Ironcap Spearmen — Conqueror's Blade Birlik Rehberi
Silver-era shield infantry with tower shields.
Quick facts
- Unit type: infantry
- Tier / era: T3 / silver
- Weapon type: Shield
- Leadership cost: 130
- Role / classification: defensive, frontline, tank, shield
- Recommended veterancy line: Top line (12/12 points)
- Core doctrines: Epic Spear Doctrine VI, Block Doctrine V, First Aid Doctrine V, Steadfast Doctrine V
- My tier: C
Updated 1 November 2026
My take: C tier

Overview
Silver-era shield infantry with tower shields. Built to stand and hold. 7,500 Honour.
Strengths
- Tower shields protect the front very well
- Schiltron covers all sides
- Large health pool
- Cheap for what they hold
Weaknesses
- Weak from behind
- Little damage
- Needs flank cover
How to Play
- Best at choke points and narrow passages.
- Schiltron for all-round defence.
- Have other units cover the flanks and rear.
- Great for soaking damage and collecting MVD commendations.
Doctrines
- Slot 1 · Epic Spear Doctrine VI
Stand Fast: 2.5 s CC immunity · 60 s cooldown
Stand Fast: no CC for a moment.
- Slot 2 · Block Doctrine V
+300 block · −90 damage taken
Wall of shields, less chip damage.
- Slot 3 · First Aid Doctrine V
−35% damage when armour pierced · heal 150/s for 15 s
Less pierce damage, plus a heal.
- Slot 4 · Steadfast Doctrine V
+130 all defences · −6% damage taken
Heavy armour, less damage taken.
Veterancy
Start
- The Soldier's Life: 1/1 points · +3% health
Per level: Lv 1: +3% health
Top line
- Stand Fast: 2/2 points · block +80 points
Per level: Lv 1: block +40 points / Lv 2: block +80 points
- The Soldier's Life: 1/1 points · +3% health
Per level: Lv 1: +3% health
- Immovable: 2/2 points · +40% blocking recovery
Per level: Lv 1: +20% blocking recovery / Lv 2: +40% blocking recovery
- Rearguard: 1/1 points · Reduces damage taken when attacked from behind by 10%.
Tooltip: Reduces damage taken when attacked from behind by 10%.
- The Soldier's Life: 3/3 points · +9% health
Per level: Lv 1: +3% health / Lv 2: +6% health / Lv 3: +9% health
- Admiral: 1/1 points · +5 Block
Per level: Lv 1: +5 Block
- Shoulder to Shoulder: 1/1 points · −5% piercing damage
Per level: Lv 1: −5% piercing damage
- Mustering: 1/1 points · Adds 4 more soldiers to the unit.
Tooltip: Adds 4 more soldiers to the unit.
Middle line
- Reflexes: 0/2 points · Not taken
Per level: Lv 1: −10% ranged damage taken / Lv 2: −15% ranged damage taken
MISMATCH
- Stand Fast: 0/2 points · Not taken
Per level: Lv 1: block +40 points / Lv 2: block +80 points
- Immovable: 0/1 points · Not taken
Per level: Lv 1: +20% Block recovery
- Shoulder to Shoulder: 0/2 points · Not taken
- Garrison: 0/3 points · Not taken
- Mustering: 0/1 points · Not taken
Bottom line
- Iron Will: 2/2 points · Each level reduces damage taken when armour pierced by 15%.
Tooltip: Each level reduces damage taken when armour pierced by 15%.
- Rearguard: 1/1 points · Reduces damage taken when attacked from behind by 10%.
Tooltip: Reduces damage taken when attacked from behind by 10%.
- Unwavering: 1/3 points · −3% damage taken
Per level: Lv 1: −3% damage taken / Lv 2: −6% damage taken / Lv 3: −9% damage taken
- Non-Attack: 0/1 points · Not taken
Per level: Lv 1: −10% damage dealt
Build totals
- +15% · health
- +40% · blocking recovery
- +5 · block
- −5% · piercing damage
- −3% · damage taken
Values from game files · client 1.10.3721.330067.
Traits:
- Heavy Shields: Excellent frontal protection, vulnerable to rear attacks
- Shieldbearers: Reduces ranged damage when shields raised
- Ring of Steel: Enables Schiltron formation (360° defense)
- Firm Footing: Faster recovery from CC, temp attack/defense boost every 10s + 5s CC Immunity
- Weak Spot: Increased damage from rear attacks
Formations:
- Turtle: Tight defensive formation
- Schiltron: Circular all-around defense
Balance history
2024-03-21 · buff
Leadership cost reduced from 150 to 130. Base health increased by 30%.
New Season Dragonrise is Available Now!2024-02-01 · bugfix
Fixed the issue of unit models floating in the air after death.
Feb 1st UPDATE LOG2023-12-07 · bugfix
Fixes the issue where some Units couldn't face the enemy while using their skills.
December 7th Update Notice2023-12-07 · bugfix
Fixed the issue where changing units might cause skill locking with a certain probability.
December 7th Update Notice2023-12-07 · bugfix
Fixed the issue where the Unit's head model would behave abnormally when changing Unit Attire.
December 7th Update Notice2023-09-26 · buff
Movement speed increased from 4 to 4.5.
Patch Notes: Update Log Sep 272023-09-20 · buff
Leadership cost reduced from 155 to 150.
September 21st Update Log2023-09-19 · buff
Leadership cost reduced 155 to 150.
BALANCE CHANGES2023-07-26 · rework
Added Mastery tree: Increases slashing defense and max health, successful blocks Concuss enemies for 0.5s, reduces damage taken from 4-star and 5-star units, and gains 0.3s damage dodge/DoT removal after being hit (1.5s internal CD).
JUl 27 UPDATE LOG2022-10-18 · rework
Removed the least used shield-switching function (Stow/Use Shield) for units with 5 or more skills to prevent UI clashes.
OCT 20 UPDATE LOG
Questions about Ironcap Spearmen
Which veterancy line do I use for Ironcap Spearmen?
My imported build puts the most points in Top line: 12/12 points.
Which doctrines are in the Ironcap Spearmen guide?
Epic Spear Doctrine VI, Block Doctrine V, First Aid Doctrine V, Steadfast Doctrine V
How much leadership does Ironcap Spearmen cost?
Ironcap Spearmen costs 130 leadership.
What is the latest recorded balance change for Ironcap Spearmen?
2024-03-21 · buff: Leadership cost reduced from 150 to 130. Base health increased by 30%.
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