Camel Lancers Guide – Conqueror's Blade
Heroic lancers on armoured camels, 12 riders for 215 leadership.
Quick facts
- Unit type: cavalry
- Tier / era: T4 / heroic
- Weapon type: Special
- Leadership cost: 215
- Role / classification: cavalry, camel, anti-cavalry, brace, shield-piercer
- Recommended veterancy line: Bottom line (20/20 points)
- Core doctrines: Health & Defence Doctrine V (All), Health & Resistance Doctrine V, Defence Doctrine V, Camel Lancer Defence Doctrine, Epic Combat Doctrine
- My tier: C
Updated 1 November 2026
My take: C tier

Overview
Heroic lancers on armoured camels, 12 riders for 215 leadership. Braced, they shrug off almost all control and block 50% better. Horses are scared of camels, so enemy cavalry charges just stop. Fire is the problem: they take 50% more burn damage.
Strengths
- Braced: immune to control (except fire), +50% block
- Stops enemy cavalry charges
- Charge: +200% against units, +50% against shields
- Lots of HP behind scale armour
Weaknesses
- 50% more damage from fire
- Only 12 riders, every loss counts
- Poor on hills and in towns
How to Play
- Wedge formation.
- Brace when the enemy push starts. Don't face-tank it unbraced.
- Enemy cavalry coming? Stay braced and let them run into the stop.
- When their push is over, Charge: +200% charge damage against units, +50% against shields (12s cooldown).
- Then brace again and repeat.
- Never near flamethrowers or incendiaries.
- Put shield infantry on the flanks while they brace.
- Flat, open ground. Bad on hills and in towns.
Doctrines
- Slot 1 · Health & Defence Doctrine V (All)
+440 health · +40 all defences
Health plus armour on all types.
- Slot 2 · Health & Resistance Doctrine V
+300 health · −5% damage taken
Health and less damage taken.
- Slot 3 · Defence Doctrine V
+80 all defences · −5% damage taken
Keeps your men alive longer.
- Slot 4 · Camel Lancer Defence Doctrine
+80 slashing defence · +80 piercing defence · +80 blunt defence
Extra armour on every type.
- Slot 5 · Epic Combat Doctrine
Every 3rd hit +11% · every 6th heals 15% · every 9th 2.5 s CC immune
Rewards staying in the fight.
NEW · every 9th hit: 2.5 s CC immunity (was missing in the old text)
Veterancy
Start
- The Soldier's Life: 1/1 points · +3% health
Per level: Lv 1: +3% health
Top line
- Anti-Cavalry: 2/2 points · Each level increases damage dealt to cavalry by 5%.
Tooltip: Each level increases damage dealt to cavalry by 5%.
- Resilient: 0/3 points · Not taken
Per level: Lv 1: +3% piercing defence / Lv 2: +6% piercing defence / Lv 3: +9% piercing defence
- Bloodbath: 0/3 points · Not taken
Per level: Lv 1: +3% slashing defence / Lv 2: +6% slashing defence / Lv 3: +9% slashing defence
- Unwavering: 0/3 points · Not taken
Per level: Lv 1: +3% blunt defence / Lv 2: +6% blunt defence / Lv 3: +9% blunt defence
Top line (upper branch)
- Cold Blood: 0/3 points · Not taken
Per level: Lv 1: +3% piercing damage / Lv 2: +6% piercing damage / Lv 3: +9% piercing damage
- Assault Training: 0/2 points · Not taken
- Force: 0/3 points · Not taken
Per level: Lv 1: +3% piercing armour penetration / Lv 2: +6% piercing armour penetration / Lv 3: +9% piercing armour penetration
- Enlightened: 0/1 points · Not taken
Top line (lower branch)
- Rearguard: 0/3 points · Not taken
- Reflexes: 0/3 points · Not taken
Per level: Lv 1: −5% ranged damage taken / Lv 2: −10% ranged damage taken / Lv 3: −15% ranged damage taken
- The Soldier's Life: 0/2 points · Not taken
Per level: Lv 1: +6% health / Lv 2: +12% health
- Lords of the Sun: 0/1 points · Not taken
Bottom line
- Force: 3/3 points · +9% piercing armour penetration
Per level: Lv 1: +3% piercing armour penetration / Lv 2: +6% piercing armour penetration / Lv 3: +9% piercing armour penetration
- Butcher's Bill: 3/3 points · Each level increases Charge's damage by 3%.
Tooltip: Each level increases Charge's damage by 3%.
- Cold Blood: 3/3 points · +9% piercing damage
Per level: Lv 1: +3% piercing damage / Lv 2: +6% piercing damage / Lv 3: +9% piercing damage
- Butcher's Bill: 3/3 points · Each level increases Charge's damage by 3%.
Tooltip: Each level increases Charge's damage by 3%.
- Anti-Cavalry: 2/2 points · Each level increases damage dealt to cavalry by 5%.
Tooltip: Each level increases damage dealt to cavalry by 5%.
- In the Blink of An Eye: 2/2 points · Each level increases blocking break inflicted by attacks by 10%.
Tooltip: Each level increases blocking break inflicted by attacks by 10%.
- The Soldier's Life: 3/3 points · +9% health
Per level: Lv 1: +3% health / Lv 2: +6% health / Lv 3: +9% health
- Loyal Lancers: 1/1 points · Camel Lancers' basic attacks and [Charge] inflict Knockup on soldiers upon impact.
Tooltip: Camel Lancers' basic attacks and [Charge] inflict Knockup on soldiers upon impact.
Build totals
- +12% · health
- +9% · piercing armour penetration
- +9% · piercing damage
Values from game files · client 1.10.3721.330067.
Balance history
2025-01-16 · buff
Added Reserve Circulation (1% max HP heal every 2s). Base health increased. Barricade now panics nearby enemy cavalry. Optimized Charge logic and frequency.
January 16 Mastery & Balance Adjustments Announcement2024-04-25 · bugfix
Fixed abnormal models on the World Map.
April 25th Update Log2024-04-03 · buff
Improved targeting during Charge, allowing them to better engage in close combat.
April 3rd Update Log2024-03-14 · bugfix
Fixed the Lock-On Anomaly occurring during the Charge skill.
Mar 14 Update Log2024-02-01 · bugfix
Fixed the issue of unit models floating in the air after death.
Feb 1st UPDATE LOG2023-12-07 · bugfix
Fixed the issue where the Unit's head model would behave abnormally when changing Unit Attire.
December 7th Update Notice2023-12-07 · bugfix
Fixes the issue where some Units couldn't face the enemy while using their skills.
December 7th Update Notice2023-12-07 · bugfix
Fixed the issue where changing units might cause skill locking with a certain probability.
December 7th Update Notice2023-03-22 · buff
Improved the hitbox of charge skills for melee cavalry and Coutiliers, reducing chance of missing.
MAR 23 UPDATE LOG2022-11-23 · rework
New seasonal unit (Season Scorpio). Available via unit challenges starting Dec 5, 2022.
Scorpio: Phantom Dunes | Seasonal Update Log
Questions about Camel Lancers
Which veterancy line do I use for Camel Lancers?
My imported build puts the most points in Bottom line: 20/20 points.
Which doctrines are in the Camel Lancers guide?
Health & Defence Doctrine V (All), Health & Resistance Doctrine V, Defence Doctrine V, Camel Lancer Defence Doctrine, Epic Combat Doctrine
How much leadership does Camel Lancers cost?
Camel Lancers costs 215 leadership.
What is the latest recorded balance change for Camel Lancers?
2025-01-16 · buff: Added Reserve Circulation (1% max HP heal every 2s). Base health increased. Barricade now panics nearby enemy cavalry. Optimized Charge logic and frequency.
Related units
All Conqueror's Blade units · Best units for beginners · All doctrines