Falconetti Gunners — 戰意兵種攻略
Five-star long-range artillery.
Quick facts
- Unit type: ranged
- Tier / era: T5 / golden
- Weapon type: Special
- Leadership cost: 295
- Role / classification: artillery, long-range, area-denial, siege-sniper, team-dependent
- Recommended veterancy line: Bottom line (22/22 points)
- Core doctrines: Epic Blunt Damage Doctrine, Unit Damage Doctrine V, Mobility Doctrine V, Falconettii Gunners Doctrine I
- My tier: C
Updated 1 November 2026
My take: C tier

Overview
Five-star long-range artillery. They deny lanes, hold choke points and snipe siege engines. Enormous damage, but they can't move once set up, can't climb or push siege equipment, and need your team to keep them alive.
Strengths
- Range far beyond normal combat distance
- One volley can delete a squad or a siege engine
- Attack Area locks down a choke point or an objective
- Can fire beyond line of sight
Weaknesses
- Can't move or fight back once set up
- Slow to relocate
- Dies quickly to melee or focused fire
- Needs the team to protect it
- Can't climb or push siege equipment
How to Play
- Set up behind your front line or on high ground the enemy can't easily reach.
- Attack Area on choke points, objectives and big clumps. Not on scattered enemies.
- Focus Fire to snipe siege engines and single targets, even out of sight.
- Enemy artillery that threatens you goes first.
- Always have shields or terrain between them and the enemy, and allies close by.
- Don't use the same spot every fight. People learn.
- Have a way out for when the line breaks.
Doctrines
- Slot 1 · Epic Blunt Damage Doctrine
+90 blunt damage
More blunt punch.
- Slot 2 · Unit Damage Doctrine V
+120 vs units · +80 all damage
Main damage slot.
- Slot 3 · Mobility Doctrine V
+7% speed · Sprint +15% for 12 s
Faster, with a sprint.
- Slot 4 · Falconettii Gunners Doctrine I
+25% shooting accuracy
More accurate shots.
Veterancy
Start
- Butcher's Bill: 1/1 points · +5% blunt damage
Per level: Lv 1: +5% blunt damage
Top line
- A Hundred Paces: 2/2 points · Each level increases maximum range by 5 metres.
Tooltip: Each level increases maximum range by 5 metres.
- Butcher's Bill: 3/3 points · +6% blunt damage
Per level: Lv 1: +2% blunt damage / Lv 2: +4% blunt damage / Lv 3: +6% blunt damage
- Sharp Shot: 1/3 points · Each level increases accuracy by 4%.
Tooltip: Each level increases accuracy by 4%.
- Like Clockwork: 0/1 points · Not taken
Per level: Lv 1: +5% rate of fire
UNVERIFIED
- Butcher's Bill: 0/3 points · Not taken
Per level: Lv 1: +2% blunt damage / Lv 2: +4% blunt damage / Lv 3: +6% blunt damage
- Facehardened: 0/3 points · Not taken
Per level: Lv 1: +5% blunt armour penetration / Lv 2: +10% blunt armour penetration / Lv 3: +15% blunt armour penetration
- Sharp Shot: 0/2 points · Not taken
- Butcher's Bill: 0/3 points · Not taken
Per level: Lv 1: +2% blunt damage / Lv 2: +4% blunt damage / Lv 3: +6% blunt damage
- Sharp Shot: 0/3 points · Not taken
- Forever Ready: 0/1 points · Not taken
Per level: Lv 1: Attack interval -10% (= attack rate +10%)
UNVERIFIED
Bottom line
- The Soldier's Life: 2/2 points · +6% health
Per level: Lv 1: +3% health / Lv 2: +6% health
- Toughen Up: 3/3 points · +9% piercing defence
Per level: Lv 1: +3% piercing defence / Lv 2: +6% piercing defence / Lv 3: +9% piercing defence
- Move as One: 3/3 points · +30% movement speed
Per level: Lv 1: +10% movement speed / Lv 2: +20% movement speed / Lv 3: +30% movement speed
- Bloodbath: 3/3 points · +9% slashing defence
Per level: Lv 1: +3% slashing defence / Lv 2: +6% slashing defence / Lv 3: +9% slashing defence
- Improved Supplies: 2/2 points · +10% ammo
Per level: Lv 1: +5% ammo / Lv 2: +10% ammo
- Reflexes: 3/3 points · −15% ranged damage taken
Per level: Lv 1: −5% ranged damage taken / Lv 2: −10% ranged damage taken / Lv 3: −15% ranged damage taken
- The Soldier's Life: 3/3 points · +9% health
Per level: Lv 1: +3% health / Lv 2: +6% health / Lv 3: +9% health
- Improved Supplies: 2/2 points · +10% ammo
Per level: Lv 1: +5% ammo / Lv 2: +10% ammo
- Mustering: 1/1 points · Adds 2 more soldiers to the unit.
Tooltip: Adds 2 more soldiers to the unit.
Build totals
- +11% · blunt damage
- +15% · health
- +9% · piercing defence
- +30% · movement speed
- +9% · slashing defence
- +20% · ammo
- −15% · ranged damage taken
Values from game files · client 1.10.3721.330067.
Balance history
2025-12-18 · buff
Leadership cost reduced from 300 to 295.
Roses: Ash and Bloom Season Update - Part 22025-11-20 · buff
Reduced shot intervals by 16.5%; Increased base Ammo by 12% and shell flight speed by 18%.
November 20 Balance Adjustment Announcement2025-10-15 · bugfix
Fixed an issue where the Full Quiver Rune would incorrectly affect the unit.
October 16 Online Update Log2024-02-01 · bugfix
Fixed the issue of unit models floating in the air after death.
Feb 1st UPDATE LOG2023-12-07 · bugfix
Fixed the issue where changing units might cause skill locking with a certain probability.
December 7th Update Notice2023-12-07 · bugfix
Fixed the issue where the Unit's head model would behave abnormally when changing Unit Attire.
December 7th Update Notice2023-12-07 · bugfix
Fixes the issue where some Units couldn't face the enemy while using their skills.
December 7th Update Notice
Questions about Falconetti Gunners
Which veterancy line do I use for Falconetti Gunners?
My imported build puts the most points in Bottom line: 22/22 points.
Which doctrines are in the Falconetti Gunners guide?
Epic Blunt Damage Doctrine, Unit Damage Doctrine V, Mobility Doctrine V, Falconettii Gunners Doctrine I
How much leadership does Falconetti Gunners cost?
Falconetti Gunners costs 295 leadership.
What is the latest recorded balance change for Falconetti Gunners?
2025-12-18 · buff: Leadership cost reduced from 300 to 295.
Related units
All Conqueror's Blade units · Best units for beginners · All doctrines