Elite Men-at-Arms — Conqueror's Blade Birlik Rehberi
Reliable shield infantry.
Quick facts
- Unit type: infantry
- Tier / era: T4 / heroic
- Weapon type: Buckler
- Leadership cost: 235
- Role / classification: shield, frontline, budget, melee
- Recommended veterancy line: Bottom line (14/14 points)
- Core doctrines: Stamina Doctrine V, Anti-Infantry Doctrine V, Epic Leadership Doctrine, Charge Doctrine V, Iron Damage Doctrine V
- My tier: B
Updated 1 November 2026
My take: B tier

Overview
Reliable shield infantry. A good budget front line for early and mid progression.
How to Play
- Front line, shield wall.
- Hold choke points and gates.
- Brace against cavalry and charging infantry.
- Put ranged units behind them.
Doctrines
- Slot 1 · Stamina Doctrine V
−24% charge cooldown · +1 number of charge targets
Charge more often, hit one more.
- Slot 2 · Anti-Infantry Doctrine V
+200 damage dealt to infantry · +250 block
Wins the infantry trades.
- Slot 3 · Epic Leadership Doctrine
−16% Leadership cost
Room for one more unit.
NEW · 235 → about 197 leadership
- Slot 4 · Charge Doctrine V
+250 charge damage · +450 charge's block break
Charges that crack shields.
- Slot 5 · Iron Damage Doctrine V
Ironsides: +175 defences for 12 s · +120 all damage while active
Ironsides with a damage boost.

Veterancy
Start
- The Soldier's Life: 1/1 points · +3% health
Per level: Lv 1: +3% health
Top line
- Hone: 1/3 points · +5% slashing armour penetration
Per level: Lv 1: +5% slashing armour penetration / Lv 2: +10% slashing armour penetration / Lv 3: +15% slashing armour penetration
- Stand Fast: 0/3 points · Not taken
Per level: Lv 1: block +40 points / Lv 2: block +80 points / Lv 3: block +120 points
- Razor-Sharp: 0/3 points · Not taken
Per level: Lv 1: +2% slashing damage / Lv 2: +4% slashing damage / Lv 3: +6% slashing damage
- In the Blink of An Eye: 0/2 points · Not taken
Per level: Lv 1: +4% critical value / Lv 2: +8% critical value
- Force: 0/2 points · Not taken
Per level: Lv 1: +5% piercing armour penetration / Lv 2: +10% piercing armour penetration
- Shield Bash: 0/1 points · Not taken
Middle line
- Sword Blocking: 1/1 points · Block status is maintained while attacking.
Tooltip: Block status is maintained while attacking.
- Stand Fast: 3/3 points · block +120 points
Per level: Lv 1: block +40 points / Lv 2: block +80 points / Lv 3: block +120 points
- Cold Blood: 3/3 points · +6% piercing damage
Per level: Lv 1: +2% piercing damage / Lv 2: +4% piercing damage / Lv 3: +6% piercing damage
- Iron Will: 0/2 points · Not taken
- Defensive Training: 0/1 points · Not taken
Per level: Lv 1: −5% damage
Bottom line
- Bloodbath: 2/2 points · +6% slashing defence
Per level: Lv 1: +3% slashing defence / Lv 2: +6% slashing defence
- Stand Fast: 1/1 points · Unlocks Shield formation.
Tooltip: Unlocks Shield formation.
- Hidden Guard: 2/2 points · Each level increase damage whilst in shield formation by 5%.
Tooltip: Each level increase damage whilst in shield formation by 5%.
- Toughen Up: 3/3 points · +9% piercing defence
Per level: Lv 1: +3% piercing defence / Lv 2: +6% piercing defence / Lv 3: +9% piercing defence
- Preparedness: 2/2 points · Each level reduces ranged damage taken whilst in shield formation by 10%.
Tooltip: Each level reduces ranged damage taken whilst in shield formation by 10%.
- Rearguard: 2/2 points · Reduces damage taken from rear attacks by 5%.
Tooltip: Reduces damage taken from rear attacks by 5%.
- Pious: 1/1 points · Unlocks Regeneration.
Restores 250 health per second for 15 seconds.
Tooltip: Unlocks Regeneration. Restores 250 health per second for 15 seconds.
- Favoured: 1/1 points · Immune to Dazed from basic attacks while in shield formation
Increases all defenses by 50
Changes unit appearance
Unit designation changed to: Elite Men-at-Arms
Steadfast as a rock in battle, their devout faith grants them the strength to triumph.
Tooltip: Immune to Dazed from basic attacks while in shield formation Increases all defenses by 50 Changes unit appearance Unit designation changed to: Elite Men-at-Arms Steadfast as a rock in battle, their devout faith grants them the strength to triumph.
Build totals
- +3% · health
- +5% · slashing armour penetration
- +6% · piercing damage
- +6% · slashing defence
- +9% · piercing defence
Values from game files · client 1.10.3721.330067.

Balance history
2025-04-16 · other
Updated Skill Description for Cover Commander: Unit gains 20% damage reduction and 15% increased damage dealt upon activation, both gradually decreasing to 0 over 4 seconds.
April 17 Update Log2024-08-15 · nerf
Leadership cost increased from 215 to 235. Reduced charging damage to heroes by 50% while covering commander. Mastery reset item provided.
August 15 Update Log2024-02-01 · bugfix
Fixed the issue of unit models floating in the air after death.
Feb 1st UPDATE LOG2023-12-07 · bugfix
Fixed the issue where the Unit's head model would behave abnormally when changing Unit Attire.
December 7th Update Notice2023-12-07 · bugfix
Fixed the issue where changing units might cause skill locking with a certain probability.
December 7th Update Notice2023-12-07 · bugfix
Fixes the issue where some Units couldn't face the enemy while using their skills.
December 7th Update Notice2023-09-20 · buff
Improved block ability against ranged attacks, including ability to block arrows while moving and fighting.
September 21st Update Log2023-09-19 · buff
Improved block ability against ranged attacks; can now block arrows while moving and fighting.
BALANCE CHANGES2023-09-07 · other
Optimized Mastery growth description and added specific cooldown text for Charge behavior under Cover Commander status.
September 7th Update Log2023-09-07 · nerf
In Cover Commander mode, damage reduction decreased from 60% to 40%, damage dealt bonus decreased from 45% to 30%, and the effect decay rate was accelerated.
September 7th Update Log2023-09-07 · bugfix
Fixed the issue where they could not equip Doctrines that increase piercing damage.
September 7th Update Log2023-09-07 · bugfix
Fixed an issue where the Charge Attack Target Count +1 effect from the Julu·Unyielding·V Doctrine did not apply to Charge used under Cover Commander status.
September 7th Update Log2023-09-07 · nerf
Dramatic nerf to combat performance/attributes based on balance ecosystem needs.
Balance Changes Compensation Notice2023-08-30 · buff
Mastery system added: Increases max health (twice), slashing defense, and piercing defense. During [Cover Commander], hero attempts to Charge surrounding enemies (9s CD). Increases Charge damage for unit and hero. Increases damage to polearm infantry. Restores 3% of hero health per second during [Cover Commander].
August 31st Update Log2023-08-30 · bugfix
Fixed the issue where the Men-at-Arms could not trigger the Shield Bash skill while under the Cover Commander state.
August 31st Update Log2023-08-16 · buff
Leadership cost reduced from 220 to 215.
Update Log for August 172023-07-26 · other
Improved animation when the unit gets hit.
JUl 27 UPDATE LOG2023-07-06 · bugfix
Fixed an issue where the charge of some sword & shield units failed to block ranged attacks.
JUL 6 UPDATE LOG2023-06-28 · bugfix
Fixed an issue where sword & shield units were unable to block ranged attacks during [Shield Rush].
JUN 29 UPDATE LOG2023-05-30 · other
New exclusive doctrine 'Zealous Knight' added: converts 100 ranged damage taken into bleed damage over 3s, while increasing damage and movement speed by 15% during the effect.
Sengoku: Blazing Katana Season Notice2023-03-23 · buff
[Shield Rush] is now better at blocking [Brace]/[Stand Firm] attacks and deals 38% more damage against units in those states. Improved AI pathing for [Cover Commander].
Mar 23 Balance Change Preview2023-03-22 · buff
Improved the hitbox of sword & shield units' charge skills, reducing the chance of missing.
MAR 23 UPDATE LOG2023-03-22 · buff
[Shield Rush] now better at blocking [Brace] and [Stand Firm] attacks and deals 38% more damage against units in those states. Improved AI pathing for [Cover Commander].
MAR 23 UPDATE LOG2022-10-26 · buff
Base health increased to 6,906; health growth to 172. Added defensive/offensive buff after being attacked during Cover Commander: 60% reduced damage taken and 45% increased damage dealt (decaying over 6s).
10.27 Unit Balance Changes
Questions about Elite Men-at-Arms
Which veterancy line do I use for Elite Men-at-Arms?
My imported build puts the most points in Bottom line: 14/14 points.
Which doctrines are in the Elite Men-at-Arms guide?
Stamina Doctrine V, Anti-Infantry Doctrine V, Epic Leadership Doctrine, Charge Doctrine V, Iron Damage Doctrine V
How much leadership does Elite Men-at-Arms cost?
Elite Men-at-Arms costs 235 leadership.
What is the latest recorded balance change for Elite Men-at-Arms?
2025-04-16 · other: Updated Skill Description for Cover Commander: Unit gains 20% damage reduction and 15% increased damage dealt upon activation, both gradually decreasing to 0 over 4 seconds.
Related units
All Conqueror's Blade units · Best units for beginners · All doctrines