Hashashins — Conqueror's Blade Birlik Rehberi

Ten golden-era assassins.

Quick facts

Updated 1 November 2026

Infantry units · Tier 5 units

My take: D tier

Hashashins – Conqueror's Blade T5 infantry unit

Overview

Ten golden-era assassins. Stealth in, burst, smoke, out. They live on their action points: Prowl and Eviscerate cost 2 AP each.

Strengths

  • Huge opening burst
  • Shadow Walk and Smoke Bomb shake off ranged focus fire
  • Only 10 men, cheap to resupply

Weaknesses

  • 50% less damage against heroes
  • Glass cannon, one AoE can wipe the squad
  • Waste Prowl or Eviscerate and you wait 6 seconds

How to Play

  • Come around the side in Dispersed, out of the enemy's sight.
  • Prowl (2 AP) about 3 seconds before contact.
  • Leap-slash into the back line, then Eviscerate (2 AP) right away.
  • Smoke Bomb, slide back, let the AP come back.

Doctrines

  • Slot 1 · Hero Damage Doctrine V

    +115 vs heroes · +110 all armour penetration

    Hunt heroes, pierce armour.

  • Slot 2 · Unit Damage Doctrine V

    +120 vs units · +80 all damage

    Main damage slot.

  • Slot 3 · Hashashin Combat Doctrine

    Unit-specific combat upgrade.

  • Slot 4 · Mobility Doctrine V

    +7% speed · Sprint +15% for 12 s

    Faster, with a sprint.

  • Slot 5 · Epic Combat Doctrine

    Every 3rd hit +11% · every 6th heals 15% · every 9th 2.5 s CC immune

    Rewards staying in the fight.

    NEW · every 9th hit: 2.5 s CC immunity (was missing in the old text)

Veterancy

Start

  • The Soldier's Life: 3/3 points · +9% health

    Per level: Lv 1: +3% health / Lv 2: +6% health / Lv 3: +9% health

Top line

  • Unmounted Stamina: 3/3 points · +6% movement speed

    Per level: Lv 1: +2% movement speed / Lv 2: +4% movement speed / Lv 3: +6% movement speed

  • The Soldier's Life: 0/3 points · Not taken

    Per level: Lv 1: +3% health / Lv 2: +6% health / Lv 3: +9% health

  • Resilient: 0/3 points · Not taken

    Per level: Lv 1: +3% blunt defence / Lv 2: +6% blunt defence / Lv 3: +9% blunt defence

  • Toughen Up: 0/3 points · Not taken

    Per level: Lv 1: +3% piercing defence / Lv 2: +6% piercing defence / Lv 3: +9% piercing defence

  • Bloodbath: 0/3 points · Not taken

    Per level: Lv 1: +3% slashing defence / Lv 2: +6% slashing defence / Lv 3: +9% slashing defence

  • Quick March: 0/1 points · Not taken
  • Melee Attack: 0/3 points · Not taken
  • Intrepid: 0/1 points · Not taken

Middle line

  • Cold Blood: 2/3 points · +4% piercing damage

    Per level: Lv 1: +2% piercing damage / Lv 2: +4% piercing damage / Lv 3: +6% piercing damage

  • The Soldier's Life: 0/3 points · Not taken

    Per level: Lv 1: +3% health / Lv 2: +6% health / Lv 3: +9% health

  • Ambush: 0/3 points · Not taken
  • Bloodbath: 0/3 points · Not taken

    Per level: Lv 1: +3% slashing defence / Lv 2: +6% slashing defence / Lv 3: +9% slashing defence

  • Razor-Sharp: 0/3 points · Not taken

    Per level: Lv 1: +2% slashing damage / Lv 2: +4% slashing damage / Lv 3: +6% slashing damage

  • Assault Training: 0/2 points · Not taken
  • Second Wind: 0/3 points · Not taken

    Per level: Lv 1: −2% damage taken from cavalry / Lv 2: −4% damage taken from cavalry / Lv 3: −6% damage taken from cavalry

  • Killing Frenzy: 0/1 points · Not taken

Bottom line

  • Force: 3/3 points · +6% piercing armour penetration

    Per level: Lv 1: +2% piercing armour penetration / Lv 2: +4% piercing armour penetration / Lv 3: +6% piercing armour penetration

  • The Soldier's Life: 3/3 points · +9% health

    Per level: Lv 1: +3% health / Lv 2: +6% health / Lv 3: +9% health

  • Ambush: 3/3 points · Each level increases Eviscerate's damage by 3%.

    Tooltip: Each level increases Eviscerate's damage by 3%.

  • Toughen Up: 3/3 points · +9% piercing defence

    Per level: Lv 1: +3% piercing defence / Lv 2: +6% piercing defence / Lv 3: +9% piercing defence

  • Fierce Strikes: 3/3 points · +6% slashing armour penetration

    Per level: Lv 1: +2% slashing armour penetration / Lv 2: +4% slashing armour penetration / Lv 3: +6% slashing armour penetration

  • Quick March: 2/2 points · Each level reduces Smoke Bomb's cooldown by 1 second.

    Tooltip: Each level reduces Smoke Bomb's cooldown by 1 second.

  • Melee Attack: 3/3 points · Each level increases damage dealt to ranged infantry by 2%.

    Tooltip: Each level increases damage dealt to ranged infantry by 2%.

  • Formless: 1/1 points · Increases the damage of Prowl and subsequent attacks by 10%. The Hashashins will also drop a smoke bomb as they leap over enemies in their path.

    Tooltip: Increases the damage of Prowl and subsequent attacks by 10%. The Hashashins will also drop a smoke bomb as they leap over enemies in their path.

Build totals

  • +18% · health
  • +6% · movement speed
  • +4% · piercing damage
  • +6% · piercing armour penetration
  • +9% · piercing defence
  • +6% · slashing armour penetration

Values from game files · client 1.10.3721.330067.

Balance history

  1. 2026-01-22 · buff

    Reduced Eviscerate cooldown and Leadership (295 to 270). Eviscerate now prioritizes Ranged/Artillery infantry. Increased damage immunity duration during special actions.

    January 22 Unit Balance Adjustments
  2. 2025-12-04 · other

    New Epic Rupture Doctrine added to the Windswept Plain pool. Effect: When enemy Units take damage from Unit 5 times within 3 seconds, they are inflicted with Bleed and Slow for 3 seconds.

    December 4 Update and Maintenance Log
  3. 2025-07-09 · other

    Optimized targeting and turning logic after using Prowl.

    July 10 Update Log
  4. 2024-10-24 · bugfix

    Fixed an issue where Prowl may not activate if target is out of range.

    October 24 Unit Balance Adjustment Notice
  5. 2024-10-24 · other

    Optimized moving animation and enemy-searching logic (priority to ranged units).

    October 24 Unit Balance Adjustment Notice
  6. 2024-03-27 · bugfix

    Fixed the issue of incorrect node display for the [Assault Training].

    News Update on March 28th
  7. 2024-02-01 · bugfix

    Fixed the issue of unit models floating in the air after death.

    Feb 1st UPDATE LOG
  8. 2023-12-07 · bugfix

    Fixes the issue where some Units couldn't face the enemy while using their skills.

    December 7th Update Notice
  9. 2023-12-07 · bugfix

    Fixed the issue where changing units might cause skill locking with a certain probability.

    December 7th Update Notice
  10. 2023-12-07 · bugfix

    Fixed the issue where the Unit's head model would behave abnormally when changing Unit Attire.

    December 7th Update Notice
  11. 2023-06-28 · buff

    Leadership cost reduced from 305 to 295.

    JUN 29 UPDATE LOG
  12. 2023-04-19 · other

    Unified descriptions for action points.

    APR 20 UPDATE LOG
  13. 2023-01-16 · rework

    Made balance changes. Specifics in separate balance notice.

    JAN 17 UPDATE LOG
  14. 2023-01-13 · buff

    Removed [Weak Vs Heroes] trait; damage against heroes no longer reduced. [Decimate] targeting algorithm improved.

    Jan 17 Balance Changes
  15. 2022-11-23 · rework

    New seasonal unit (Season Scorpio). Available via unit challenges starting Dec 26, 2022.

    Scorpio: Phantom Dunes | Seasonal Update Log

Questions about Hashashins

Which veterancy line do I use for Hashashins?

My imported build puts the most points in Bottom line: 21/21 points.

Which doctrines are in the Hashashins guide?

Hero Damage Doctrine V, Unit Damage Doctrine V, Hashashin Combat Doctrine, Mobility Doctrine V, Epic Combat Doctrine

How much leadership does Hashashins cost?

Hashashins costs 270 leadership.

What is the latest recorded balance change for Hashashins?

2026-01-22 · buff: Reduced Eviscerate cooldown and Leadership (295 to 270). Eviscerate now prioritizes Ranged/Artillery infantry. Increased damage immunity duration during special actions.

Related units

All Conqueror's Blade units · Best units for beginners · All doctrines