Cataphract Lancers — przewodnik po jednostkach Conqueror's Blade

Heavy armoured lance cavalry that can stay in the fight after the charge.

Quick facts

Updated 1 November 2026

Cavalry units · Tier 5 units

My take: A tier

Cataphract Lancers – Conqueror's Blade T5 cavalry unit

Overview

Heavy armoured lance cavalry that can stay in the fight after the charge.

How to Play

  • The armour lets you keep fighting after the charge instead of running straight out.
  • Go for infantry clumps and ranged units.
  • Stay away from braced pikes and massed anti-cavalry.
  • Use terrain and come from the side so you eat fewer arrows.

Doctrines

  • Slot 1 · Lancer Charge Doctrine V

    −14 s charge cooldown · +100 piercing damage

    Charge more often, hit harder.

  • Slot 2 · Epic Leadership Doctrine

    −16% Leadership cost

    Room for one more unit.

    NEW · 305 → about 256 leadership

  • Slot 3 · Epic Assault Doctrine

    While charging: +6% damage per hit for 3 s

    Charges snowball with every hit.

  • Slot 4 · Attack Doctrine V

    −50% damage taken while charging · +9% movement speed

    Survive the charge, arrive faster.

  • Slot 5 · Lancer-Last Stand

    Below 60% men: +40% damage

    Hits harder when the unit is thin.

Cataphract Lancers doctrines – Conqueror's Blade

Veterancy

Start

  • Fear Nothing: 1/1 points · Increases charge damage by 5%.

    Tooltip: Increases charge damage by 5%.

Top line (shared start)

  • Reflexes: 1/1 points · −5% ranged damage taken

    Per level: Lv 1: −5% ranged damage taken

  • Toughen Up: 3/3 points · +9% piercing defence

    Per level: Lv 1: +3% piercing defence / Lv 2: +6% piercing defence / Lv 3: +9% piercing defence

  • Reflexes: 3/3 points · −15% ranged damage taken

    Per level: Lv 1: −5% ranged damage taken / Lv 2: −10% ranged damage taken / Lv 3: −15% ranged damage taken

  • The Soldier's Life: 2/2 points · +6% health

    Per level: Lv 1: +3% health / Lv 2: +6% health

Top line (upper branch)

  • Bloodbath: 3/3 points · +9% slashing defence

    Per level: Lv 1: +3% slashing defence / Lv 2: +6% slashing defence / Lv 3: +9% slashing defence

  • Toughen Up: 3/3 points · +9% piercing defence

    Per level: Lv 1: +3% piercing defence / Lv 2: +6% piercing defence / Lv 3: +9% piercing defence

  • Resilient: 1/1 points · damage taken -30%

    Per level: Lv 1: damage taken -30%

  • Cold Blood: 3/3 points · +6% piercing damage

    Per level: Lv 1: +2% piercing damage / Lv 2: +4% piercing damage / Lv 3: +6% piercing damage

  • Fear Nothing: 2/2 points · Each level increases charge damage by 7%.

    Tooltip: Each level increases charge damage by 7%.

  • Thick Armour: 1/1 points · Charging cannot be interrupted by javelins, crossbows, or firearms.

    Tooltip: Charging cannot be interrupted by javelins, crossbows, or firearms.

Top line (lower branch)

  • Unswerving: 1/1 points · +12% blunt defence

    Per level: Lv 1: +12% blunt defence

  • Cold Blood: 3/3 points · +6% piercing damage

    Per level: Lv 1: +2% piercing damage / Lv 2: +4% piercing damage / Lv 3: +6% piercing damage

  • Second Wind: 1/1 points · Reduces the cooldown of [Cavalry Charge] and [Rally to Me] by 3 seconds.

    Tooltip: Reduces the cooldown of [Cavalry Charge] and [Rally to Me] by 3 seconds.

  • Fear Nothing: 1/1 points · Increases charge damage by 5%.

    Tooltip: Increases charge damage by 5%.

Bottom line

  • Second Wind: 0/1 points · Not taken
  • Cold Blood: 0/3 points · Not taken

    Per level: Lv 1: +2% piercing damage / Lv 2: +4% piercing damage / Lv 3: +6% piercing damage

  • Force: 0/3 points · Not taken

    Per level: Lv 1: +5% piercing armour penetration / Lv 2: +10% piercing armour penetration / Lv 3: +15% piercing armour penetration

  • In the Blink of An Eye: 0/2 points · Not taken

    Per level: Lv 1: +4% critical value / Lv 2: +8% critical value

  • Improved Stamina: 0/2 points · Not taken
  • Sweeping Strike: 0/1 points · Not taken
  • Raid: 0/1 points · Not taken
  • Unswerving: 0/1 points · Not taken

    Per level: Lv 1: +20% all types of Defence

Build totals

  • −20% · ranged damage taken
  • +18% · piercing defence
  • +6% · health
  • +9% · slashing defence
  • +12% · piercing damage
  • +12% · blunt defence

Values from game files · client 1.10.3721.330067.

Cataphract Lancers veterancy line – Conqueror's Blade

Balance history

  1. 2026-01-22 · buff

    Increased Health (7505 to 8321) and Piercing Damage. Rally to Me AI adjusted to charge targets if attacked during the move.

    January 22 Unit Balance Adjustments
  2. 2025-11-20 · buff

    Increased base Piercing Armour Penetration and Piercing Defence; Damage coefficients increased during high-speed states; Defeating enemies reduces skill cooldowns; Rally to Me grants stacking movement speed.

    November 20 Balance Adjustment Announcement
  3. 2025-04-16 · other

    UI optimization for [Rally to Me] skill timer and updated description for [Improved Stamina] veterancy node.

    Unit Mastery and Balance Adjustments
  4. 2024-02-01 · bugfix

    Fixed the issue of unit models floating in the air after death.

    Feb 1st UPDATE LOG
  5. 2023-12-07 · bugfix

    Fixes the issue where some Units couldn't face the enemy while using their skills.

    December 7th Update Notice
  6. 2023-12-07 · bugfix

    Fixed the issue where changing units might cause skill locking with a certain probability.

    December 7th Update Notice
  7. 2023-12-07 · bugfix

    Fixed the issue where the Unit's head model would behave abnormally when changing Unit Attire.

    December 7th Update Notice
  8. 2023-06-28 · buff

    Leadership cost reduced from 310 to 305.

    JUN 29 UPDATE LOG
  9. 2023-03-22 · buff

    Improved the hitbox of charge skills for melee cavalry and Coutiliers, reducing chance of missing.

    MAR 23 UPDATE LOG

Questions about Cataphract Lancers

Which veterancy line do I use for Cataphract Lancers?

My imported build puts the most points in Top line (upper branch): 13/13 points.

Which doctrines are in the Cataphract Lancers guide?

Lancer Charge Doctrine V, Epic Leadership Doctrine, Epic Assault Doctrine, Attack Doctrine V, Lancer-Last Stand

How much leadership does Cataphract Lancers cost?

Cataphract Lancers costs 305 leadership.

What is the latest recorded balance change for Cataphract Lancers?

2026-01-22 · buff: Increased Health (7505 to 8321) and Piercing Damage. Rally to Me AI adjusted to charge targets if attacked during the move.

Related units

All Conqueror's Blade units · Best units for beginners · All doctrines