Elite Imperial Pike Guards — przewodnik po jednostkach Conqueror's Blade

Heroic polearm infantry with heavy armour and a formation that doesn't break.

Quick facts

Updated 1 November 2026

Infantry units · Tier 4 units

My take: A tier

Elite Imperial Pike Guards – Conqueror's Blade T4 infantry unit

Overview

Heroic polearm infantry with heavy armour and a formation that doesn't break. Their Advance order is what makes them. A vanguard against cavalry and elite infantry. 15,000 Honour in the melee infantry tree.

Strengths

  • Advance knocks enemies down and stacks +2% damage per hit, up to 16 times
  • Loyal Strike follows up after Advance
  • Swamp: +26% damage against cavalry and a 60% slow for 2s
  • Heavy armour against melee, reduced fire damage
  • Stand Firm braces against cavalry and charging infantry

Weaknesses

  • Artillery and gunfire over time
  • Slow to turn and slow to get going
  • Fast infantry on the flank
  • Ranged harassment

How to Play

  • Spearhead: Column into a gap, Advance to break the line, then Schiltron to hold what you took.
  • Against cavalry: Stand Firm and let Swamp do the rest. Ranged units behind you finish the riders.
  • At a choke point: Line or Schiltron. The armour soaks the arrows while your team flanks.
  • Dispersed before you advance, against ranged fire.
  • Line triggers Stand Firm on its own and is the one to advance in.

Doctrines

Elite Imperial Pike Guards doctrines – Conqueror's Blade

Veterancy

Start

  • Cold Blood: 1/1 points · +2% piercing damage

    Per level: Lv 1: +2% piercing damage

Top line

  • Force: 3/3 points · +15% armour penetration

    Per level: Lv 1: +5% armour penetration / Lv 2: +10% armour penetration / Lv 3: +15% armour penetration

  • Forceful Advance: 2/2 points · Each level increases damage while advancing by 4%.

    Tooltip: Each level increases damage while advancing by 4%.

  • Firm Grasp: 1/1 points · Immune to Dazed from basic attacks during Advance

    Tooltip: Immune to Dazed from basic attacks during Advance

  • In the Blink of An Eye: 2/2 points · +8% critical value

    Per level: Lv 1: +4% critical value / Lv 2: +8% critical value

  • Resilient: 2/2 points · −8% damage taken when advancing

    Per level: Lv 1: −4% damage taken when advancing / Lv 2: −8% damage taken when advancing

  • Quick Advance: 2/2 points · Increases advancing speed by 8%.

    Tooltip: Increases advancing speed by 8%.

  • Long Reach: 1/1 points · Increases the number of enemies each soldier can attack during [Advance] by 1. Changes unit appearance.

    Tooltip: Increases the number of enemies each soldier can attack during [Advance] by 1. Changes unit appearance.

Bottom line

  • Toughen Up: 3/3 points · +9% piercing defence

    Per level: Lv 1: +3% piercing defence / Lv 2: +6% piercing defence / Lv 3: +9% piercing defence

  • Hardness: 1/1 points · Immune to Dazed from basic attacks during Brace

    Tooltip: Immune to Dazed from basic attacks during Brace

  • Bloodbath: 3/3 points · +9% slashing defence

    Per level: Lv 1: +3% slashing defence / Lv 2: +6% slashing defence / Lv 3: +9% slashing defence

  • Reflexes: 2/2 points · −20% ranged damage taken

    Per level: Lv 1: −10% ranged damage taken / Lv 2: −20% ranged damage taken

  • Unwavering: 0/1 points · Not taken

    Per level: Lv 1: −6% damage taken

  • The Soldier's Life: 0/3 points · Not taken

    Per level: Lv 1: +3% health / Lv 2: +6% health / Lv 3: +9% health

  • Thick Armour: 0/1 points · Not taken

    Per level: Lv 1: +20% all types of defence

Build totals

  • +2% · piercing damage
  • +15% · armour penetration
  • +8% · critical value
  • −8% · damage taken when advancing
  • +9% · piercing defence
  • +9% · slashing defence
  • −20% · ranged damage taken

Values from game files · client 1.10.3721.330067.

Elite Imperial Pike Guards veterancy line – Conqueror's Blade

Balance history

  1. 2026-01-22 · buff

    Increased Piercing Damage and Advance multiplier. Loyal Strike now grants Advance status effects.

    January 22 Unit Balance Adjustments
  2. 2026-01-07 · bugfix

    Fixed healing effect of Mastery node 5.

    January 8 Update and Maintenance Log
  3. 2025-12-18 · buff

    Leadership cost reduced from 225 to 220.

    Roses: Ash and Bloom Season Update - Part 2
  4. 2025-10-15 · bugfix

    Fixed an issue where Illusion Orbs and Attire could not be equipped together (Meteor/Crimson Mist can now be equipped with other parts).

    October 16 Online Update Log
  5. 2025-08-07 · bugfix

    Fixed an abnormal skill activation issue when used as a garrison unit in Territory War.

    August 7 Update Log
  6. 2025-05-29 · buff

    Brace attack's speed boost damage cap increased by 300%; minimum speed affected by speed boost increased to 9m/s. Initiates attacks early as enemies approach. Health increased to 7247. Advance skill piercing damage coefficient increased to 80%, cooldown reduced to 35s, and grants 30% defense buff.

    May 29 Update Log
  7. 2025-04-16 · rework

    [Dispersed Formation] replaced with [Column Formation]. Piercing armour penetration increased (1455 to 1505) and piercing damage increased (1110 to 1360).

    Unit Mastery and Balance Adjustments
  8. 2024-02-01 · bugfix

    Fixed the issue of unit models floating in the air after death.

    Feb 1st UPDATE LOG
  9. 2023-12-07 · bugfix

    Fixes the issue where some Units couldn't face the enemy while using their skills.

    December 7th Update Notice
  10. 2023-12-07 · bugfix

    Fixed the issue where changing units might cause skill locking with a certain probability.

    December 7th Update Notice
  11. 2023-12-07 · bugfix

    Fixed the issue where the Unit's head model would behave abnormally when changing Unit Attire.

    December 7th Update Notice
  12. 2023-09-26 · buff

    Movement speed increased from 4 to 5.

    Patch Notes: Update Log Sep 27
  13. 2023-07-26 · rework

    Added Mastery tree: Increases piercing damage/defense, gains new skill 'Imperial Edict' to end Advance and assail enemies (reduces Advance CD on kill), increases damage to cavalry, reduces damage taken from infantry during Advance, and grants CC immunity for first 3 hits of Advance.

    JUl 27 UPDATE LOG
  14. 2023-03-22 · rework

    [Brace] now has higher priority than formation orders.

    MAR 23 UPDATE LOG
  15. 2023-01-16 · rework

    Made balance changes. Specifics in separate balance notice.

    JAN 17 UPDATE LOG
  16. 2023-01-13 · buff

    [Advance] now shoves and knocks down enemies that block it; this attack is unblockable.

    Jan 17 Balance Changes
  17. 2022-10-26 · buff

    Damage to cavalry of [Impeding Force] characteristic increased to 26% (was 16%).

    10.27 Unit Balance Changes
  18. 2022-10-26 · buff

    Increased [Advance]'s base armor penetration by 12% and base damage by 10%.

    10.27 Unit Balance Changes
  19. 2022-09-29 · rework

    Received balance adjustments (details in separate notice).

    SEP 29 UPDATE LOG

Questions about Elite Imperial Pike Guards

Which veterancy line do I use for Elite Imperial Pike Guards?

My imported build puts the most points in Top line: 13/13 points.

Which doctrines are in the Elite Imperial Pike Guards guide?

Imperial Pike Guards Attack Doctrine, Hero Damage Doctrine V, Epic Bloodthirsty Doctrine, Epic Polearm Doctrine III, Epic Leadership Doctrine

How much leadership does Elite Imperial Pike Guards cost?

Elite Imperial Pike Guards costs 220 leadership.

What is the latest recorded balance change for Elite Imperial Pike Guards?

2026-01-22 · buff: Increased Piercing Damage and Advance multiplier. Loyal Strike now grants Advance status effects.

Related units

All Conqueror's Blade units · Best units for beginners · All doctrines