Iron Reapers Guide – Conqueror's Blade

Five-star shock infantry for breaking shield walls and blobs.

Quick facts

Updated 1 November 2026

Infantry units · Tier 5 units

My take: A tier

Iron Reapers – Conqueror's Blade T5 infantry unit

Overview

Five-star shock infantry for breaking shield walls and blobs. Two modes: flail for the charge, swords for the fight. Both come with CC immunity. Few men and high leadership, so every mistake costs.

Strengths

  • Very strong against shield walls and infantry blobs
  • Flail charge knocks down, breaks block, CC immune during the rush
  • Tiger Step: CC immune during sword attacks, mini-charges knock back
  • Very high armour, duels heroes well with the right veterancy
  • Long CC immunity lets them push through artillery and control

Weaknesses

  • High leadership, few men. Bad trades hurt
  • Braced pikes, fire and focused ranged fire when skills are down
  • No defence against ranged between skill windows
  • One mistimed skill or bad charge path and the unit is gone

How to Play

  • Flail charge into the blob. It breaks block, cuts enemy armour and armour penetration, and you're CC immune during the rush. Not into braced pikes.
  • Swap to swords right away and press Tiger Step. CC immune on sword attacks, and normal hits become mini-charges that knock back.
  • Walk through the fight while Tiger Step runs.
  • Buffs gone? Pull out and reset before you're surrounded.
  • Wait behind the front line or around a corner until there's a good target: dense infantry, shield formations, heroes stuck in melee.
  • Never alone across open ground under guns and bows. Push with your team, and know your way out before you go in.

Doctrines

  • Slot 1 · Linebreaker Doctrine V

    After 3 hits: much better block break for 2 s

    Opens shield walls.

  • Slot 2 · Defence Doctrine V

    +80 all defences · −5% damage taken

    Keeps your men alive longer.

  • Slot 3 · Unit Damage Doctrine V

    +120 vs units · +80 all damage

    Main damage slot.

  • Slot 4 · Epic Leadership Doctrine

    −16% Leadership cost

    Room for one more unit.

    NEW · 270 → about 226 leadership

  • Slot 5 · Epic Combat Doctrine

    Every 3rd hit +11% · every 6th heals 15% · every 9th 2.5 s CC immune

    Rewards staying in the fight.

    NEW · every 9th hit: 2.5 s CC immunity (was missing in the old text)

Iron Reapers doctrines – Conqueror's Blade

Veterancy

Start

  • Razor-Sharp: 1/1 points · +2% slashing damage

    Per level: Lv 1: +2% slashing damage

Top line

  • In the Blink of An Eye: 3/3 points · +10% critical value

    Per level: Lv 1: +4% critical value / Lv 2: +8% critical value / Lv 3: +10% critical value

    BUG

  • Thick Armour: 1/3 points · +2% all defences

    Per level: Lv 1: +2% all defences / Lv 2: +4% all defences / Lv 3: +6% all defences

  • Razor-Sharp: 0/2 points · Not taken

    Per level: Lv 1: +2% slashing damage / Lv 2: +4% slashing damage

  • Reflexes: 0/3 points · Not taken

    Per level: Lv 1: −5% ranged damage taken / Lv 2: −10% ranged damage taken / Lv 3: −15% ranged damage taken

  • Repetition: 0/2 points · Not taken

    Per level: Lv 1: +12% rate of attack / Lv 2: +24% rate of attack

    UNVERIFIED

  • Hone: 0/1 points · Not taken

    Per level: Lv 1: +5% slashing armour penetration

  • Toughen Up: 0/3 points · Not taken

    Per level: Lv 1: +3% piercing defence / Lv 2: +6% piercing defence / Lv 3: +9% piercing defence

  • Anti-Infantry: 0/1 points · Not taken

Middle line

  • Butcher's Bill: 3/3 points · +6% blunt damage

    Per level: Lv 1: +2% blunt damage / Lv 2: +4% blunt damage / Lv 3: +6% blunt damage

  • Strong Strikes: 1/1 points · Attacks inflict Dazed on Heroes

    Tooltip: Attacks inflict Dazed on Heroes

  • Razor-Sharp: 3/3 points · +6% slashing damage

    Per level: Lv 1: +2% slashing damage / Lv 2: +4% slashing damage / Lv 3: +6% slashing damage

  • Facehardened: 3/3 points · +15% blunt armour penetration

    Per level: Lv 1: +5% blunt armour penetration / Lv 2: +10% blunt armour penetration / Lv 3: +15% blunt armour penetration

  • Knock Down: 1/1 points · Attacking with the flail can knock down the enemy.

    Tooltip: Attacking with the flail can knock down the enemy.

  • Repetition: 2/2 points · +24% rate of attack

    Per level: Lv 1: +12% rate of attack / Lv 2: +24% rate of attack

    UNVERIFIED

  • Sweeping Strike: 1/1 points · Increases the number of enemies each soldier can attack with a single strike by 1.

    Tooltip: Increases the number of enemies each soldier can attack with a single strike by 1.

  • Antiheroism: 0/2 points · Not taken
  • Butcher's Bill: 0/1 points · Not taken

    Per level: Lv 1: +8% blunt damage

Bottom line

  • The Soldier's Life: 3/3 points · +9% health

    Per level: Lv 1: +3% health / Lv 2: +6% health / Lv 3: +9% health

  • Unwavering: 3/3 points · −9% damage taken

    Per level: Lv 1: −3% damage taken / Lv 2: −6% damage taken / Lv 3: −9% damage taken

  • Rudimentary Medicine: 1/1 points · Unlocks the Regeneration skill, which restores 250 health per second for 15 seconds.

    Tooltip: Unlocks the Regeneration skill, which restores 250 health per second for 15 seconds.

  • Thick Armour: 3/3 points · +6% all defences

    Per level: Lv 1: +2% all defences / Lv 2: +4% all defences / Lv 3: +6% all defences

  • Rearguard: 0/2 points · Not taken
  • Steady Feet: 0/2 points · Not taken

    Per level: Lv 1: −5% movement speed / Lv 2: −5% movement speed

  • Elite Soldier: 0/2 points · Not taken
  • Resourceful: 0/1 points · Not taken

    Per level: Lv 1: −20% resupply cost

Build totals

  • +8% · slashing damage
  • +10% · critical value
  • +8% · all defences
  • +6% · blunt damage
  • +15% · blunt armour penetration
  • +24% · rate of attack
  • +9% · health
  • −9% · damage taken

Values from game files · client 1.10.3721.330067.

Iron Reapers veterancy line – Conqueror's Blade

Linked doctrines

  • Epic Combat Doctrine
  • Unshakable Ward

    Acala's Aegis: −75% damage over time · no daze or knock-back · 7 s · 28 s cooldown

    Ignore damage over time and dazes.

  • Linebreaker Doctrine V
  • Devastation

    Every 6 s: knock-down · −12% all defences · −10% speed · 12 s · stacks 3×

    Knocks down and strips defences.

Balance history

  1. 2026-01-22 · buff

    Increased Health and Slashing Damage. Reduced cooldowns for Shock and Tiger Step. Improved flail attack target counts and wind-up. Reduced Leadership to 285.

    January 22 Unit Balance Adjustments
  2. 2025-02-19 · other

    Corrected the name of the Tradition's Power attire part.

    February 20 Update Log
  3. 2024-07-25 · bugfix

    Fixed abnormal attack animations when equipped with Devastation doctrine during formation movement.

    July 25 Update Log
  4. 2024-07-09 · rework

    Introduced Very Heavy Armor mechanic: starts with 60% damage reduction which decays by 2.5% per hit taken (down to 18%). Using Shock or Tiger's Guile resets the reduction back to 60%.

    July 10 Update Log
  5. 2024-06-06 · buff

    New Epic Doctrine 'Devastation' added: Basic attacks every 6 seconds trigger a heavy attack with high Armor Penetration and Knockdown. Applies a debuff reducing Piercing, Slashing, and Blunt defenses by 12% and movement speed by 10% for 12 seconds (stacks up to 3 times).

    June 6th Update Log
  6. 2024-02-01 · bugfix

    Fixed the issue of unit models floating in the air after death.

    Feb 1st UPDATE LOG
  7. 2023-12-07 · bugfix

    Fixes the issue where some Units couldn't face the enemy while using their skills.

    December 7th Update Notice
  8. 2023-12-07 · bugfix

    Fixed the issue where changing units might cause skill locking with a certain probability.

    December 7th Update Notice
  9. 2023-12-07 · bugfix

    Fixed the issue where the Unit's head model would behave abnormally when changing Unit Attire.

    December 7th Update Notice
  10. 2023-11-01 · bugfix

    Fixed the issue where direct damage is dealt to a distant locked-on enemy when Tiger's Guile is active.

    Patch Notes: Nov. 2 Update Log
  11. 2023-11-01 · bugfix

    Fixed the issue where the attack speed node in inner growth was not taking effect.

    Patch Notes: Nov. 2 Update Log
  12. 2023-08-16 · buff

    Unit size increased from 16 to 18. Leadership cost reduced from 305 to 300.

    Update Log for August 17
  13. 2023-08-02 · bugfix

    Fixed an issue where the Tiger's Guile skill's crowd-control immunity didn't work as intended.

    AUG 3 UPDATE LOG
  14. 2023-07-12 · rework

    Very Heavy Armor updated: Gain immunity to Dazed while attacking. Grants initial 48% damage reduction, decreasing by 2.5% per hit taken down to 18%. Greatly increased flail block break. Flail attacks reduce enemy defenses by 10% until they retreat.

    July 13 Update Log
  15. 2023-06-28 · buff

    Leadership cost reduced from 315 to 305.

    JUN 29 UPDATE LOG
  16. 2023-01-09 · bugfix

    Fixed an issue of the damage dealt by Iron Reapers' Shock skill.

    Hotfixes
  17. 2023-01-09 · bugfix

    Fixed an issue of the Column formation of Iron Reapers.

    Hotfixes
  18. 2022-11-10 · buff

    Flail [Shock] now hits twice (collision blunt damage plus extra blunt damage strike).

    Nov 10 Unit Balance Changes
  19. 2022-11-10 · buff

    Flail [Shock] now always breaks block, knocks enemies down, and dazes enemy heroes.

    Nov 10 Unit Balance Changes
  20. 2022-11-10 · buff

    New flail charge effect: Inflicts [Sunder] on enemy shield infantry, reducing their armor penetration and defenses to increase Iron Reapers' survivability.

    Nov 10 Unit Balance Changes
  21. 2022-11-10 · buff

    Form into a tighter [Column] formation to make using [Shock] easier.

    Nov 10 Unit Balance Changes
  22. 2022-10-26 · buff

    Increased Flail [Charge] blunt armor penetration and damage by 30%. New [Dual Wielders] effect: +10% damage to infantry with swords, +30% damage to shield infantry with flail charge.

    10.27 Unit Balance Changes
  23. 2022-10-18 · bugfix

    Fixed an issue where the unit could erroneously block ranged attacks after assuming formation.

    OCT 20 UPDATE LOG

Questions about Iron Reapers

Which veterancy line do I use for Iron Reapers?

My imported build puts the most points in Middle line: 14/17 points.

Which doctrines are in the Iron Reapers guide?

Linebreaker Doctrine V, Defence Doctrine V, Unit Damage Doctrine V, Epic Leadership Doctrine, Epic Combat Doctrine

How much leadership does Iron Reapers cost?

Iron Reapers costs 270 leadership.

What is the latest recorded balance change for Iron Reapers?

2026-01-22 · buff: Increased Health and Slashing Damage. Reduced cooldowns for Shock and Tiger Step. Improved flail attack target counts and wind-up. Reduced Leadership to 285.

Related units

All Conqueror's Blade units · Best units for beginners · All doctrines