Elite Tseregs — гайд по отрядам Conqueror's Blade

Heroic buckler infantry with the Charge and Troop Slayer traits.

Quick facts

Updated 1 November 2026

Infantry units · Tier 4 units

My take: D tier

Elite Tseregs – Conqueror's Blade T4 infantry unit

Overview

Heroic buckler infantry with the Charge and Troop Slayer traits. High blunt and piercing damage. 28 soldiers, 220 leadership.

Strengths

  • Charge trait
  • Troop Slayer: strong against massed infantry
  • High blunt (2,071) and piercing (1,242) armour penetration
  • 13,624 health at max level
  • Block 550

Weaknesses

  • No ranged option
  • Piercing defence 412
  • Blunt defence 310

How to Play

  • Charge hard into clustered infantry.
  • Troop Slayer pays off against packed formations.
  • The veterancy line below goes for charge and damage.

Doctrines

  • Slot 1 · Anti-Infantry Doctrine V

    +200 damage dealt to infantry · +250 block

    Wins the infantry trades.

  • Slot 2 · Stamina Doctrine V

    −24% charge cooldown · +1 number of charge targets

    Charge more often, hit one more.

  • Slot 3 · Charge Doctrine V

    +250 charge damage · +450 charge's block break

    Charges that crack shields.

  • Slot 4 · Devastation

    Every 6 s: knock-down · −12% all defences · −10% speed · 12 s · stacks 3×

    Knocks down and strips defences.

  • Slot 5 · Iron Damage Doctrine V

    Ironsides: +175 defences for 12 s · +120 all damage while active

    Ironsides with a damage boost.

Veterancy

Start

  • Butcher's Bill: 1/1 points · +2% blunt damage

    Per level: Lv 1: +2% blunt damage

Top line

  • Bludgeoning: 1/1 points · Increases chance to bypass enemy shields when attacking.

    Tooltip: Increases chance to bypass enemy shields when attacking.

  • Facehardened: 3/3 points · +15% blunt armour penetration

    Per level: Lv 1: +5% blunt armour penetration / Lv 2: +10% blunt armour penetration / Lv 3: +15% blunt armour penetration

  • Breakthrough: 2/2 points · Each level increases blocking by 30%.

    Tooltip: Each level increases blocking by 30%.

  • Bludgeoning: 1/1 points · Increases chance to bypass enemy shields when attacking.

    Tooltip: Increases chance to bypass enemy shields when attacking.

  • Butcher's Bill: 3/3 points · +6% blunt damage

    Per level: Lv 1: +2% blunt damage / Lv 2: +4% blunt damage / Lv 3: +6% blunt damage

  • Bludgeoning: 1/1 points · Increases chance to bypass enemy shields when attacking.

    Tooltip: Increases chance to bypass enemy shields when attacking.

  • Facehardened: 3/3 points · +15% blunt armour penetration

    Per level: Lv 1: +5% blunt armour penetration / Lv 2: +10% blunt armour penetration / Lv 3: +15% blunt armour penetration

  • Move as One: 3/3 points · +9% movement speed

    Per level: Lv 1: +3% movement speed / Lv 2: +6% movement speed / Lv 3: +9% movement speed

    MISMATCH

Top line (upper end node)

  • Rockfall: 1/1 points · The unit may now cause Knocked Down effects. Cannot also cause Bleed damage.

    Tooltip: The unit may now cause Knocked Down effects. Cannot also cause Bleed damage.

Top line (lower end node)

  • Wolf Pack: 0/1 points · Not taken

Bottom line

  • Open Ground: 2/2 points · Increases damage dealt in Field Battles by 5%.

    Tooltip: Increases damage dealt in Field Battles by 5%.

  • The Soldier's Life: 2/2 points · +6% health

    Per level: Lv 1: +3% health / Lv 2: +6% health

  • Bloodbath: 0/2 points · Not taken

    Per level: Lv 1: +3% slashing defence / Lv 2: +6% slashing defence

  • Stand Fast: 0/1 points · Not taken

    Per level: Lv 1: block +40 points

  • Toughen Up: 0/3 points · Not taken

    Per level: Lv 1: +3% piercing defence / Lv 2: +6% piercing defence / Lv 3: +9% piercing defence

  • The Soldier's Life: 0/2 points · Not taken

    Per level: Lv 1: +3% health / Lv 2: +6% health

  • Live Off The Land: 0/1 points · Not taken
  • Reflexes: 0/1 points · Not taken

    Per level: Lv 1: −10% ranged damage taken

Build totals

  • +8% · blunt damage
  • +30% · blunt armour penetration
  • +9% · movement speed
  • +6% · health

Values from game files · client 1.10.3721.330067.

Balance history

  1. 2026-01-07 · bugfix

    Fixed unit designation display after veterancy nodes.

    January 8 Update and Maintenance Log
  2. 2025-01-16 · buff

    Shield Rush charge duration increased; charge strikes gain scaling damage. Base Block and Block Recovery significantly increased.

    January 16 Mastery & Balance Adjustments Announcement
  3. 2024-07-25 · bugfix

    Fixed abnormal attack animations when equipped with Devastation doctrine during formation movement.

    July 25 Update Log
  4. 2024-06-06 · buff

    New Epic Doctrine 'Devastation' added: Basic attacks every 6 seconds trigger a heavy attack with high Armor Penetration and Knockdown. Applies a debuff reducing Piercing, Slashing, and Blunt defenses by 12% and movement speed by 10% for 12 seconds (stacks up to 3 times).

    June 6th Update Log
  5. 2024-02-01 · bugfix

    Fixed the issue of unit models floating in the air after death.

    Feb 1st UPDATE LOG
  6. 2023-12-07 · bugfix

    Fixed the issue where the Unit's head model would behave abnormally when changing Unit Attire.

    December 7th Update Notice
  7. 2023-12-07 · bugfix

    Fixes the issue where some Units couldn't face the enemy while using their skills.

    December 7th Update Notice
  8. 2023-12-07 · bugfix

    Fixed the issue where changing units might cause skill locking with a certain probability.

    December 7th Update Notice
  9. 2023-09-20 · buff

    Improved block ability against ranged attacks, including ability to block arrows while moving and fighting.

    September 21st Update Log
  10. 2023-09-19 · buff

    Improved block ability against ranged attacks; can now block arrows while moving and fighting.

    BALANCE CHANGES
  11. 2023-08-16 · buff

    Leadership cost reduced from 235 to 225.

    Update Log for August 17
  12. 2023-07-06 · bugfix

    Fixed an issue where the charge of some sword & shield units failed to block ranged attacks.

    JUL 6 UPDATE LOG
  13. 2023-06-28 · bugfix

    Fixed an issue where sword & shield units were unable to block ranged attacks during [Shield Rush].

    JUN 29 UPDATE LOG
  14. 2023-03-22 · buff

    Improved the hitbox of sword & shield units' charge skills, reducing the chance of missing.

    MAR 23 UPDATE LOG
  15. 2022-09-29 · rework

    Received balance adjustments (details in separate notice).

    SEP 29 UPDATE LOG
  16. 2022-09-29 · buff

    [Shield Rush] cooldown reduced to 40s, damage increased by 10%, and now inflicts knockdown and bleed. Added mechanic where they charge again up to 3 times after initial rush.

    Sept. 29 Balance Changes
  17. 2022-09-23 · other

    Scheduled for balance changes in the September 29 update. Details to be announced.

    Preview | September 29 Balance Changes

Questions about Elite Tseregs

Which veterancy line do I use for Elite Tseregs?

My imported build puts the most points in Top line: 17/17 points.

Which doctrines are in the Elite Tseregs guide?

Anti-Infantry Doctrine V, Stamina Doctrine V, Charge Doctrine V, Devastation, Iron Damage Doctrine V

How much leadership does Elite Tseregs cost?

Elite Tseregs costs 220 leadership.

What is the latest recorded balance change for Elite Tseregs?

2026-01-07 · bugfix: Fixed unit designation display after veterancy nodes.

Related units

All Conqueror's Blade units · Best units for beginners · All doctrines