Elite Imperial Pike Guards Guide – Conqueror's Blade
Heroic polearm infantry with heavy armour and a formation that doesn't break.
Quick facts
- Unit type: infantry
- Tier / era: T4 / heroic
- Weapon type: Poleaxe
- Leadership cost: 220
- Role / classification: poleaxe, anti-cavalry, frontline, advance, heroic
- Recommended veterancy line: Top line (13/13 points)
- Core doctrines: Imperial Pike Guards Attack Doctrine, Hero Damage Doctrine V, Epic Bloodthirsty Doctrine, Epic Polearm Doctrine III, Epic Leadership Doctrine
- My tier: A
Updated 1 November 2026
My take: A tier

Overview
Heroic polearm infantry with heavy armour and a formation that doesn't break. Their Advance order is what makes them. A vanguard against cavalry and elite infantry. 15,000 Honour in the melee infantry tree.
Strengths
- Advance knocks enemies down and stacks +2% damage per hit, up to 16 times
- Loyal Strike follows up after Advance
- Swamp: +26% damage against cavalry and a 60% slow for 2s
- Heavy armour against melee, reduced fire damage
- Stand Firm braces against cavalry and charging infantry
Weaknesses
- Artillery and gunfire over time
- Slow to turn and slow to get going
- Fast infantry on the flank
- Ranged harassment
How to Play
- Spearhead: Column into a gap, Advance to break the line, then Schiltron to hold what you took.
- Against cavalry: Stand Firm and let Swamp do the rest. Ranged units behind you finish the riders.
- At a choke point: Line or Schiltron. The armour soaks the arrows while your team flanks.
- Dispersed before you advance, against ranged fire.
- Line triggers Stand Firm on its own and is the one to advance in.
Doctrines
- Slot 1 · Imperial Pike Guards Attack Doctrine
−7 s Advance's cooldown
Advance comes back sooner.
- Slot 2 · Hero Damage Doctrine V
+115 vs heroes · +110 all armour penetration
Hunt heroes, pierce armour.
- Slot 3 · Epic Bloodthirsty Doctrine
12% lifesteal for 6 s · +12% more below 30% HP
Heals off the damage you deal.
- Slot 4 · Epic Polearm Doctrine III
Charge order (no bonus damage)
Unlocks the charge order.
- Slot 5 · Epic Leadership Doctrine
−16% Leadership cost
Room for one more unit.
NEW · 220 → about 184 leadership

Veterancy
Start
- Cold Blood: 1/1 points · +2% piercing damage
Per level: Lv 1: +2% piercing damage
Top line
- Force: 3/3 points · +15% armour penetration
Per level: Lv 1: +5% armour penetration / Lv 2: +10% armour penetration / Lv 3: +15% armour penetration
- Forceful Advance: 2/2 points · Each level increases damage while advancing by 4%.
Tooltip: Each level increases damage while advancing by 4%.
- Firm Grasp: 1/1 points · Immune to Dazed from basic attacks during Advance
Tooltip: Immune to Dazed from basic attacks during Advance
- In the Blink of An Eye: 2/2 points · +8% critical value
Per level: Lv 1: +4% critical value / Lv 2: +8% critical value
- Resilient: 2/2 points · −8% damage taken when advancing
Per level: Lv 1: −4% damage taken when advancing / Lv 2: −8% damage taken when advancing
- Quick Advance: 2/2 points · Increases advancing speed by 8%.
Tooltip: Increases advancing speed by 8%.
- Long Reach: 1/1 points · Increases the number of enemies each soldier can attack during [Advance] by 1.
Changes unit appearance.
Tooltip: Increases the number of enemies each soldier can attack during [Advance] by 1. Changes unit appearance.
Bottom line
- Toughen Up: 3/3 points · +9% piercing defence
Per level: Lv 1: +3% piercing defence / Lv 2: +6% piercing defence / Lv 3: +9% piercing defence
- Hardness: 1/1 points · Immune to Dazed from basic attacks during Brace
Tooltip: Immune to Dazed from basic attacks during Brace
- Bloodbath: 3/3 points · +9% slashing defence
Per level: Lv 1: +3% slashing defence / Lv 2: +6% slashing defence / Lv 3: +9% slashing defence
- Reflexes: 2/2 points · −20% ranged damage taken
Per level: Lv 1: −10% ranged damage taken / Lv 2: −20% ranged damage taken
- Unwavering: 0/1 points · Not taken
Per level: Lv 1: −6% damage taken
- The Soldier's Life: 0/3 points · Not taken
Per level: Lv 1: +3% health / Lv 2: +6% health / Lv 3: +9% health
- Thick Armour: 0/1 points · Not taken
Per level: Lv 1: +20% all types of defence
Build totals
- +2% · piercing damage
- +15% · armour penetration
- +8% · critical value
- −8% · damage taken when advancing
- +9% · piercing defence
- +9% · slashing defence
- −20% · ranged damage taken
Values from game files · client 1.10.3721.330067.

Balance history
2026-01-22 · buff
Increased Piercing Damage and Advance multiplier. Loyal Strike now grants Advance status effects.
January 22 Unit Balance Adjustments2026-01-07 · bugfix
Fixed healing effect of Mastery node 5.
January 8 Update and Maintenance Log2025-12-18 · buff
Leadership cost reduced from 225 to 220.
Roses: Ash and Bloom Season Update - Part 22025-10-15 · bugfix
Fixed an issue where Illusion Orbs and Attire could not be equipped together (Meteor/Crimson Mist can now be equipped with other parts).
October 16 Online Update Log2025-08-07 · bugfix
Fixed an abnormal skill activation issue when used as a garrison unit in Territory War.
August 7 Update Log2025-05-29 · buff
Brace attack's speed boost damage cap increased by 300%; minimum speed affected by speed boost increased to 9m/s. Initiates attacks early as enemies approach. Health increased to 7247. Advance skill piercing damage coefficient increased to 80%, cooldown reduced to 35s, and grants 30% defense buff.
May 29 Update Log2025-04-16 · rework
[Dispersed Formation] replaced with [Column Formation]. Piercing armour penetration increased (1455 to 1505) and piercing damage increased (1110 to 1360).
Unit Mastery and Balance Adjustments2024-02-01 · bugfix
Fixed the issue of unit models floating in the air after death.
Feb 1st UPDATE LOG2023-12-07 · bugfix
Fixes the issue where some Units couldn't face the enemy while using their skills.
December 7th Update Notice2023-12-07 · bugfix
Fixed the issue where changing units might cause skill locking with a certain probability.
December 7th Update Notice2023-12-07 · bugfix
Fixed the issue where the Unit's head model would behave abnormally when changing Unit Attire.
December 7th Update Notice2023-09-26 · buff
Movement speed increased from 4 to 5.
Patch Notes: Update Log Sep 272023-07-26 · rework
Added Mastery tree: Increases piercing damage/defense, gains new skill 'Imperial Edict' to end Advance and assail enemies (reduces Advance CD on kill), increases damage to cavalry, reduces damage taken from infantry during Advance, and grants CC immunity for first 3 hits of Advance.
JUl 27 UPDATE LOG2023-03-22 · rework
[Brace] now has higher priority than formation orders.
MAR 23 UPDATE LOG2023-01-16 · rework
Made balance changes. Specifics in separate balance notice.
JAN 17 UPDATE LOG2023-01-13 · buff
[Advance] now shoves and knocks down enemies that block it; this attack is unblockable.
Jan 17 Balance Changes2022-10-26 · buff
Damage to cavalry of [Impeding Force] characteristic increased to 26% (was 16%).
10.27 Unit Balance Changes2022-10-26 · buff
Increased [Advance]'s base armor penetration by 12% and base damage by 10%.
10.27 Unit Balance Changes2022-09-29 · rework
Received balance adjustments (details in separate notice).
SEP 29 UPDATE LOG
Questions about Elite Imperial Pike Guards
Which veterancy line do I use for Elite Imperial Pike Guards?
My imported build puts the most points in Top line: 13/13 points.
Which doctrines are in the Elite Imperial Pike Guards guide?
Imperial Pike Guards Attack Doctrine, Hero Damage Doctrine V, Epic Bloodthirsty Doctrine, Epic Polearm Doctrine III, Epic Leadership Doctrine
How much leadership does Elite Imperial Pike Guards cost?
Elite Imperial Pike Guards costs 220 leadership.
What is the latest recorded balance change for Elite Imperial Pike Guards?
2026-01-22 · buff: Increased Piercing Damage and Advance multiplier. Loyal Strike now grants Advance status effects.
Related units
All Conqueror's Blade units · Best units for beginners · All doctrines