August 20 Update Maintenance Notice
Released 20 August 2026
Overview
A massive 7th Anniversary update introducing the War Table tactical mode, extensive Vanguard Unit privileges, and major returning player overhauls. Hero classes see targeted adjustments, with the Glaive receiving damage and conditional armor nerfs, while the Bastard Sword gains stamina efficiency buffs.
Keynotes
- 7th Anniversary Event Roster: Massive progression events live, including free max-level Vanguard Unit access, permanent unit selection boxes, and anniversary passes.
- War Table Limited-Time Mode: New 3x3 tactical board for deploying pieces to grant extensive attribute bonuses and tactical synergies to Mounts and Units.
- Glaive Nerfs: Base multiplier reductions to Flying Reaper and halved effectiveness for Dragon's Ode under low armor conditions.
- Bastard Sword Buffs: Increased stamina consumption reductions for Phantom Feint and Sword Dance specialties.
- Vanguard Unit Privileges: Level 50+ players receive free access to fully mastered Vanguard Units with exclusive doctrines for 14 days; permanently added as a 30-day welfare for returning players.
- Returning Player Overhaul: Revamped reward system utilizing Signet Rings for direct exchange, featuring doubled drop rates and increased purchase limits.
- Barracks Analytics: Implementation of unit pick rates and 7-day leaderboards across Siege, Field, and Ranked Battles.
- Evolving Divine Attires: Introduction of the upgradable Tier 9 [Revenant] hero attire featuring exclusive battlefield kill and tomb effects.
Unit Changes
Tiger and Leopard Cavalry
Bugfixes
- Fixed an issue where the [Epic Knight Doctrine] was ineffective and caused the Predator Charge skill to disappear.
White Plume Guards
Bugfixes
- Fixed an issue where unlocking the final node of the top line in Unit Training caused their exclusive Doctrine White Plume Guards - Oath to become abnormally ineffective.
Hero Class Changes
Glaive
Nerfs
- Flying Reaper
- Blunt Damage base multiplier 748% 690%.
Active Skills
- Flying Reaper
- Blunt Damage base multiplier 748% 690%.
Passive Skills / Traits
- Dragon's Ode
- If the sum of your base Armor values does not exceed 2400, the Buff effect is halved.
Reworks
- Optimized the logic for chaining skills into Normal Attacks.
Bastard Sword
Buffs
- Phantom Feint
- Extra stamina consumption reduction effect 30% 35%.
- Sword Dance
- Stamina consumption reduction effect 20% 25%.
Skill Tree / Talents
- Phantom Feint
- Extra stamina consumption reduction effect 30% 35%.
- Sword Dance
- Stamina consumption reduction effect 20% 25%.
Bugfixes
- Fixed an abnormal Cooldown issue resulting from a conflict between the 2-piece set effect of the [Crimson Oath] Bastard Sword set and the extra effect of the Blade's Breath Specialty.
Bow
Bugfixes
- Fixed inconsistent text description and actual effects for the Bow Rune Master Archer.
Shield & Spear
Bugfixes
- Fixed an issue where the 30% Normal Attack Damage increase after a Sidestep from the [Shield & Spear] Specialty node was not taking effect.
Spear
Bugfixes
- Fixed an issue where the ignore collision effect of Gungnir's Greeting from the [Arbiter]'s special attribute Hydra's Shield was not taking effect.
Doctrines & Systems
Vanguard Unit System
Buffs
- Players Level 50+ receive free Vanguard Unit privileges, allowing the selection of 3 max-level units with fully unlocked Mastery and unlimited free Veterancy resets.
- Vanguard Units are automatically equipped with exclusive non-consumable Doctrines (e.g., [Epic Leadership Doctrine], [Epic Combat Doctrine]). Premium Accounts grant extra Tier-5 Doctrines.
Reworks
- Permanently added to Returning Heroes Rewards: Players offline for 30+ consecutive days now receive a 30-day Vanguard Unit privilege upon return.
Returning Heroes Rewards Revamp
Buffs
- Signet Ring battle drop amount and weekly drop limit doubled for returning players.
- Signet Ring purchase limit increased to 140.
Reworks
- Rewards are no longer obtained through drawing; Signet Rings are now used for direct reward exchange. Both old and new reward pools will be active simultaneously until September 17.
Barracks Interface Analytics
Reworks
- Added Unit pick rate data indicators.
- Added a 7-day Unit pick rate leaderboard for the top 30 Units in matches above Level 100 and Level 1000 across Siege Battle, Field Battle, and Ranked Battles.
Knight & Squire System
Reworks
- Players who have registered for server transfer can no longer send or receive Squire applications or Knight proposals.
Anniversary Equipment Forging
Buffs
- Initial rates for forging/Reforging with Rare/Rare Refined Schematics adjusted: Rare 52%, Epic 45%, Legendary 3%.
- Initial rates for forging/Reforging with Epic Schematics adjusted: Epic 86%, Legendary 14%.
Doctrinal Alchemy (Event Pool)
Buffs
- When Temper Value is not full and a V-tier Doctrine is obtained, there is a 50% chance it will be one of the selected Anniversary V-tier Doctrines (e.g., Defiance, Linebreaker, Poisons, Unit Damage, etc.).
New Content
War Table (Limited-Time Mode)
Players collect, nurture, and deploy Pieces on a 3x3 Tactical Board. Connecting 3 Pieces sharing a tactical direction activates Tactical Synergy bonuses for Mounts and Units.
Mount Tactical Synergy Effects:
- Divine Steed: 1 Layer Robust: Max Health +20% | 3 Layers Toughness: Damage taken -20% | 5 Layers Indomitable: Lethal attack immunity for 1.5s (CD: 300s) | 8 Layers Second Wind: Indomitable has 100% chance to immediately restore 30% max Health.
- All-Encompassing: 1 Layer Robust: Max Health +30% | 3 Layers Toughness: Damage taken -30% | 5 Layers Recuperation: Restores 1% max Health every 1s | 8 Layers Vigor: Recuperation has 10% chance to restore an extra 5%.
- Windchaser: 1 Layer Fleet-Footed: Movement speed +10% | 3 Layers Powerful Stride: Sprint stamina consumption -20% | 5 Layers Meteor Sprint (Pike Only): Active skill to immediately hit max speed (CD: 90s) | 8 Layers Shadow Chaser: Meteor Sprint has 30% chance for extra 20% speed for 5s.
- Skyward Charge: 1 Layer Fleet-Footed: Movement speed +6% | 3 Layers Powerful Stride: Sprint stamina consumption -12% | 5 Layers Piercing Charge (Longsword & Shield Only): Short-distance charge dealing Damage/Knockback (CD: 90s) | 8 Layers Unstoppable Force: Piercing Charge upgrades to Knockdown and increased Damage.
- Conqueror's Spirit: 1 Layer Valiant Steed: Mounted Damage +10% | 3 Layers Honed Blades: Unit Damage +5% while mounted | 5 Layers Daunting Presence: Dismount skill reduces nearby enemy Damage by 5% for 10s | 8 Layers Majestic Aura: Dismount skill has 30% chance to increase enemy Damage taken by 5% for 10s.
- United Army: 1 Layer Valiant Steed: Mounted Damage +10% | 3 Layers Honed Blades: Unit Damage +5% while mounted | 5 Layers United Front (Poleaxe Only): Active skill boosting Unit speed by 15% for 10s (CD: 60s) | 8 Layers Brothers in Arms: United Front increases Unit Damage by 5% and boosts speed by 20%.
- Phantom Trace: 1 Layer Momentum: Mount stamina consumption -15% | 3 Layers Agility: Mount turn speed +20% | 5 Layers Traceless: Mount landing stun -50% | 8 Layers Starfall Tread: Mount jump landing has 10% chance to apply 10% slow to nearby enemies for 5s.
Unit Tactical Synergy Effects:
- Melee Infantry (Blood-Soaked Valor): 1 Layer: Health +500 | 3 Layers: Armor +40 | 5 Layers: Melee Attack +5% | 8 Layers: Melee Attack +8% when Health below 60%.
- Ranged Infantry (Deadeye): 1 Layer: All Damage types +35 | 3 Layers: All Armour Penetration types +40 | 5 Layers: Ranged Damage +4% | 8 Layers: Ranged Damage +8% when Ammo above 40%.
- Cavalry (Iron Hooves): 1 Layer: All Damage types +35 | 3 Layers: Movement speed +6% | 5 Layers: Damage against infantry +4% | 8 Layers: Damage against infantry +8% when movement speed above 5.
- Shield (Iron Bulwark): 1 Layer: Armor +60 | 3 Layers: Block +100 | 5 Layers: Successful Block increases next attack's max Health by 3% (max 5 stacks) | 8 Layers: At max stacks, max Health +10% and Block consumption -30.
- Buckler (Shattered Blades): 1 Layer: Armor +50 | 3 Layers: All Damage types +45 | 5 Layers: Successful Block increases next attack Damage by 10% within 2s | 8 Layers: Counterstrike reduces enemy Armour Penetration and Armor by 8%.
- Poleaxe (Anti-Cavalry Pikes):
- Variant 1 thresholds: 1 Layer: Health +1200 | 3 Layers: All Damage types +40 | 5 Layers: Brace Damage +8% | 8 Layers: 5% Damage restores Health (10% on Brace Damage).
- Variant 2 thresholds: 1 Layer: Health +1200 | 2 Layers: All Damage types +40 | 3 Layers: Brace Damage +8% | 8 Layers: 5% Damage restores Health (10% on Brace Damage).
- Throw Javelin (Spear Volley): 1 Layer: All Damage types +45 | 3 Layers: All Armour Penetration types +50 | 5 Layers: Ranged Block break +20% | 8 Layers: Ranged attacks reduce enemy movement speed by 50% for 3s.
- Lancer Cavalry (Lancer Charge): 1 Layer: All Damage types +45 | 3 Layers: Movement speed +10% | 5 Layers: Charge Damage +10% | 8 Layers: Long-distance charge at 3 layers grants 5s Crowd-Control Immunity (disappears after taking Damage).
- Sword Cavalry (Outrider Raids): 1 Layer: All Damage types +45 | 3 Layers: Movement speed +10% | 5 Layers: Damage to Melee Units +8% | 8 Layers: After charging, movement speed +8% and melee Armour Penetration +8% for 6s.
- Arquebus (Musket Volley): 1 Layer: All Damage types +40 | 3 Layers: Shooting accuracy +8% | 5 Layers: Damage to Cavalry +10% | 8 Layers: Ammo +8%, attacks deal 50 Block break.
- Bow (Arrow Storm): 1 Layer: All Damage types +45 | 3 Layers: All Armour Penetration types +55 | 5 Layers: Damage to Ranged Units +20% | 8 Layers: Killing an enemy replenishes 1.2% Ammo.
- Season 7 Units (Frontier Decree): 1 Layer: Armor +50 | 3 Layers: All Damage types +45 | 5 Layers: Modao Defence / No Retreat increases all Armor by 100 for 10s | 8 Layers: Modao Defence / No Retreat grants nearby allies 100 Armor for 5s.
- Season 16 Units (Hand of Dawn): 1 Layer: Armor +50 | 3 Layers: All Damage types +45 | 5 Layers: Furious Strike / Full Assault restores 5% Health per second | 8 Layers: Receiving healing increases Damage by 6%; healing allies increases their Damage by 4%.
Evolving Divine Attires
- [Revenant] Upgradable Hero Attire: Live for a limited time via [Evolving Divine Attires] chests. Can be upgraded from Tier 1 up to Tier 9 using [Divine Soul], [Shattered Armor of Divinity], and [Star Cinder].
- Exclusive Tier Unlocks:
- Tier 4: Special Kill Broadcast [Restless Soul]
- Tier 6: Upgraded Form [Revenant - Abyssal Lord]
- Tier 7: Exclusive Hero Defeat Animation Effect
- Tier 8: Exclusive Hero Defeat Tomb Effect
- Tier 9: Exclusive Capital Idle Animation Effect
Bugfixes
- Optimized prompt information when salvaging Artillery.
- Optimized display size issues for some CBL tournament Avatars.
- Fixed an issue where the lifetime purchase limit for Mounts in the [War Scholar] store was abnormal, handled abnormally acquired Mounts, and refunded the exchange items.
- Fixed an issue in Ranked Battles where expired Mount Banners for Heroes were not being recycled.
Rewards
- Maintenance Compensation: Bronze Coins *8,000, Honour *300, Unit Medal *15.
- Anniversary Sign-in (Maximum Returns): Treatise *50, Silver Key *50, Greater Scroll of Glory *6, Uncommon Scroll of Mastery *500, Honour *5,000.
- Unify the Realm Faction Rewards: Up to Epic Title [Realm Conqueror] and Treatise *10 for the winning faction.
- Free Divine Reforge Glaive: Level 50+ Warlords can claim [Divine Reforge - Glaive] attire via mailbox. Prior base game purchases will be refunded in Sovereigns.
- Anniversary Pass: Max level 30 (300 EXP per level). Basic tier grants [Epic Hero Schematic Crate] *1.
Schedule
- APAC: August 20, 14:00 - 17:00 (UTC+8)
- EU/AMS: August 20, 07:00 - 10:00 (UTC+1)
- Anniversary Events Duration: August 20 Update – September 17 Maintenance.
- Free Doctrine Removal: August 23, 00:00 - August 29, 23:59
- No Kit Consumption & Double Unit XP: September 5, 00:00 - September 13, 23:59
Units changed in this patch
- White Plume Guards - Unyieldingbugfix
Fixed an issue where unlocking the final node of the top line in Unit Training for [White Plume Guards] would cause their exclusive Doctrine [White Plume Guards - Oath] to become abnormally ineffective.
- Tiger and Leopard Cavalry - Predatorbugfix
Fixed an issue where the [Epic Knight Doctrine] was ineffective on the [Tiger and Leopard Cavalry] Units and would cause the [Predator Charge] skill to disappear.