Elite Men-at-Arms — Guia de unidades de Conqueror's Blade

Reliable shield infantry.

Quick facts

Updated 1 November 2026

Infantry units · Tier 4 units

My take: B tier

Elite Men-at-Arms – Conqueror's Blade T4 infantry unit

Overview

Reliable shield infantry. A good budget front line for early and mid progression.

How to Play

  • Front line, shield wall.
  • Hold choke points and gates.
  • Brace against cavalry and charging infantry.
  • Put ranged units behind them.

Doctrines

  • Slot 1 · Stamina Doctrine V

    −24% charge cooldown · +1 number of charge targets

    Charge more often, hit one more.

  • Slot 2 · Anti-Infantry Doctrine V

    +200 damage dealt to infantry · +250 block

    Wins the infantry trades.

  • Slot 3 · Epic Leadership Doctrine

    −16% Leadership cost

    Room for one more unit.

    NEW · 235 → about 197 leadership

  • Slot 4 · Charge Doctrine V

    +250 charge damage · +450 charge's block break

    Charges that crack shields.

  • Slot 5 · Iron Damage Doctrine V

    Ironsides: +175 defences for 12 s · +120 all damage while active

    Ironsides with a damage boost.

Elite Men-at-Arms doctrines – Conqueror's Blade

Veterancy

Start

  • The Soldier's Life: 1/1 points · +3% health

    Per level: Lv 1: +3% health

Top line

  • Hone: 1/3 points · +5% slashing armour penetration

    Per level: Lv 1: +5% slashing armour penetration / Lv 2: +10% slashing armour penetration / Lv 3: +15% slashing armour penetration

  • Stand Fast: 0/3 points · Not taken

    Per level: Lv 1: block +40 points / Lv 2: block +80 points / Lv 3: block +120 points

  • Razor-Sharp: 0/3 points · Not taken

    Per level: Lv 1: +2% slashing damage / Lv 2: +4% slashing damage / Lv 3: +6% slashing damage

  • In the Blink of An Eye: 0/2 points · Not taken

    Per level: Lv 1: +4% critical value / Lv 2: +8% critical value

  • Force: 0/2 points · Not taken

    Per level: Lv 1: +5% piercing armour penetration / Lv 2: +10% piercing armour penetration

  • Shield Bash: 0/1 points · Not taken

Middle line

  • Sword Blocking: 1/1 points · Block status is maintained while attacking.

    Tooltip: Block status is maintained while attacking.

  • Stand Fast: 3/3 points · block +120 points

    Per level: Lv 1: block +40 points / Lv 2: block +80 points / Lv 3: block +120 points

  • Cold Blood: 3/3 points · +6% piercing damage

    Per level: Lv 1: +2% piercing damage / Lv 2: +4% piercing damage / Lv 3: +6% piercing damage

  • Iron Will: 0/2 points · Not taken
  • Defensive Training: 0/1 points · Not taken

    Per level: Lv 1: −5% damage

Bottom line

  • Bloodbath: 2/2 points · +6% slashing defence

    Per level: Lv 1: +3% slashing defence / Lv 2: +6% slashing defence

  • Stand Fast: 1/1 points · Unlocks Shield formation.

    Tooltip: Unlocks Shield formation.

  • Hidden Guard: 2/2 points · Each level increase damage whilst in shield formation by 5%.

    Tooltip: Each level increase damage whilst in shield formation by 5%.

  • Toughen Up: 3/3 points · +9% piercing defence

    Per level: Lv 1: +3% piercing defence / Lv 2: +6% piercing defence / Lv 3: +9% piercing defence

  • Preparedness: 2/2 points · Each level reduces ranged damage taken whilst in shield formation by 10%.

    Tooltip: Each level reduces ranged damage taken whilst in shield formation by 10%.

  • Rearguard: 2/2 points · Reduces damage taken from rear attacks by 5%.

    Tooltip: Reduces damage taken from rear attacks by 5%.

  • Pious: 1/1 points · Unlocks Regeneration. Restores 250 health per second for 15 seconds.

    Tooltip: Unlocks Regeneration. Restores 250 health per second for 15 seconds.

  • Favoured: 1/1 points · Immune to Dazed from basic attacks while in shield formation Increases all defenses by 50 Changes unit appearance Unit designation changed to: Elite Men-at-Arms Steadfast as a rock in battle, their devout faith grants them the strength to triumph.

    Tooltip: Immune to Dazed from basic attacks while in shield formation Increases all defenses by 50 Changes unit appearance Unit designation changed to: Elite Men-at-Arms Steadfast as a rock in battle, their devout faith grants them the strength to triumph.

Build totals

  • +3% · health
  • +5% · slashing armour penetration
  • +6% · piercing damage
  • +6% · slashing defence
  • +9% · piercing defence

Values from game files · client 1.10.3721.330067.

Elite Men-at-Arms veterancy line – Conqueror's Blade

Balance history

  1. 2025-04-16 · other

    Updated Skill Description for Cover Commander: Unit gains 20% damage reduction and 15% increased damage dealt upon activation, both gradually decreasing to 0 over 4 seconds.

    April 17 Update Log
  2. 2024-08-15 · nerf

    Leadership cost increased from 215 to 235. Reduced charging damage to heroes by 50% while covering commander. Mastery reset item provided.

    August 15 Update Log
  3. 2024-02-01 · bugfix

    Fixed the issue of unit models floating in the air after death.

    Feb 1st UPDATE LOG
  4. 2023-12-07 · bugfix

    Fixed the issue where the Unit's head model would behave abnormally when changing Unit Attire.

    December 7th Update Notice
  5. 2023-12-07 · bugfix

    Fixed the issue where changing units might cause skill locking with a certain probability.

    December 7th Update Notice
  6. 2023-12-07 · bugfix

    Fixes the issue where some Units couldn't face the enemy while using their skills.

    December 7th Update Notice
  7. 2023-09-20 · buff

    Improved block ability against ranged attacks, including ability to block arrows while moving and fighting.

    September 21st Update Log
  8. 2023-09-19 · buff

    Improved block ability against ranged attacks; can now block arrows while moving and fighting.

    BALANCE CHANGES
  9. 2023-09-07 · other

    Optimized Mastery growth description and added specific cooldown text for Charge behavior under Cover Commander status.

    September 7th Update Log
  10. 2023-09-07 · nerf

    In Cover Commander mode, damage reduction decreased from 60% to 40%, damage dealt bonus decreased from 45% to 30%, and the effect decay rate was accelerated.

    September 7th Update Log
  11. 2023-09-07 · bugfix

    Fixed the issue where they could not equip Doctrines that increase piercing damage.

    September 7th Update Log
  12. 2023-09-07 · bugfix

    Fixed an issue where the Charge Attack Target Count +1 effect from the Julu·Unyielding·V Doctrine did not apply to Charge used under Cover Commander status.

    September 7th Update Log
  13. 2023-09-07 · nerf

    Dramatic nerf to combat performance/attributes based on balance ecosystem needs.

    Balance Changes Compensation Notice
  14. 2023-08-30 · buff

    Mastery system added: Increases max health (twice), slashing defense, and piercing defense. During [Cover Commander], hero attempts to Charge surrounding enemies (9s CD). Increases Charge damage for unit and hero. Increases damage to polearm infantry. Restores 3% of hero health per second during [Cover Commander].

    August 31st Update Log
  15. 2023-08-30 · bugfix

    Fixed the issue where the Men-at-Arms could not trigger the Shield Bash skill while under the Cover Commander state.

    August 31st Update Log
  16. 2023-08-16 · buff

    Leadership cost reduced from 220 to 215.

    Update Log for August 17
  17. 2023-07-26 · other

    Improved animation when the unit gets hit.

    JUl 27 UPDATE LOG
  18. 2023-07-06 · bugfix

    Fixed an issue where the charge of some sword & shield units failed to block ranged attacks.

    JUL 6 UPDATE LOG
  19. 2023-06-28 · bugfix

    Fixed an issue where sword & shield units were unable to block ranged attacks during [Shield Rush].

    JUN 29 UPDATE LOG
  20. 2023-05-30 · other

    New exclusive doctrine 'Zealous Knight' added: converts 100 ranged damage taken into bleed damage over 3s, while increasing damage and movement speed by 15% during the effect.

    Sengoku: Blazing Katana Season Notice
  21. 2023-03-23 · buff

    [Shield Rush] is now better at blocking [Brace]/[Stand Firm] attacks and deals 38% more damage against units in those states. Improved AI pathing for [Cover Commander].

    Mar 23 Balance Change Preview
  22. 2023-03-22 · buff

    Improved the hitbox of sword & shield units' charge skills, reducing the chance of missing.

    MAR 23 UPDATE LOG
  23. 2023-03-22 · buff

    [Shield Rush] now better at blocking [Brace] and [Stand Firm] attacks and deals 38% more damage against units in those states. Improved AI pathing for [Cover Commander].

    MAR 23 UPDATE LOG
  24. 2022-10-26 · buff

    Base health increased to 6,906; health growth to 172. Added defensive/offensive buff after being attacked during Cover Commander: 60% reduced damage taken and 45% increased damage dealt (decaying over 6s).

    10.27 Unit Balance Changes

Questions about Elite Men-at-Arms

Which veterancy line do I use for Elite Men-at-Arms?

My imported build puts the most points in Bottom line: 14/14 points.

Which doctrines are in the Elite Men-at-Arms guide?

Stamina Doctrine V, Anti-Infantry Doctrine V, Epic Leadership Doctrine, Charge Doctrine V, Iron Damage Doctrine V

How much leadership does Elite Men-at-Arms cost?

Elite Men-at-Arms costs 235 leadership.

What is the latest recorded balance change for Elite Men-at-Arms?

2025-04-16 · other: Updated Skill Description for Cover Commander: Unit gains 20% damage reduction and 15% increased damage dealt upon activation, both gradually decreasing to 0 over 4 seconds.

Related units

All Conqueror's Blade units · Best units for beginners · All doctrines