Imperial Arquebusiers — przewodnik po jednostkach Conqueror's Blade
Heroic musket infantry.
Quick facts
- Unit type: ranged
- Tier / era: T4 / heroic
- Weapon type: Arquebus
- Leadership cost: 205
- Role / classification: musket, volley-fire, highest-dps, armor-piercing, three-ranks
- Recommended veterancy line: Top line (11/16 points)
- Core doctrines: Unit Damage Doctrine V, Hero Damage Doctrine V, Fusillade Doctrine V, Epic Arquebus Doctrine I, Gun Defence Doctrine V
- My tier: C
Updated 1 November 2026
My take: C tier

Overview
Heroic musket infantry. With Volley Fire running, the highest ranged DPS in the game. Big ammo pool, three-rank firing line.
Strengths
- Highest ranged DPS while Volley Fire is active
- Shreds infantry and heroes
- Good armour penetration
- Large ammo pool
Weaknesses
- Fragile against ranged fire and skirmishers
- Poor accuracy at long range and on moving targets
- Damage drops while Volley Fire is on cooldown
- Needs careful positioning
How to Play
- Three Ranks formation, at a choke point if you can.
- Save Volley Fire for dense formations or cavalry. Don't waste it on a few stragglers.
- Never without a front line in front of them.
- Watch for skirmishers while they reload.
- Narrow spaces are where all that fire lands on one spot.
- Doctrines for rate of fire and cavalry damage fit best.
Doctrines
- Slot 1 · Unit Damage Doctrine V
+120 vs units · +80 all damage
Main damage slot.
- Slot 2 · Hero Damage Doctrine V
+115 vs heroes · +110 all armour penetration
Hunt heroes, pierce armour.
- Slot 3 · Fusillade Doctrine V
+20% rate of fire · +8% damage dealt to cavalry
Faster volleys, better vs cavalry.
- Slot 4 · Epic Arquebus Doctrine I
+20% shooting accuracy
Bullets land more often.
- Slot 5 · Gun Defence Doctrine V
+60 all defences · +200 health · +10% ammo
Sturdier gunners, more ammo.
Veterancy
Start
- Cold Blood: 1/1 points · +2% piercing damage
Per level: Lv 1: +2% piercing damage
Top line
- Force: 3/3 points · +15% armour penetration
Per level: Lv 1: +5% armour penetration / Lv 2: +10% armour penetration / Lv 3: +15% armour penetration
- In the Blink of An Eye: 3/3 points · +10% critical value
Per level: Lv 1: +4% critical value / Lv 2: +8% critical value / Lv 3: +10% critical value
MISMATCH
- Corned Gunpowder: 3/3 points · Each level increases Volley Fire's damage by 8%.
Tooltip: Each level increases Volley Fire's damage by 8%.
- Cold Blood: 2/3 points · +4% piercing damage
Per level: Lv 1: +2% piercing damage / Lv 2: +4% piercing damage / Lv 3: +6% piercing damage
- Quick Cooldown: 0/3 points · Not taken
- Heavy Bullets: 0/1 points · Not taken
Bottom line
- The Soldier's Life: 3/3 points · +9% health
Per level: Lv 1: +3% health / Lv 2: +6% health / Lv 3: +9% health
- Garrison: 3/3 points · Each level increases damage dealt in Siege Battles by 5%.
Tooltip: Each level increases damage dealt in Siege Battles by 5%.
- New Steel: 1/1 points · −20% resupply cost
Per level: Lv 1: −20% resupply cost
- Horse Shooting: 1/1 points · Increases damage dealt to cavalry by 15%.
Tooltip: Increases damage dealt to cavalry by 15%.
- Three-stage Training: 1/1 points · Increases Volley Fire damage by 10%.
Tooltip: Increases Volley Fire damage by 10%.
- Choice: 1/1 points · Increases Volley Fire damage by 10%.
Tooltip: Increases Volley Fire damage by 10%.
- Precision: 1/1 points · Upon hitting a cavalry unit with Volley Fire, increases damage they take by 33% for 1 second.
Tooltip: Upon hitting a cavalry unit with Volley Fire, increases damage they take by 33% for 1 second.
Build totals
- +6% · piercing damage
- +15% · armour penetration
- +10% · critical value
- +9% · health
- −20% · resupply cost
Values from game files · client 1.10.3721.330067.
Balance history
2026-02-09 · buff
Added 'Startle the Horses' trait: Ranged attacks stop charging cavalry/cause deviation, +26% damage against cavalry, and -60% cavalry speed for 2s.
February 9 Update and Maintenance Log2026-02-09 · buff
Base Health increased from 2458 to 3602; Leadership reduced from 230 to 205.
February 9 Update and Maintenance Log2025-12-17 · buff
New Doctrine 'Firearm - Steel Core' added: +50 ranged Block Break, +100 Piercing Damage, but -20% Ammo.
[Roses: Ash and Bloom] Season Events and Maintenance Announcement2025-08-07 · bugfix
Fixed an issue where units would get stuck in the reloading animation when using Volley Fire with few soldiers remaining.
August 7 Update Log2025-08-07 · rework
As unit size decreases, it will be harder to maintain Volley Fire rotation; the attack pattern will gradually shift to firing simultaneously.
August 7 Update Log2025-06-27 · buff
Volley Fire firing sequence adjusted for continuous rotation (front, middle, rear), improving firing efficiency by 35%. Units no longer reposition during skill.
June 26 Balance Update Annoucement2024-02-01 · bugfix
Fixed the issue of unit models floating in the air after death.
Feb 1st UPDATE LOG2023-12-07 · bugfix
Fixes the issue where some Units couldn't face the enemy while using their skills.
December 7th Update Notice2023-12-07 · bugfix
Fixed the issue where the Unit's head model would behave abnormally when changing Unit Attire.
December 7th Update Notice2023-12-07 · bugfix
Fixed the issue where changing units might cause skill locking with a certain probability.
December 7th Update Notice2023-10-25 · rework
Unit Mastery added including: Increased HP, increased Rate of Fire (and Volley Fire rate), Volley Fire cooldown reduction on kill, increased damage to cavalry and long-handle units, and high Bleed damage when Volley Fire interrupts a Cavalry Charge.
Patch Notes: Oct 26th Update Log2023-09-20 · buff
Soldier count increased from 24 to 28.
September 21st Update Log2023-09-19 · buff
Soldier count increased from 24 to 28.
BALANCE CHANGES2023-08-16 · buff
Leadership cost reduced from 255 to 245.
Update Log for August 172022-09-29 · rework
Received balance adjustments (details in separate notice).
SEP 29 UPDATE LOG2022-09-29 · bugfix
Fixed text description of Kit Repair veterancy node to correctly display 'reduces unit resupply cost by 20%' (was 5%).
SEP 29 UPDATE LOG2022-09-29 · buff
[Volley Fire] AI and firing sequence improved (40% effectiveness increase). Cooldown reduced to 40s. Veterancy nodes reworked, including 33% increased damage vs Cavalry during Volley Fire.
Sept. 29 Balance Changes2022-09-23 · other
Scheduled for balance changes in the September 29 update. Details to be announced.
Preview | September 29 Balance Changes
Questions about Imperial Arquebusiers
Which veterancy line do I use for Imperial Arquebusiers?
My imported build puts the most points in Top line: 11/16 points.
Which doctrines are in the Imperial Arquebusiers guide?
Unit Damage Doctrine V, Hero Damage Doctrine V, Fusillade Doctrine V, Epic Arquebus Doctrine I, Gun Defence Doctrine V
How much leadership does Imperial Arquebusiers cost?
Imperial Arquebusiers costs 205 leadership.
What is the latest recorded balance change for Imperial Arquebusiers?
2026-02-09 · buff: Added 'Startle the Horses' trait: Ranged attacks stop charging cavalry/cause deviation, +26% damage against cavalry, and -60% cavalry speed for 2s.
Related units
All Conqueror's Blade units · Best units for beginners · All doctrines