Alchemists Guide – Conqueror's Blade

Healers, not fighters.

Quick facts

Updated 1 November 2026

Infantry units · Tier 3 units

My take: A tier

Alchemists – Conqueror's Blade T3 infantry unit

Overview

Healers, not fighters. Silver-era special infantry from the Season XI: Paragons challenges.

Strengths

  • Heals more than most units can deal
  • Adds debuffs and support on top

Weaknesses

  • Deals no damage at all
  • Useless if they aren't standing next to your other units

How to Play

Park them right behind your front line and keep them alive. Their job is healing the units next to them, nothing else.

Doctrines

Veterancy

Start

  • The Soldier's Life: 1/1 points · +3% health

    Per level: Lv 1: +3% health

Top line

  • Close Quarters: 0/3 points · Not taken

    Per level: Lv 1: −5% melee damage taken / Lv 2: −10% melee damage taken / Lv 3: −15% melee damage taken

  • Well-versed: 0/3 points · Not taken
  • Reflexes: 0/3 points · Not taken

    Per level: Lv 1: −5% ranged damage taken / Lv 2: −10% ranged damage taken / Lv 3: −15% ranged damage taken

  • Rushing Thunder: 0/3 points · Not taken
  • Chemistry: 0/1 points · Not taken

Middle line

  • Razor-Sharp: 3/3 points · +15% slashing damage

    Per level: Lv 1: +5% slashing damage / Lv 2: +10% slashing damage / Lv 3: +15% slashing damage

  • Cold Blood: 3/3 points · +15% piercing damage

    Per level: Lv 1: +5% piercing damage / Lv 2: +10% piercing damage / Lv 3: +15% piercing damage

  • Hone: 3/3 points · +15% slashing armour penetration

    Per level: Lv 1: +5% slashing armour penetration / Lv 2: +10% slashing armour penetration / Lv 3: +15% slashing armour penetration

  • Force: 3/3 points · +15% piercing armour penetration

    Per level: Lv 1: +5% piercing armour penetration / Lv 2: +10% piercing armour penetration / Lv 3: +15% piercing armour penetration

  • Unorthodox: 3/3 points · Upon entering melee combat, grants a 20-second Oathbreaking effect, increasing damage dealt by 50% and reducing damage taken by 50%. This effect has a 1-minute cooldown.

    Tooltip: Upon entering melee combat, grants a 20-second Oathbreaking effect, increasing damage dealt by 50% and reducing damage taken by 50%. This effect has a 1-minute cooldown.

Middle line (upper end node)

  • Assembly: 0/1 points · Not taken

Middle line (lower end node)

  • Persistence: 1/1 points · Healing Hands cooldown is reduced by 10 seconds. Increases Alchemists' maximum health by 15% for the skill's duration.

    Tooltip: Healing Hands cooldown is reduced by 10 seconds. Increases Alchemists' maximum health by 15% for the skill's duration.

Bottom line

  • Toughen Up: 0/3 points · Not taken

    Per level: Lv 1: +3% piercing defence / Lv 2: +6% piercing defence / Lv 3: +9% piercing defence

  • Resilient: 0/3 points · Not taken

    Per level: Lv 1: +3% blunt defence / Lv 2: +6% blunt defence / Lv 3: +9% blunt defence

  • Bloodbath: 0/3 points · Not taken

    Per level: Lv 1: +3% slashing defence / Lv 2: +6% slashing defence / Lv 3: +9% slashing defence

  • The Soldier's Life: 0/3 points · Not taken

    Per level: Lv 1: health +120 points / Lv 2: health +150 points / Lv 3: +6% health

  • Move as One: 0/1 points · Not taken

    Per level: Lv 1: +4% movement speed / Lv 2: +8% movement speed / Lv 3: +12% movement speed

Build totals

  • +3% · health
  • +15% · slashing damage
  • +15% · piercing damage
  • +15% · slashing armour penetration
  • +15% · piercing armour penetration

Values from game files · client 1.10.3721.330067.

Veterancy Line: Focus on healing and support bonuses.

Budget Doctrines: See image.

Best in Slot Doctrines: See image.

Linked doctrines

  • Mobility Doctrine V

    +7% speed · Sprint +15% for 12 s

    Faster, with a sprint.

Balance history

  1. 2024-03-21 · buff

    Leadership cost reduced from 90 to 60. Healing Hands regeneration increased from 1% to 10% of maximum HP.

    New Season Dragonrise is Available Now!
  2. 2024-02-01 · bugfix

    Fixed the issue of unit models floating in the air after death.

    Feb 1st UPDATE LOG
  3. 2023-12-07 · bugfix

    Fixes the issue where some Units couldn't face the enemy while using their skills.

    December 7th Update Notice
  4. 2023-12-07 · bugfix

    Fixed the issue where changing units might cause skill locking with a certain probability.

    December 7th Update Notice
  5. 2023-12-07 · bugfix

    Fixed the issue where the Unit's head model would behave abnormally when changing Unit Attire.

    December 7th Update Notice
  6. 2023-09-20 · buff

    Leadership cost reduced from 130 to 90.

    September 21st Update Log
  7. 2023-09-19 · buff

    Leadership cost reduced 130 to 90.

    BALANCE CHANGES

Questions about Alchemists

Which veterancy line do I use for Alchemists?

My imported build puts the most points in Middle line: 15/15 points.

Which doctrines are in the Alchemists guide?

Alchemists First Aid Doctrine, Health & Resistance Doctrine V, Rare Life Doctrine, Defence Doctrine V

How much leadership does Alchemists cost?

Alchemists costs 60 leadership.

What is the latest recorded balance change for Alchemists?

2024-03-21 · buff: Leadership cost reduced from 90 to 60. Healing Hands regeneration increased from 1% to 10% of maximum HP.

Related units

All Conqueror's Blade units · Best units for beginners · All doctrines