Swinefeathers — гайд по отрядам Conqueror's Blade

Heroic musket infantry with Thorny Plague: ground spikes that block cavalry charges and break up formations.

Quick facts

Updated 1 November 2026

Ranged units · Tier 4 units

My take: C tier

Swinefeathers – Conqueror's Blade T4 ranged unit

Overview

Heroic musket infantry with Thorny Plague: ground spikes that block cavalry charges and break up formations. Quick aim, high accuracy, high burst against heroes and cavalry.

Strengths

  • Thorny Plague spikes block charges and disrupt formations
  • High burst against heroes and cavalry
  • Spikes deploy fast, good for reacting
  • Quick aim and high accuracy
  • Fits doctrines for fire rate, hero damage and defence

Weaknesses

  • Low health: concentrated fire and artillery
  • Needs good positioning against flanks
  • Moderate range
  • Anti-cavalry value depends on the spikes

How to Play

  • Work out which lanes the enemy cavalry will use.
  • Put the spikes where the cavalry has to pass, right before it charges.
  • When the cavalry is stopped and slowed, shoot.
  • Have melee or mobile units ready to finish what the spikes disrupt.
  • Mind your position. Artillery picks them off easily.

Doctrines

Veterancy

Start

  • A Hundred Paces: 1/1 points · +3% range

    Per level: Lv 1: +3% range

    MISMATCH

Top line

  • Force: 3/3 points · +15% Piercing Armor Penetration

    Per level: Lv 1: +5% Piercing Armor Penetration / Lv 2: +10% Piercing Armor Penetration / Lv 3: +15% Piercing Armor Penetration

  • In the Blink of An Eye: 3/3 points · +10% critical value

    Per level: Lv 1: +4% critical value / Lv 2: +8% critical value / Lv 3: +10% critical value

    MISMATCH

  • Cold Blood: 3/3 points · +9% piercing damage

    Per level: Lv 1: +3% piercing damage / Lv 2: +6% piercing damage / Lv 3: +9% piercing damage

  • Battle Frenzy: 3/3 points · Each level increases the damage of [Triple Shooting] by 5%

    Tooltip: Each level increases the damage of [Triple Shooting] by 5%

  • Razor-Sharp: 3/3 points · Each level increases the duration of [Triple Shooting] by 1.4s

    Tooltip: Each level increases the duration of [Triple Shooting] by 1.4s

  • Breakthrough: 1/1 points · Each level enhances the block break effect of shot.

    Tooltip: Each level enhances the block break effect of shot.

  • Improved Supplies: 2/2 points · +20% ammo

    Per level: Lv 1: +10% ammo / Lv 2: +20% ammo

  • Surge: 3/3 points · Each level reduces the cooldown of [Triple Shooting] by 1s

    Tooltip: Each level reduces the cooldown of [Triple Shooting] by 1s

  • Thorny Plague: 1/1 points · piercing damage +20%

    Per level: Lv 1: piercing damage +20%

Bottom line

  • The Soldier's Life: 0/3 points · Not taken

    Per level: Lv 1: +3% health / Lv 2: +6% health / Lv 3: +9% health

  • Unwavering: 0/3 points · Not taken

    Per level: Lv 1: +2% all types of defence / Lv 2: +4% all types of defence / Lv 3: +6% all types of defence

  • Like Clockwork: 0/1 points · Not taken
  • A Hundred Paces: 0/2 points · Not taken
  • Razor-Sharp: 0/3 points · Not taken
  • Surge: 0/3 points · Not taken
  • Move as One: 0/3 points · Not taken

    Per level: Lv 1: +3% movement speed / Lv 2: +6% movement speed / Lv 3: +9% movement speed

  • Reflexes: 0/3 points · Not taken

    Per level: Lv 1: −5% ranged damage taken / Lv 2: −10% ranged damage taken / Lv 3: −15% ranged damage taken

  • Paragon Army: 0/1 points · Not taken

    Per level: Lv 1: health +20%

Build totals

  • +3% · range
  • +15% · piercing armor penetration
  • +10% · critical value
  • +9% · piercing damage
  • +20% · ammo

Values from game files · client 1.10.3721.330067.

Balance history

  1. 2026-02-09 · buff

    Added 'Startle the Horses' trait: Ranged attacks stop charging cavalry/cause deviation, +26% damage against cavalry, and -60% cavalry speed for 2s.

    February 9 Update and Maintenance Log
  2. 2026-02-09 · buff

    Base Health increased from 3785 to 4641; Leadership reduced from 215 to 205.

    February 9 Update and Maintenance Log
  3. 2025-12-17 · buff

    New Doctrine 'Firearm - Steel Core' added: +50 ranged Block Break, +100 Piercing Damage, but -20% Ammo.

    [Roses: Ash and Bloom] Season Events and Maintenance Announcement
  4. 2025-11-20 · buff

    Leadership reduced from 230 to 215.

    November 20 Balance Adjustment Announcement
  5. 2025-01-16 · buff

    Triple Shooting cooldown reduced to 40s and duration increased to 16s; now grants +30% damage for 10s after use. Ammo capacity increased from 600 to 700.

    January 16 Mastery & Balance Adjustments Announcement
  6. 2025-01-15 · buff

    New Selection Box Doctrine (Swinefeathers - March Order): Increases movement speed by 15% after deploying Brace (lost upon resupply).

    January 16 Update Log
  7. 2024-12-18 · bugfix

    Fixed the Bronze Coin issue with replenishing kits.

    [Sparta] Season Update Log
  8. 2024-11-07 · bugfix

    Fixed the issue where Swinefeathers cannot equip Epic Arquebus Doctrine IV.

    November 7 Update Log
  9. 2024-10-31 · bugfix

    Fixed an issue where unit challenge kills from Triple Shooting were not being counted when using Fire Penetration.

    October 31 Update Log
  10. 2024-10-24 · buff

    New Seasonal Doctrine [Swinefeathers - March Order]: After the Cheval de Frise is deployed, movement speed increases by 15% (disappears after replenishment).

    October 24 Update Log
  11. 2024-10-17 · bugfix

    Fixed abnormal interruptions of the Cheval de Frise skill.

    October 17 Update Log
  12. 2024-10-17 · bugfix

    Fixed an issue where damage taken and control effects imposed by Cheval de Frise were not included in battle statistics.

    October 17 Update Log
  13. 2024-09-19 · other

    New T4 unit introduced: arquebusiers with portable anti-horse stakes (Cheval de Frise). Skills: Attack Area, Triple Shooting, Cheval de Frise.

    [Lionfire] Season Update Log
  14. 2024-09-15 · other

    New Tier 4 unit introduced. A short-range burst arquebusier unit using Gustavian linear tactics and portable anti-horse stakes (Cheval de Frise). Skills include Attack Area (continuous fire), Gale Strike (formation shift and volley fire), and Spears & Thorns (planting gunstocks as stakes).

    Season Unit Spotlight_ Swinefeathers (T4)
  15. 2024-02-01 · bugfix

    Fixed the issue of unit models floating in the air after death.

    Feb 1st UPDATE LOG
  16. 2023-12-07 · bugfix

    Fixed the issue where the Unit's head model would behave abnormally when changing Unit Attire.

    December 7th Update Notice
  17. 2023-12-07 · bugfix

    Fixes the issue where some Units couldn't face the enemy while using their skills.

    December 7th Update Notice
  18. 2023-12-07 · bugfix

    Fixed the issue where changing units might cause skill locking with a certain probability.

    December 7th Update Notice

Questions about Swinefeathers

Which veterancy line do I use for Swinefeathers?

My imported build puts the most points in Top line: 22/22 points.

Which doctrines are in the Swinefeathers guide?

Unit Damage Doctrine V, Fusillade Doctrine V, Swinefeathers - March Order, Swinefeathers - Fire Penetration, Gun Defence Doctrine V

How much leadership does Swinefeathers cost?

Swinefeathers costs 205 leadership.

What is the latest recorded balance change for Swinefeathers?

2026-02-09 · buff: Added 'Startle the Horses' trait: Ranged attacks stop charging cavalry/cause deviation, +26% damage against cavalry, and -60% cavalry speed for 2s.

Related units

All Conqueror's Blade units · Best units for beginners · All doctrines