Imperial Javelineers - Dragon Might Guide – Conqueror's Blade
Heroic javelin infantry: armour-piercing throws and solid melee afterwards.
Quick facts
- Unit type: infantry
- Tier / era: T4 / heroic
- Weapon type: Javelin
- Leadership cost: 230
- Role / classification: javelin, armour-piercing, melee, versatile, heroic
- Recommended veterancy line: Top line (shared start) (8/8 points)
- Core doctrines: Javelin Attack Doctrine V, Javelin Damage Doctrine V, Epic Javelin Doctrine II, Unit Damage Doctrine V, Hero Damage Doctrine V
- My tier: B
Updated 1 November 2026
My take: B tier

Overview
Heroic javelin infantry: armour-piercing throws and solid melee afterwards. 30 men for 15,000 Honour. Their Marksmen order hits targets they can't even see.
Strengths
- Strong in melee
- Heavy javelins with real stopping power
- Throw Javelin and Directed Throw: 10s cooldown each
- Marksmen (30s): homing javelins, no line of sight needed
- Shields reduce ranged damage, fire-resistant
Weaknesses
- Heavy javelins mean little ammo
- High leadership cost
- Needs veterancy for the full skill set
How to Play
- Start in Dispersed and tighten into Shield as you advance, so arrows cost you less.
- Directed Throw on the target that matters, then Marksmen to finish whoever runs.
- With Shield Bash from veterancy: throw, then bash right after for a stun and strike.
- Formations: Shield, Column, and Schiltron from veterancy.
Doctrines
- Slot 1 · Javelin Attack Doctrine V
+300 javelin's block break · +100 piercing damage
Javelins crack shields.
- Slot 2 · Javelin Damage Doctrine V
+250 javelin damage · +30 ammo
Heavier javelins, more of them.
- Slot 3 · Epic Javelin Doctrine II
+60 piercing damage · +180 piercing armour penetration
Javelins punch through armour.
- Slot 4 · Unit Damage Doctrine V
+120 vs units · +80 all damage
Main damage slot.
- Slot 5 · Hero Damage Doctrine V
+115 vs heroes · +110 all armour penetration
Hunt heroes, pierce armour.
Veterancy
Start
- In the Blink of An Eye: 1/1 points · +4% Critical Hit Chance
Per level: Lv 1: +4% Critical Hit Chance
Top line (shared start)
- Cold Blood: 3/3 points · +6% piercing damage
Per level: Lv 1: +2% piercing damage / Lv 2: +4% piercing damage / Lv 3: +6% piercing damage
- Melee Attack: 2/2 points · Each level increases melee damage by 8%.
Tooltip: Each level increases melee damage by 8%.
- Force: 3/3 points · +15% piercing armour penetration
Per level: Lv 1: +5% piercing armour penetration / Lv 2: +10% piercing armour penetration / Lv 3: +15% piercing armour penetration
Top line (upper branch)
- Hasten: 0/1 points · Not taken
Per level: Lv 1: +12% melee rate of attack
UNVERIFIED
- In the Blink of An Eye: 0/2 points · Not taken
Per level: Lv 1: +4% critical value / Lv 2: +8% critical value
- Strong Strikes: 0/1 points · Not taken
Top line (lower branch)
- Shield Bash: 1/1 points · Unlocks Flying Shield.
Whilst attacking, the unit may throw their shields at the enemy.
Tooltip: Unlocks Flying Shield. Whilst attacking, the unit may throw their shields at the enemy.
- Fitness: 3/3 points · Each level increases Flying Shield damage by 5%.
Tooltip: Each level increases Flying Shield damage by 5%.
- Sharp-Edged Shield: 1/1 points · Flying Shield causes bleed damage, inflicting damage over time.
Tooltip: Flying Shield causes bleed damage, inflicting damage over time.
- Flying Shield: 1/1 points · Increases use of Flying Shield.
Tooltip: Increases use of Flying Shield.
Bottom line
- Disciplined: 1/1 points · Unlocks Schiltron formation.
Tooltip: Unlocks Schiltron formation.
- The Soldier's Life: 3/3 points · +9% health
Per level: Lv 1: +3% health / Lv 2: +6% health / Lv 3: +9% health
- Piercing Javelins: 1/1 points · Increases javelin armour penetration by 12%.
Tooltip: Increases javelin armour penetration by 12%.
- Sharp Javelin: 1/1 points · Increases javelin damage by 12%.
Tooltip: Increases javelin damage by 12%.
- Western Javelin: 1/1 points · Throwing javelins increases block break by 60%.
Tooltip: Throwing javelins increases block break by 60%.
- Improved Supplies: 1/1 points · +10% ammo
Per level: Lv 1: +10% ammo
- Like Clockwork: 0/1 points · Not taken
UNVERIFIED
Build totals
- +4% · critical hit chance
- +6% · piercing damage
- +15% · piercing armour penetration
- +9% · health
- +10% · ammo
Values from game files · client 1.10.3721.330067.
Balance history
2025-11-20 · bugfix
Fixed incorrect node names in Unit Training.
November 20 Balance Adjustment Announcement2025-05-29 · buff
Health increased to 7035, ammo to 120, piercing damage to 1201. Javelin attack coefficient increased to 350%, shield throw to 150%.
May 29 Update Log2025-04-16 · bugfix
Fixed rare animation bug when using Flying Shield.
April 17 Update Log2025-04-16 · bugfix
Fixed abnormal attacks while in formation after learning Shield Bash.
April 17 Update Log2024-02-01 · bugfix
Fixed the issue of unit models floating in the air after death.
Feb 1st UPDATE LOG2023-12-07 · bugfix
Fixes the issue where some Units couldn't face the enemy while using their skills.
December 7th Update Notice2023-12-07 · bugfix
Fixed the issue where the Unit's head model would behave abnormally when changing Unit Attire.
December 7th Update Notice2023-12-07 · bugfix
Fixed the issue where changing units might cause skill locking with a certain probability.
December 7th Update Notice2023-09-20 · nerf
Javelin Piercing Armor Penetration multiplier reduced (250% to 220%). Javelin Piercing Damage multiplier reduced (280% to 250%). Flying Shield Piercing Damage multiplier reduced (135% to 120%). Accuracy increased by ~8%. Accuracy higher against slower targets.
September 21st Update Log2023-09-19 · rework
Javelin Piercing Armor Penetration multiplier reduced 250% to 220%; Piercing Damage multiplier reduced 280% to 250%. Flying Shield Piercing Damage multiplier reduced 135% to 120%. Javelin accuracy increased by 8%.
BALANCE CHANGES2023-07-26 · rework
Added Mastery tree: Increases piercing damage/armor penetration, Shield Throw deals damage in melee range, increases melee damage to infantry and ranged damage to cavalry, and Shield Throw hits 2 additional targets.
JUl 27 UPDATE LOG
Questions about Imperial Javelineers - Dragon Might
Which veterancy line do I use for Imperial Javelineers - Dragon Might?
My imported build puts the most points in Top line (shared start): 8/8 points.
Which doctrines are in the Imperial Javelineers - Dragon Might guide?
Javelin Attack Doctrine V, Javelin Damage Doctrine V, Epic Javelin Doctrine II, Unit Damage Doctrine V, Hero Damage Doctrine V
How much leadership does Imperial Javelineers - Dragon Might cost?
Imperial Javelineers - Dragon Might costs 230 leadership.
What is the latest recorded balance change for Imperial Javelineers - Dragon Might?
2025-11-20 · bugfix: Fixed incorrect node names in Unit Training.
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All Conqueror's Blade units · Best units for beginners · All doctrines