Ironcap Swordsmen — гайд по отрядам Conqueror's Blade

Basic chivalric sword infantry, free after the tutorial.

Quick facts

Updated 1 November 2026

Infantry units · Tier 2 units

My take: B tier

Ironcap Swordsmen – Conqueror's Blade T2 infantry unit

Overview

Basic chivalric sword infantry, free after the tutorial. They are best on the charge: Ironcap Charge hits hard and stuns at higher veterancy.

Strengths

  • Strongest on the charge, bonus damage on the first hit
  • Ironcap Charge with stun at higher veterancy (30s)
  • Rally to Me with speed boost (about 22s)
  • Mastery VIII, Fight as One: immune to daze while charging
  • Cheap and unlocked quickly

Weaknesses

  • Squishy, won't hold against stronger melee
  • Damage drops a lot after the first charge
  • 15% less damage when charging heroes
  • Outclassed by higher tiers

How to Play

  • Ironcap Charge (30s): hard charge, less damage taken while charging, stuns at higher veterancy.
  • Rally to Me (22s): they sprint to you at about double speed.
  • Charge into a flank or into ranged units.
  • Shield Wall afterwards to take the counter-attack.
  • Rally to Me keeps them with you when you play aggressive.
  • Dispersed against ranged fire, Column for a narrow charge.
  • Early flankers, not a front line that holds.

Doctrines

  • Slot 1 · Hero Damage Doctrine V

    +115 vs heroes · +110 all armour penetration

    Hunt heroes, pierce armour.

  • Slot 2 · Charge Doctrine V

    +250 charge damage · +450 charge's block break

    Charges that crack shields.

  • Slot 3 · Stamina Doctrine V

    −24% charge cooldown · +1 number of charge targets

    Charge more often, hit one more.

  • Slot 4 · Iron Damage Doctrine V

    Ironsides: +175 defences for 12 s · +120 all damage while active

    Ironsides with a damage boost.

Veterancy

Start

  • The Soldier's Life: 1/1 points · +3% health

    Per level: Lv 1: +3% health

Top line

  • Fear Nothing: 1/1 points · Increases charge damage by 10%.

    Tooltip: Increases charge damage by 10%.

  • Second Wind: 2/2 points · Each level reduces charge cooldown by 3 seconds.

    Tooltip: Each level reduces charge cooldown by 3 seconds.

  • Hone: 1/1 points · +5% slashing armour penetration

    Per level: Lv 1: +5% slashing armour penetration

  • Fear Nothing: 1/1 points · +5% charge damage

    Per level: Lv 1: +5% charge damage

    MISMATCH

  • Shock Attack: 1/1 points · Charge attacks inflict Dazed on enemy units.

    Tooltip: Charge attacks inflict Dazed on enemy units.

  • Second Wind: 2/2 points · Each level reduces charge cooldown by 3 seconds.

    Tooltip: Each level reduces charge cooldown by 3 seconds.

  • Hone: 2/2 points · +10% slashing armour penetration

    Per level: Lv 1: +5% slashing armour penetration / Lv 2: +10% slashing armour penetration

  • Fear Nothing: 1/1 points · +5% charge damage

    Per level: Lv 1: +5% charge damage

    MISMATCH

Bottom line

  • Mustering: 2/2 points · Each level adds 2 more soldiers to the unit.

    Tooltip: Each level adds 2 more soldiers to the unit.

  • Toughen Up: 1/1 points · +3% piercing defence

    Per level: Lv 1: +3% piercing defence

  • Stand Fast: 2/2 points · block +80 points

    Per level: Lv 1: block +40 points / Lv 2: block +80 points

  • Reflexes: 0/1 points · Not taken

    Per level: Lv 1: −10% ranged damage taken

  • The Soldier's Life: 0/3 points · Not taken

    Per level: Lv 1: +3% health / Lv 2: +6% health / Lv 3: +9% health

  • Mustering: 0/1 points · Not taken

Build totals

  • +3% · health
  • +15% · slashing armour penetration
  • +10% · charge damage
  • +3% · piercing defence

Values from game files · client 1.10.3721.330067.

Balance history

  1. 2025-05-15 · buff

    [Ironcap Charge] armour piercing coefficient increased from 100% to 150%; base block-breaking effect increased from 100 to 300.

    May 15 Update Log
  2. 2025-05-15 · buff

    Leadership cost reduced: 100 -> 75.

    May 15 Update Log
  3. 2024-02-01 · bugfix

    Fixed the issue of unit models floating in the air after death.

    Feb 1st UPDATE LOG
  4. 2023-12-07 · bugfix

    Fixed the issue where the Unit's head model would behave abnormally when changing Unit Attire.

    December 7th Update Notice
  5. 2023-12-07 · bugfix

    Fixes the issue where some Units couldn't face the enemy while using their skills.

    December 7th Update Notice
  6. 2023-12-07 · bugfix

    Fixed the issue where changing units might cause skill locking with a certain probability.

    December 7th Update Notice
  7. 2023-09-20 · buff

    Improved block ability against ranged attacks, including ability to block arrows while moving and fighting.

    September 21st Update Log
  8. 2023-09-20 · buff

    Leadership cost reduced from 115 to 100.

    September 21st Update Log
  9. 2023-09-19 · buff

    Improved block ability against ranged attacks; can now block arrows while moving and fighting.

    BALANCE CHANGES
  10. 2023-09-19 · buff

    Leadership cost reduced 115 to 100.

    BALANCE CHANGES
  11. 2023-07-06 · bugfix

    Fixed an issue where the charge of some sword & shield units failed to block ranged attacks.

    JUL 6 UPDATE LOG
  12. 2023-06-28 · bugfix

    Fixed an issue where sword & shield units were unable to block ranged attacks during [Shield Rush].

    JUN 29 UPDATE LOG
  13. 2023-06-28 · rework

    New Unit Mastery tree added, including movement speed and slashing damage, increased block break and knockback on [Ironcap Charge], and immunity to daze during [Ironcap Charge].

    JUN 29 UPDATE LOG
  14. 2023-06-15 · bugfix

    Fixed an issue where the charge attack registered after a delay.

    JUN 15 UPDATE LOG
  15. 2023-03-29 · bugfix

    Fixed issue where damage reduction/increase effects for Chivalric units only triggered after a successful block.

    MAR 30 UPDATE LOG
  16. 2023-03-22 · buff

    Improved the hitbox of sword & shield units' charge skills, reducing the chance of missing.

    MAR 23 UPDATE LOG

Questions about Ironcap Swordsmen

Which veterancy line do I use for Ironcap Swordsmen?

My imported build puts the most points in Top line: 11/11 points.

Which doctrines are in the Ironcap Swordsmen guide?

Hero Damage Doctrine V, Charge Doctrine V, Stamina Doctrine V, Iron Damage Doctrine V

How much leadership does Ironcap Swordsmen cost?

Ironcap Swordsmen costs 75 leadership.

What is the latest recorded balance change for Ironcap Swordsmen?

2025-05-15 · buff: [Ironcap Charge] armour piercing coefficient increased from 100% to 150%; base block-breaking effect increased from 100 to 300.

Related units

All Conqueror's Blade units · Best units for beginners · All doctrines