

    Tooltip: Reduces charge cooldown by 3 seconds.

  • Anti-Infantry: 1/1 points · Increases damage dealt to infantry by 15%.

    Tooltip: Increases damage dealt to infantry by 15%.

Bottom line

  • Move as One: 1/1 points · +5% movement speed

    Per level: Lv 1: +5% movement speed

  • Mustering: 1/1 points · Adds 2 more soldiers to the unit.

    Tooltip: Adds 2 more soldiers to the unit.

  • The Soldier's Life: 1/3 points · +3% health

    Per level: Lv 1: +3% health / Lv 2: +6% health / Lv 3: +9% health

  • Open Ground: 0/3 points · Not taken
  • Tenacity: 0/1 points · Not taken

    Per level: Lv 1: +5% movement speed

  • Live Off The Land: 0/1 points · Not taken

    Per level: Lv 1: −20% unit food consumption

  • Move as One: 0/1 points · Not taken

    Per level: Lv 1: +5% movement speed

  • Mustering: 0/1 points · Not taken

Build totals

  • +6% · slashing damage
  • +15% · slashing armour penetration
  • +5% · movement speed
  • +3% · health

Values from game files · client 1.10.3721.330067.

Balance history

  1. 2024-03-27 · rework

    The node of 'Decrease Unit Losses in the World, Unit Resupply Cost' changed to 'Increase movement speed'.

    News Update on March 28th
  2. 2024-02-01 · bugfix

    Fixed the issue of unit models floating in the air after death.

    Feb 1st UPDATE LOG
  3. 2023-12-07 · bugfix

    Fixed the issue where changing units might cause skill locking with a certain probability.

    December 7th Update Notice
  4. 2023-12-07 · bugfix

    Fixes the issue where some Units couldn't face the enemy while using their skills.

    December 7th Update Notice
  5. 2023-12-07 · bugfix

    Fixed the issue where the Unit's head model would behave abnormally when changing Unit Attire.

    December 7th Update Notice
  6. 2023-09-20 · buff

    Soldier count increased from 18 to 21. Leadership cost reduced from 170 to 150.

    September 21st Update Log
  7. 2023-09-19 · buff

    Soldier count increased from 18 to 21. Leadership cost reduced 170 to 150.

    BALANCE CHANGES
  8. 2023-03-22 · buff

    Improved the hitbox of charge skills for melee cavalry and Coutiliers, reducing chance of missing.

    MAR 23 UPDATE LOG
  9. 2022-09-01 · buff

    Increased slashing armor penetration for moving attacks and Charge by 30%; movement speed damage bonus cap increased to 60% (from 30%); adds knockback and +1 hit target at high speeds; increased attack frequency and improved attack prediction during movement.

    Spet. 1st Balance Change Notice

Questions about Selemchid Cavalry

Which veterancy line do I use for Selemchid Cavalry?

My imported build puts the most points in Top line: 13/13 points.

Which doctrines are in the Selemchid Cavalry guide?

Carnage Doctrine V, Gallop Doctrine V, Epic Leadership Doctrine, Hero Damage Doctrine V, Unit Damage Doctrine V

How much leadership does Selemchid Cavalry cost?

Selemchid Cavalry costs 150 leadership.

What is the latest recorded balance change for Selemchid Cavalry?

2024-03-27 · rework: The node of 'Decrease Unit Losses in the World, Unit Resupply Cost' changed to 'Increase movement speed'.

Related units

All Conqueror's Blade units · Best units for beginners · All doctrines