Lionroar Crew - Suppression Guide – Conqueror's Blade

Exotic artillery that can turn a whole battle: area denial, breaking bridges and gates, and pressure on everyone in range.

Quick facts

Updated 1 November 2026

Ranged units · Tier 5 units

My take: A tier

Lionroar Crew - Suppression – Conqueror's Blade T5 ranged unit

Overview

Exotic artillery that can turn a whole battle: area denial, breaking bridges and gates, and pressure on everyone in range. It needs a team that protects it. With that team, it gives you map control nothing else does.

Strengths

  • Area denial: enemies avoid the zone or take massive damage
  • Destroys bridges, gates and barricades
  • Multiplies your team's pressure when protected
  • Forces the enemy to change position and plan
  • Controls choke points and approach routes

Weaknesses

  • Extremely slow, even more with cannons deployed
  • Useless without a front line and coordination
  • Not for solo queue
  • Very exposed while repositioning
  • Needs map knowledge and planning
  • Tower destruction was nerfed, the job is now bridges and gates

How to Play

  • Plan your spot before the fight. Where you deploy is where you stay.
  • High ground for angles and vision.
  • Flanks covered by walls, terrain or teammates.
  • Always a way out behind you. Never deploy in a dead end.
  • Cover choke points, flag approaches and the places where the enemy gathers.
  • Break the Wall Fort bridge to cut off reinforcements or isolate a fight. Break map gates to open a flanking route. Time both with a team push.
  • Leave them at home when you're in solo queue, when your team has no front line or doesn't talk, when the enemy brings a lot of cavalry, or when the map is all movement with few spots to defend.

Doctrines

Lionroar Crew - Suppression doctrines – Conqueror's Blade

Veterancy

Start

  • The Soldier's Life: 3/3 points · +15% unit health

    Per level: Lv 1: +5% unit health / Lv 2: +10% unit health / Lv 3: +15% unit health

Top line

  • Better Bullets: 3/3 points · +30% ammo

    Per level: Lv 1: +10% ammo / Lv 2: +20% ammo / Lv 3: +30% ammo

  • Large Bullets: 3/3 points · +15% blunt armour penetration of projectiles

    Per level: Lv 1: +5% blunt armour penetration of projectiles / Lv 2: +10% blunt armour penetration of projectiles / Lv 3: +15% blunt armour penetration of projectiles

  • Optimizing: 1/3 points · blunt damage +0.02 points

    Per level: Lv 1: blunt damage +0.02 points / Lv 2: blunt damage +0.04 points / Lv 3: blunt damage +0.06 points

  • Hailstorm: 0/3 points · Not taken

    Per level: Lv 1: +3% piercing defense of cannons / Lv 2: +6% piercing defense of cannons / Lv 3: +9% piercing defense of cannons

  • Skillful Craftsmanship: 0/3 points · Not taken

    Per level: Lv 1: +5% endurance of cannons / Lv 2: +10% endurance of cannons / Lv 3: +15% endurance of cannons

    MISMATCH

  • Corned Gunpowder: 0/3 points · Not taken

    Per level: Lv 1: +10% ammo / Lv 2: +20% ammo / Lv 3: +30% ammo

  • Impact: 0/1 points · Not taken

Bottom line

  • Toughen Up: 3/3 points · +9% slashing defense of cannons

    Per level: Lv 1: +3% slashing defense of cannons / Lv 2: +6% slashing defense of cannons / Lv 3: +9% slashing defense of cannons

  • Garrison: 3/3 points · −15% ranged damage taken

    Per level: Lv 1: −5% ranged damage taken / Lv 2: −10% ranged damage taken / Lv 3: −15% ranged damage taken

  • Toughness: 3/3 points · +9% piercing defense

    Per level: Lv 1: +3% piercing defense / Lv 2: +6% piercing defense / Lv 3: +9% piercing defense

  • Repetition: 3/3 points · Each level increases available cannon by 1

    Tooltip: Each level increases available cannon by 1

  • Spirited Movement: 3/3 points · +9% movement speed

    Per level: Lv 1: +3% movement speed / Lv 2: +6% movement speed / Lv 3: +9% movement speed

  • Group Training: 3/3 points · +150% artillery reload speed

    Per level: Lv 1: +50% artillery reload speed / Lv 2: +100% artillery reload speed / Lv 3: +150% artillery reload speed

    MISMATCH

  • Unity: 1/1 points · Increase cannon deployment speed by 3s Unit identification changed to: Lionroar Crew - Contingent

    Tooltip: Increase cannon deployment speed by 3s Unit identification changed to: Lionroar Crew - Contingent

Build totals

  • +15% · unit health
  • +30% · ammo
  • +15% · blunt armour penetration of projectiles
  • +9% · slashing defense of cannons
  • −15% · ranged damage taken
  • +9% · piercing defense
  • +9% · movement speed
  • +150% · artillery reload speed

Values from game files · client 1.10.3721.330067.

Lionroar Crew - Suppression veterancy line – Conqueror's Blade

Balance history

  1. 2025-12-18 · nerf

    Leadership cost increased from 320 to 325.

    Roses: Ash and Bloom Season Update - Part 2
  2. 2025-10-15 · bugfix

    Fixed an issue where the Full Quiver Rune would incorrectly affect the unit.

    October 16 Online Update Log
  3. 2025-02-19 · bugfix

    Fixed an error when using attack commands under special circumstances.

    February 20 Update Log
  4. 2025-02-19 · other

    The unit is now unable to use the Sprint skill between starting Set Up Artillery and other actions.

    February 20 Update Log
  5. 2025-01-15 · buff

    New Selection Box Doctrine (Lionroar Crew - Guard): Reduces the cooldown of [Defense Shooting] by 3 seconds.

    January 16 Update Log
  6. 2024-12-18 · bugfix

    Fixed the Bronze Coin issue with replenishing kits.

    [Sparta] Season Update Log
  7. 2024-11-21 · buff

    Can now directly perform cannon attacks after using Defense Shooting during cannon construction without manual re-commanding.

    November 21 Update Log
  8. 2024-10-24 · buff

    New Seasonal Doctrine [Lionroar Crew - Guard]: Reduces the cooldown of [Defense Shooting] by 3s.

    October 24 Update Log
  9. 2024-10-24 · buff

    Artillery deployment time reduced to 9s; range increased to 120; push speed increased to 2.7; damage falloff on siege engines reduced to 75%; added UI/description improvements.

    October 24 Unit Balance Adjustment Notice
  10. 2024-10-17 · bugfix

    Fixed an issue where error messages were displayed when moving artillery.

    October 17 Update Log
  11. 2024-10-17 · bugfix

    Fixed an issue where the unit could not re-control artillery after leaving it.

    October 17 Update Log
  12. 2024-09-19 · other

    New T5 unit introduced: mobile artillery unit using shotgun shells. Skills: Set Up/Move Artillery, Attack Area, Defensive Shooting.

    [Lionfire] Season Update Log
  13. 2024-09-16 · other

    Introduction of the new T5 unit: Lionroar Crew. Features three artillery groups that fire shells for saturation attacks. Skills include Set Up/Move Artillery, Attack Area, and Defensive Shooting (pistol).

    [Lionfire] Season Unit Spotlight_ Lionroar Crew (T5)
  14. 2024-02-01 · bugfix

    Fixed the issue of unit models floating in the air after death.

    Feb 1st UPDATE LOG
  15. 2023-12-07 · bugfix

    Fixed the issue where the Unit's head model would behave abnormally when changing Unit Attire.

    December 7th Update Notice
  16. 2023-12-07 · bugfix

    Fixed the issue where changing units might cause skill locking with a certain probability.

    December 7th Update Notice
  17. 2023-12-07 · bugfix

    Fixes the issue where some Units couldn't face the enemy while using their skills.

    December 7th Update Notice

Questions about Lionroar Crew - Suppression

Which veterancy line do I use for Lionroar Crew - Suppression?

My imported build puts the most points in Bottom line: 19/19 points.

Which doctrines are in the Lionroar Crew - Suppression guide?

Health & Defence Doctrine V (All), Epic Leadership Doctrine, Mobility Doctrine V, Lionroar Crew - Veteran, Blood of Iron

How much leadership does Lionroar Crew - Suppression cost?

Lionroar Crew - Suppression costs 325 leadership.

What is the latest recorded balance change for Lionroar Crew - Suppression?

2025-12-18 · nerf: Leadership cost increased from 320 to 325.

Related units

All Conqueror's Blade units · Best units for beginners · All doctrines