Rattan Marksmen — przewodnik po jednostkach Conqueror's Blade
Crossbowmen with repeating crossbows: poison, debuffs and a high rate of fire.
Quick facts
- Unit type: ranged
- Tier / era: T3 / silver
- Weapon type: Crossbow
- Leadership cost: 160
- Role / classification: crossbow, poison, debuff, anti-cavalry, rattan
- Recommended veterancy line: Main line (13/13 points)
- Core doctrines: Poisons Doctrine V, Epic Crossbow Doctrine V, Gunsight Doctrine V, New Ammo Doctrine V
- My tier: B
Updated 1 November 2026
My take: B tier

Overview
Crossbowmen with repeating crossbows: poison, debuffs and a high rate of fire. 20% base chance to poison. The poison slows by 10% and cuts enemy damage by 15%. Rattan armour resists slashing and burns easily.
Strengths
- AoE poison: 10% slow and 15% less damage on targets
- High rate of fire
- +200 damage against cavalry, +300 against polearms
- Lethal Poisons: poison lasts 20% longer
- Cheap and efficient
Weaknesses
- No burst, doesn't kill heroes
- Slow, easy to flank
- Fire
- Low accuracy per shot
How to Play
- Stand them behind your tanks and let the poison work on the enemy formation: less damage, less speed.
- Prefer cavalry (+200 damage) and polearm units (+300 damage) as targets.
- Keep them away from anything with fire.
- Doctrines: Double Fire V (+12% fire rate, unlocks multi-shot), two Poisons V (+60 poison, +140 penetration each), Gunsight V (+40% accuracy, +80 damage), New Ammo V (+35% ammo, +140 penetration), Epic Crossbow III (+23% fire rate).
Doctrines
- Slot 1 · Poisons Doctrine V
+140 all armour penetration · +60 poison damage (stacks 2×)
Poison that pierces armour.
- Slot 2 · Epic Crossbow Doctrine V
Double Shot for 8 s · not with Focus Fire
Double Shot burst.
- Slot 3 · Gunsight Doctrine V
+40% shooting accuracy · +80 piercing damage
Accurate, harder-hitting bolts.
- Slot 4 · New Ammo Doctrine V
+35% ammo · +140 piercing armour penetration
More bolts that pierce armour.
Veterancy
Start
- Improved Supplies: 1/1 points · +10% ammo
Per level: Lv 1: +10% ammo
Main line
- Cold Blood: 2/2 points · +4% piercing damage
Per level: Lv 1: +2% piercing damage / Lv 2: +4% piercing damage
- Like Clockwork: 1/1 points · +18% rate of fire
Per level: Lv 1: +18% rate of fire
UNVERIFIED
- Assault Training: 2/2 points · Each level increases minimum damage dealt by 10%.
Tooltip: Each level increases minimum damage dealt by 10%.
- Force: 3/3 points · +15% armour penetration
Per level: Lv 1: +5% armour penetration / Lv 2: +10% armour penetration / Lv 3: +15% armour penetration
- A Hundred Paces: 2/2 points · +6% weapons range
Per level: Lv 1: +3% weapons range / Lv 2: +6% weapons range
MISMATCH
- Assault Training: 2/2 points · Each level increases minimum damage dealt by 10%.
Tooltip: Each level increases minimum damage dealt by 10%.
- Hailstorm: 1/1 points · Adds 1 crossbow bolt per volley.
Tooltip: Adds 1 crossbow bolt per volley.
Upper end branch
- Lasting Legacy: 1/1 points · May now fire poison-tipped bolts, but cannot combine this with flaming bolts' "Burning" effect.
Tooltip: May now fire poison-tipped bolts, but cannot combine this with flaming bolts' "Burning" effect.
- Underhandedness: 2/2 points · Each level increases poison-tipped bolts' poison damage by 100 points.
Tooltip: Each level increases poison-tipped bolts' poison damage by 100 points.
Lower end branch
- Vital Sparks: 0/1 points · Not taken
- Burn Them All: 0/2 points · Not taken
Build totals
- +10% · ammo
- +4% · piercing damage
- +18% · rate of fire
- +15% · armour penetration
- +6% · weapons range
Values from game files · client 1.10.3721.330067.
Balance history
2025-05-08 · buff
Leadership reduced from 175 to 160. Fixed skill display discrepancy between UI and battle.
May 8 Update Log2025-04-16 · buff
Piercing armour penetration increased (1148 to 1227), piercing damage increased (1105 to 1216), and attack interval reduced by 10%.
Unit Mastery and Balance Adjustments2024-10-24 · nerf
Poison attack chance reduced by 20%; Poisoned Weapons slowdown efficiency reduced from 20% to 10% and duration reduced from 8s to 6s.
October 24 Unit Balance Adjustment Notice2024-02-01 · bugfix
Fixed the issue of unit models floating in the air after death.
Feb 1st UPDATE LOG2024-01-10 · rework
Added Unit Mastery: Includes health buffs, increased poison-tipped arrow chance, increased damage to cavalry and long-handle units, and an enhanced Poisoned Weapons effect that reduces enemy movement by 10% and damage by 15%.
January 11 Update Log2023-12-07 · bugfix
Fixed the issue where changing units might cause skill locking with a certain probability.
December 7th Update Notice2023-12-07 · bugfix
Fixes the issue where some Units couldn't face the enemy while using their skills.
December 7th Update Notice2023-12-07 · bugfix
Fixed the issue where the Unit's head model would behave abnormally when changing Unit Attire.
December 7th Update Notice2023-09-20 · buff
Piercing Armor Penetration increased from 768 to 1148. Leadership cost reduced from 180 to 175.
September 21st Update Log2023-09-19 · buff
Piercing Armor Penetration increased 768 to 1148. Leadership cost reduced 180 to 175.
BALANCE CHANGES2023-06-28 · bugfix
Fixed an issue where weapons didn't show in the Barracks.
JUN 29 UPDATE LOG2022-12-07 · buff
Now always shoot poisoned bolts.
DEC 8 UPDATE LOG
Questions about Rattan Marksmen
Which veterancy line do I use for Rattan Marksmen?
My imported build puts the most points in Main line: 13/13 points.
Which doctrines are in the Rattan Marksmen guide?
Poisons Doctrine V, Epic Crossbow Doctrine V, Gunsight Doctrine V, New Ammo Doctrine V
How much leadership does Rattan Marksmen cost?
Rattan Marksmen costs 160 leadership.
What is the latest recorded balance change for Rattan Marksmen?
2025-05-08 · buff: Leadership reduced from 175 to 160. Fixed skill display discrepancy between UI and battle.
Related units
All Conqueror's Blade units · Best units for beginners · All doctrines