Crescent Monks — Conqueror's Blade Birlik Rehberi

Quick facts

Updated 1 November 2026

Infantry units · Tier 4 units

My take: D tier

Crescent Monks – Conqueror's Blade T4 infantry unit

Doctrines

Veterancy

Start

  • The Soldier's Life: 1/1 points · +3% health

    Per level: Lv 1: +3% health

Top line

  • Hone: 3/3 points · +15% slashing armour penetration

    Per level: Lv 1: +5% slashing armour penetration / Lv 2: +10% slashing armour penetration / Lv 3: +15% slashing armour penetration

  • Resilient: 2/2 points · Each level increases Deadly Epicycle's damage by 10%.

    Tooltip: Each level increases Deadly Epicycle's damage by 10%.

  • Bloodbath: 3/3 points · +9% health

    Per level: Lv 1: +3% health / Lv 2: +6% health / Lv 3: +9% health

  • Unwavering: 3/3 points · +9% piercing defence

    Per level: Lv 1: +3% piercing defence / Lv 2: +6% piercing defence / Lv 3: +9% piercing defence

  • Move as One: 2/2 points · +6% movement speed

    Per level: Lv 1: +3% movement speed / Lv 2: +6% movement speed

  • Razor-Sharp: 3/3 points · +9% slashing damage

    Per level: Lv 1: +3% slashing damage / Lv 2: +6% slashing damage / Lv 3: +9% slashing damage

  • Enlightened: 1/1 points · While Deadly Epicycle is in effect, if Health falls below 25%, all control effects will be removed and Health will be recovered. This effect has a 100 second cooldown.

    Tooltip: While Deadly Epicycle is in effect, if Health falls below 25%, all control effects will be removed and Health will be recovered. This effect has a 100 second cooldown.

Bottom line

  • Razor-Sharp: 3/3 points · +9% slashing damage

    Per level: Lv 1: +3% slashing damage / Lv 2: +6% slashing damage / Lv 3: +9% slashing damage

  • Resilient: 2/3 points · Each level increases Crescent Moon's damage by 10%.

    Tooltip: Each level increases Crescent Moon's damage by 10%.

  • Inner Energy: 0/3 points · Not taken
  • Stand Fast: 0/3 points · Not taken

    Per level: Lv 1: block +120 points / Lv 2: block +200 points / Lv 3: block +320 points

  • Force: 0/1 points · Not taken
  • Hone: 0/3 points · Not taken

    Per level: Lv 1: +5% slashing armour penetration / Lv 2: +10% slashing armour penetration / Lv 3: +15% slashing armour penetration

  • Weakening: 0/1 points · Not taken

Build totals

  • +12% · health
  • +15% · slashing armour penetration
  • +9% · piercing defence
  • +6% · movement speed
  • +18% · slashing damage

Values from game files · client 1.10.3721.330067.

Balance history

  1. 2026-01-22 · buff

    Reduced Leadership to 210.

    January 22 Unit Balance Adjustments
  2. 2025-12-17 · other

    Unit added to the 'Heart of the Mediterranean' Unit Tree, allowing for free unlocking. Existing owners receive compensation vouchers.

    [Roses: Ash and Bloom] Season Events and Maintenance Announcement
  3. 2025-11-25 · bugfix

    Fixed an issue where the default Unit banners were displayed incorrectly.

    November 6 Update and Maintenance Log
  4. 2025-01-16 · buff

    Leadership cost reduced from 250 to 220. Increased base Health, Slashing Damage, and Block. Improved block-break and damage multipliers for skills; skills now hit +1 additional target.

    January 16 Mastery & Balance Adjustments Announcement
  5. 2024-05-30 · bugfix

    Fixed missing voiceovers when unit was defeated.

    Update Notice for May 30
  6. 2024-04-11 · bugfix

    Fixed the issue where the unit might trigger a different effect during attacks.

    April 11th Update Log
  7. 2024-02-01 · bugfix

    Fixed the issue of unit models floating in the air after death.

    Feb 1st UPDATE LOG
  8. 2023-12-07 · bugfix

    Fixed the issue where the Unit's head model would behave abnormally when changing Unit Attire.

    December 7th Update Notice
  9. 2023-12-07 · bugfix

    Fixed the issue where changing units might cause skill locking with a certain probability.

    December 7th Update Notice
  10. 2023-12-07 · bugfix

    Fixes the issue where some Units couldn't face the enemy while using their skills.

    December 7th Update Notice
  11. 2023-09-19 · buff

    Leadership cost reduced 145 to 125.

    BALANCE CHANGES
  12. 2023-06-15 · nerf

    Deadly Epicycle no longer triggers extra attacks immediately after killing a target, correcting an unintentional 20% damage rate increase.

    JUN 15 UPDATE LOG
  13. 2023-05-11 · nerf

    Reduced the damage of continuous hits from the [Deadly Epicycle] skill by 6%.

    MAY 11 UPDATE LOG
  14. 2023-04-19 · bugfix

    Fixed Veterancy Bonuses display icon for The Soldier's Life.

    APR 20 UPDATE LOG
  15. 2023-04-19 · buff

    Deadly Epicycle block consumption reduced to 50 (from 140); breaking defense no longer prevents Crescent Moon from triggering.

    APR 20 UPDATE LOG
  16. 2023-04-12 · buff

    New doctrine 'Rejuvenate' allows Crescent Moon hits to recover some health.

    APR 13 UPDATE LOG
  17. 2023-03-08 · buff

    Deadly Epicycle cooldown and duration reduced to 4.5 seconds (from 6). Damage increased by 12%. Unit now moves toward enemies before triggering the skill if none are nearby. Increased judgment frequency in blocking angle and attack range.

    MAR 9 UPDATE LOG
  18. 2023-02-22 · other

    New Seasonal Unit (4-Star) unlocked via Season Challenges.

    Eternal Season Update Log
  19. 2023-02-21 · other

    New 4-star unit released through preorder bundles.

    Eternal: The Jade Realm - Season Events

Questions about Crescent Monks

Which veterancy line do I use for Crescent Monks?

My imported build puts the most points in Top line: 17/17 points.

Which doctrines are in the Crescent Monks guide?

Unit Damage Doctrine V, Hero Damage Doctrine V, Crescent Monks Endurance Doctrine, Toughness Doctrine V, Epic Combat Doctrine

How much leadership does Crescent Monks cost?

Crescent Monks costs 210 leadership.

What is the latest recorded balance change for Crescent Monks?

2026-01-22 · buff: Reduced Leadership to 210.

Related units

All Conqueror's Blade units · Best units for beginners · All doctrines