Ironcap Archers — гайд по отрядам Conqueror's Blade

Quick facts

Updated 1 November 2026

Ranged units · Tier 2 units

My take: S tier

Ironcap Archers – Conqueror's Blade T2 ranged unit

Doctrines

Veterancy

Start

  • Force: 1/1 points · +5% armour penetration

    Per level: Lv 1: +5% armour penetration

Top line

  • Cold Blood: 2/2 points · +4% piercing damage

    Per level: Lv 1: +2% piercing damage / Lv 2: +4% piercing damage

  • Sharp Shot: 2/2 points · Each level increases firing accuracy by 10%.

    Tooltip: Each level increases firing accuracy by 10%.

  • Force: 0/2 points · Not taken

    Per level: Lv 1: +5% armour penetration / Lv 2: +10% armour penetration

  • Like Clockwork: 0/3 points · Not taken

    Per level: Lv 1: +12% rate of fire / Lv 2: +24% rate of fire / Lv 3: +36% rate of fire

    UNVERIFIED

  • Flaming Arrow: 0/1 points · Not taken
  • Mustering: 0/1 points · Not taken

Bottom line

  • Improved Supplies: 2/2 points · +20% ammo

    Per level: Lv 1: +10% ammo / Lv 2: +20% ammo

  • Mustering: 1/1 points · Adds 4 more soldiers to the unit.

    Tooltip: Adds 4 more soldiers to the unit.

  • Move as One: 2/2 points · +10% movement speed

    Per level: Lv 1: +5% movement speed / Lv 2: +10% movement speed

  • The Soldier's Life: 2/2 points · +6% health

    Per level: Lv 1: +3% health / Lv 2: +6% health

  • Quick March: 1/1 points · Unlocks Sprint. Increases movement speed by 15% for 8 seconds.

    Tooltip: Unlocks Sprint. Increases movement speed by 15% for 8 seconds.

  • Like Clockwork: 2/2 points · +24% rate of fire

    Per level: Lv 1: +12% rate of fire / Lv 2: +24% rate of fire

    UNVERIFIED

  • Bring The Storm: 1/1 points · Unlocks Arrow Rain.

    Tooltip: Unlocks Arrow Rain.

  • Mustering: 1/1 points · Adds 4 soldiers to the unit.

    Tooltip: Adds 4 soldiers to the unit.

Build totals

  • +5% · armour penetration
  • +4% · piercing damage
  • +20% · ammo
  • +10% · movement speed
  • +6% · health
  • +24% · rate of fire

Values from game files · client 1.10.3721.330067.

Balance history

  1. 2026-04-01 · nerf

    Mastery Node 5: Reduced Explosive Arrows volley count from 4 to 3 (duration 3s) and reduced base damage by 12%.

    April 2 Update and Maintenance Log
  2. 2025-06-11 · bugfix

    Fixed an issue where the unit would continue to use Unit Skills after the Hero was defeated.

    June 12 Online Update Log
  3. 2025-06-05 · bugfix

    Fixed an issue where the Arrow Rain skill might not display after interacting with supply points.

    June 5 Update Log
  4. 2025-05-29 · rework

    Added Mastery Path. Highlights: Explosive Arrows skill (AoE explosions).

    May 29 Update Log
  5. 2025-05-15 · buff

    Leadership cost reduced: 110 -> 90.

    May 15 Update Log
  6. 2025-03-27 · bugfix

    Fixed the issue where the Doctrine [Artemis] didn’t take effect in [Ironcap Archers] after learning the [Flaming Arrow] node.

    March 27 Update Log
  7. 2024-02-01 · bugfix

    Fixed the issue of unit models floating in the air after death.

    Feb 1st UPDATE LOG
  8. 2023-12-07 · bugfix

    Fixed the issue where changing units might cause skill locking with a certain probability.

    December 7th Update Notice
  9. 2023-12-07 · bugfix

    Fixes the issue where some Units couldn't face the enemy while using their skills.

    December 7th Update Notice
  10. 2023-12-07 · bugfix

    Fixed the issue where the Unit's head model would behave abnormally when changing Unit Attire.

    December 7th Update Notice
  11. 2023-09-20 · buff

    Piercing Armor Penetration increased from 1011 to 1239. Leadership cost reduced from 135 to 110.

    September 21st Update Log
  12. 2023-09-19 · buff

    Piercing Armor Penetration increased 1011 to 1239. Leadership cost reduced 135 to 110.

    BALANCE CHANGES
  13. 2023-03-29 · bugfix

    Fixed issue where damage reduction/increase effects for Chivalric units only triggered after a successful block.

    MAR 30 UPDATE LOG

Questions about Ironcap Archers

Which veterancy line do I use for Ironcap Archers?

My imported build puts the most points in Bottom line: 12/12 points.

Which doctrines are in the Ironcap Archers guide?

Whistling Arrow Doctrine V, Bowstring Doctrine V, Precision Doctrine V, Projectile Doctrine V

How much leadership does Ironcap Archers cost?

Ironcap Archers costs 90 leadership.

What is the latest recorded balance change for Ironcap Archers?

2026-04-01 · nerf: Mastery Node 5: Reduced Explosive Arrows volley count from 4 to 3 (duration 3s) and reduced base damage by 12%.

Related units

All Conqueror's Blade units · Best units for beginners · All doctrines