Caradoc's Champions — przewodnik po jednostkach Conqueror's Blade

Silver-era light cavalry from Season XVIII: Avalon.

Quick facts

  • Unit type: cavalry
  • Tier / era: T3 / silver
  • Weapon type: Lance Cavalry
  • Leadership cost: 145
  • Role / classification: cavalry, light-cavalry, triple-charge, flanker, avalon
  • My tier: D

Updated 1 November 2026

Cavalry units · Tier 3 units

My take: D tier

Caradoc's Champions – Conqueror's Blade T3 cavalry unit

Overview

Silver-era light cavalry from Season XVIII: Avalon. They can turn during a charge and chain up to three charges in a row. The longer they charge, the harder they hit: +20% charge damage and speed every 1.5 seconds, up to three stacks.

Strengths

  • Changes direction mid-charge, several times
  • +20% charge damage and speed per stack, up to three stacks
  • Three charges in one go
  • Speed 10.0

Weaknesses

  • Light armour, loses any long melee
  • Only 21 riders, needs babysitting
  • Braced pikes end them
  • So do burst damage and ranged fire

How to Play

  • Charge at the target (40s cooldown, lasts 10s).
  • While it runs, Second Charge to change direction (25s cooldown).
  • Then Third Charge for one more turn (25s cooldown).
  • Long run-ups pay off, the stacks build with time.
  • Hit and run. Go in, go out, never stay.
  • Aim for flanks, ranged units, artillery crews and lone infantry.

Veterancy

Start

  • The Soldier's Life: 0/1 points · Not taken

    Per level: Lv 1: +3% health

L1

  • Move as One: 0/1 points · Not taken

    Per level: Lv 1: +3% movement speed

  • Cold Blood: 0/3 points · Not taken

    Per level: Lv 1: +3% piercing damage / Lv 2: +6% piercing damage / Lv 3: +9% piercing damage

  • Cold Blood: 0/3 points · Not taken
  • Improved Stamina: 0/2 points · Not taken
  • Fear Nothing: 0/3 points · Not taken
  • Move as One: 0/2 points · Not taken

    Per level: Lv 1: +3% movement speed / Lv 2: +6% movement speed

  • Long Reach: 0/1 points · Not taken

L2

  • Force: 0/3 points · Not taken

    Per level: Lv 1: +5% piercing armour penetration / Lv 2: +10% piercing armour penetration / Lv 3: +15% piercing armour penetration

  • Thick Armour: 0/3 points · Not taken

    Per level: Lv 1: +2% all defences / Lv 2: +4% all defences / Lv 3: +6% all defences

  • Move as One: 0/1 points · Not taken

    Per level: Lv 1: +3% movement speed

  • Reflexes: 0/3 points · Not taken

    Per level: Lv 1: −5% ranged damage taken / Lv 2: −10% ranged damage taken / Lv 3: −15% ranged damage taken

  • Second Wind: 0/3 points · Not taken
  • Close Quarters: 0/3 points · Not taken

    Per level: Lv 1: −5% melee damage taken / Lv 2: −10% melee damage taken / Lv 3: −15% melee damage taken

  • Self-healing: 0/1 points · Not taken

Values from game files · client 1.10.3721.330067.

Balance history

  1. 2025-11-20 · buff

    Leadership reduced from 155 to 145.

    November 20 Balance Adjustment Announcement
  2. 2024-02-01 · bugfix

    Fixed the issue of unit models floating in the air after death.

    Feb 1st UPDATE LOG
  3. 2024-01-04 · buff

    Seasonal Doctrine: Reduces [March of Avalon] and [Camlann Assault]'s cooldown by 5 seconds.

    JAN 4th UPDATE LOG
  4. 2023-12-07 · bugfix

    Fixes the issue where some Units couldn't face the enemy while using their skills.

    December 7th Update Notice
  5. 2023-12-07 · bugfix

    Fixed the issue where the Unit's head model would behave abnormally when changing Unit Attire.

    December 7th Update Notice
  6. 2023-12-07 · bugfix

    Fixed the issue where changing units might cause skill locking with a certain probability.

    December 7th Update Notice
  7. 2023-03-22 · buff

    Improved the hitbox of charge skills for melee cavalry and Coutiliers, reducing chance of missing.

    MAR 23 UPDATE LOG

Questions about Caradoc's Champions

How much leadership does Caradoc's Champions cost?

Caradoc's Champions costs 145 leadership.

What is the latest recorded balance change for Caradoc's Champions?

2025-11-20 · buff: Leadership reduced from 155 to 145.

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