Squires — гайд по отрядам Conqueror's Blade
Quick facts
- Unit type: infantry
- Tier / era: T3 / silver
- Weapon type: Buckler
- Leadership cost: 140
- Recommended veterancy line: Bottom line (16/16 points)
- Core doctrines: Anti-Infantry Doctrine V, Charge Doctrine V, Stamina Doctrine V, Epic Leadership Doctrine, Iron Damage Doctrine V
- My tier: C
Updated 1 November 2026
My take: C tier
Doctrines
- Slot 1 · Anti-Infantry Doctrine V
+200 damage dealt to infantry · +250 block
Wins the infantry trades.
- Slot 2 · Charge Doctrine V
+250 charge damage · +450 charge's block break
Charges that crack shields.
- Slot 3 · Stamina Doctrine V
−24% charge cooldown · +1 number of charge targets
Charge more often, hit one more.
- Slot 4 · Epic Leadership Doctrine
−16% Leadership cost
Room for one more unit.
NEW · 140 → about 117 leadership
- Slot 5 · Iron Damage Doctrine V
Ironsides: +175 defences for 12 s · +120 all damage while active
Ironsides with a damage boost.
Veterancy
Start
- Stand Fast: 1/1 points · block +40 points
Per level: Lv 1: block +40 points
Top line
- Reflexes: 0/1 points · Not taken
Per level: Lv 1: damage taken -20%
- The Soldier's Life: 0/3 points · Not taken
Per level: Lv 1: +3% health / Lv 2: +6% health / Lv 3: +9% health
- Stand Fast: 0/2 points · Not taken
Per level: Lv 1: block +40 points / Lv 2: block +80 points
- Hone: 0/2 points · Not taken
Per level: Lv 1: +5% slashing armour penetration / Lv 2: +10% slashing armour penetration
- Toughen Up: 0/3 points · Not taken
Per level: Lv 1: +3% piercing defence / Lv 2: +6% piercing defence / Lv 3: +9% piercing defence
- Fear Nothing: 0/2 points · Not taken
- Second Wind: 0/2 points · Not taken
- Force: 0/1 points · Not taken
Per level: Lv 1: +10% piercing armour penetration
Bottom line
- Second Wind: 1/1 points · Reduces charge cooldown by 6 seconds.
Tooltip: Reduces charge cooldown by 6 seconds.
- The Soldier's Life: 3/3 points · +9% health
Per level: Lv 1: +3% health / Lv 2: +6% health / Lv 3: +9% health
- Improved Stamina: 1/1 points · Increases charge duration by 2 seconds.
Tooltip: Increases charge duration by 2 seconds.
- Fear Nothing: 3/3 points · Each level increases charge damage by 6%.
Tooltip: Each level increases charge damage by 6%.
- Fear Nothing: 1/1 points · Increases charge duration by 2 seconds.
Tooltip: Increases charge duration by 2 seconds.
- Second Wind: 3/3 points · Each level reduces charge cooldown by 3 seconds.
Tooltip: Each level reduces charge cooldown by 3 seconds.
- Unwavering: 3/3 points · Each level increases post-charge damage by 8%.
Tooltip: Each level increases post-charge damage by 8%.
- Fear Nothing: 1/1 points · −15% melee damage taken
Per level: Lv 1: −15% melee damage taken
Build totals
- +9% · health
- −15% · melee damage taken
Values from game files · client 1.10.3721.330067.
Balance history
2026-04-08 · other
Added prompts regarding Squires not gaining Unit XP when using [Knight's Shared Lineup]; XP issue to be resolved in future maintenance.
April 9 Online Update Log2025-11-20 · bugfix
Fixed 4th and 8th Mastery nodes not working properly.
November 20 Balance Adjustment Announcement2025-05-15 · buff
During [Shield Rush] and [Sprint Strike], armour piercing coefficient increased (125% to 200%) and damage coefficient increased (100% to 200%); follow-up attack armour piercing increased to 200%.
May 15 Update Log2025-05-08 · buff
Leadership reduced from 155 to 140.
May 8 Update Log2024-07-25 · bugfix
Fixed the Dash skill from Mastery nodes not displaying in the Unit Interface.
July 25 Update Log2024-02-01 · bugfix
Fixed the issue of unit models floating in the air after death.
Feb 1st UPDATE LOG2023-12-07 · bugfix
Fixed the issue where changing units might cause skill locking with a certain probability.
December 7th Update Notice2023-12-07 · bugfix
Fixed the issue where the Unit's head model would behave abnormally when changing Unit Attire.
December 7th Update Notice2023-12-07 · bugfix
Fixes the issue where some Units couldn't face the enemy while using their skills.
December 7th Update Notice2023-09-20 · buff
Leadership cost reduced from 170 to 155.
September 21st Update Log2023-09-19 · buff
Leadership cost reduced 170 to 155.
BALANCE CHANGES2023-08-30 · buff
Mastery system added: Increases max health (twice), slashing defense, and piercing defense. Unlocks [Dash] skill (1.5x charge damage), increases Charge and Sprint damage, and increases damage to polearm infantry. Successfully hitting Shield Charge reduces Charge cooldown and vice versa.
August 31st Update Log2023-05-30 · other
New exclusive doctrine 'Zealous Knight' added: converts 100 ranged damage taken into bleed damage over 3s, while increasing damage and movement speed by 15% during the effect.
Sengoku: Blazing Katana Season Notice2023-03-22 · buff
Improved the hitbox of charge skills for melee cavalry and Coutiliers, reducing chance of missing.
MAR 23 UPDATE LOG2022-11-21 · buff
Using Shield Rush increases defenses by 50% and damage by 20% for 10 seconds.
Nov 24 Update | Balance Changes
Questions about Squires
Which veterancy line do I use for Squires?
My imported build puts the most points in Bottom line: 16/16 points.
Which doctrines are in the Squires guide?
Anti-Infantry Doctrine V, Charge Doctrine V, Stamina Doctrine V, Epic Leadership Doctrine, Iron Damage Doctrine V
How much leadership does Squires cost?
Squires costs 140 leadership.
What is the latest recorded balance change for Squires?
2026-04-08 · other: Added prompts regarding Squires not gaining Unit XP when using [Knight's Shared Lineup]; XP issue to be resolved in future maintenance.
Related units
All Conqueror's Blade units · Best units for beginners · All doctrines