Bagpipers — 戰意兵種攻略
Silver-era support unit.
Quick facts
- Unit type: infantry
- Tier / era: T3 / silver
- Weapon type: Special
- Leadership cost: 90
- Role / classification: support, buff, seasonal, noncombatant
- Recommended veterancy line: Main line (14/14 points)
- Core doctrines: Rare Life Doctrine, Bagpiper Health Doctrine, Bagpiper Marching Doctrine, Shield Doctrine
- My tier: D
Updated 1 November 2026
My take: D tier

Overview
Silver-era support unit. They don't fight, they play music that buffs the attack and defence of everyone nearby.
Strengths
- Strong buffs for the front line around them
- Even stronger after 10 seconds of the same song
- Cheaper leadership during their own season
Weaknesses
- Can't fight at all
- Barely moves while playing
- Seasonal unit, only obtainable in Season X
How to Play
- Hold one song for 10 seconds to get the stronger buff.
- Stand them in the middle of your units so the aura reaches everyone.
- Don't press attack. It stops the music and scatters the unit.
Doctrines
- Slot 1 · Rare Life Doctrine
+300 health
Plain extra health.
- Slot 2 · Bagpiper Health Doctrine
+600 health
Keeps the pipers alive.
- Slot 3 · Bagpiper Marching Doctrine
+9% movement speed
Gets the music where it's needed.
- Slot 4 · Shield Doctrine
+50 slashing defence · +50 piercing defence · +50 blunt defence
A little armour on every type.
Veterancy
Start
- The Soldier's Life: 2/2 points · +6% health
Per level: Lv 1: +3% health / Lv 2: +6% health
Main line
- Move as One: 2/2 points · +6% movement speed
Per level: Lv 1: +3% movement speed / Lv 2: +6% movement speed
- Unswerving: 2/2 points · +6% blunt defence
Per level: Lv 1: +3% blunt defence / Lv 2: +6% blunt defence
- Reflexes: 2/2 points · −10% ranged damage taken
Per level: Lv 1: −5% ranged damage taken / Lv 2: −10% ranged damage taken
- Bloodbath: 2/2 points · +6% slashing defence
Per level: Lv 1: +3% slashing defence / Lv 2: +6% slashing defence
- Close Quarters: 2/2 points · −10% melee damage taken
Per level: Lv 1: −5% melee damage taken / Lv 2: −10% melee damage taken
- Toughen Up: 2/2 points · +6% piercing defence
Per level: Lv 1: +3% piercing defence / Lv 2: +6% piercing defence
- Hone: 2/2 points · Every level reduces Segue's cooldown by 3 seconds.
Tooltip: Every level reduces Segue's cooldown by 3 seconds.
Main line (upper end node)
- Turn It Up: 1/1 points · While Segue is in effect, damage taken by Bagpipers is reduced by 5% while their movement speed is increased by 9%.
Tooltip: While Segue is in effect, damage taken by Bagpipers is reduced by 5% while their movement speed is increased by 9%.
Main line (lower end node)
- Wind Pipers: 0/1 points · Not taken
Build totals
- +6% · health
- +6% · movement speed
- +6% · blunt defence
- −10% · ranged damage taken
- +6% · slashing defence
- −10% · melee damage taken
- +6% · piercing defence
Values from game files · client 1.10.3721.330067.
Key Traits:
- Concentration: After playing same song 10s, buffs increase by 30%
- Encumbered: Movement speed halved while playing
- Highlanders: Leadership cost reduced by 10 during Season X
Skills:
- Hearts of Bravery: +12% attack (up to +16% after 10s)
- Unbending Spirit: +10% defense (up to +13.5% after 10s)
- Segue: 1s control immunity + song buff for 6s
Balance history
2026-03-26 · rework
Can now be unlocked via Honour in the all-new 'Soul of the Norse' Unit Tree.
[Season Echo] Update Log2025-03-13 · bugfix
Fixed an issue where the unit could not equip the Legendary Balance Doctrine and Epic Balance Doctrine.
March 13 Update Log2025-02-13 · bugfix
Fixed an issue where the unit could not equip Piercing, Slashing, or Blunt Defence & Health Doctrines.
February 13 Update Log2024-07-17 · bugfix
Fixed the issue where the [Segue] skill had a small chance of not applying the immunity control effect to heroes.
July 18 Update Log2024-02-01 · bugfix
Fixed the issue of unit models floating in the air after death.
Feb 1st UPDATE LOG2023-12-07 · bugfix
Fixed the issue where the Unit's head model would behave abnormally when changing Unit Attire.
December 7th Update Notice2023-12-07 · bugfix
Fixes the issue where some Units couldn't face the enemy while using their skills.
December 7th Update Notice2023-12-07 · bugfix
Fixed the issue where changing units might cause skill locking with a certain probability.
December 7th Update Notice2023-09-20 · buff
Leadership cost reduced from 130 to 90.
September 21st Update Log2023-09-19 · buff
Leadership cost reduced 130 to 90.
BALANCE CHANGES
Questions about Bagpipers
Which veterancy line do I use for Bagpipers?
My imported build puts the most points in Main line: 14/14 points.
Which doctrines are in the Bagpipers guide?
Rare Life Doctrine, Bagpiper Health Doctrine, Bagpiper Marching Doctrine, Shield Doctrine
How much leadership does Bagpipers cost?
Bagpipers costs 90 leadership.
What is the latest recorded balance change for Bagpipers?
2026-03-26 · rework: Can now be unlocked via Honour in the all-new 'Soul of the Norse' Unit Tree.
Related units
All Conqueror's Blade units · Best units for beginners · All doctrines