Elite Tseregs — 戰意兵種攻略
Heroic buckler infantry with the Charge and Troop Slayer traits.
Quick facts
- Unit type: infantry
- Tier / era: T4 / heroic
- Weapon type: Buckler
- Leadership cost: 220
- Role / classification: buckler, charge, troop-slayer, heroic, melee
- Recommended veterancy line: Top line (17/17 points)
- Core doctrines: Anti-Infantry Doctrine V, Stamina Doctrine V, Charge Doctrine V, Devastation, Iron Damage Doctrine V
- My tier: D
Updated 1 November 2026
My take: D tier

Overview
Heroic buckler infantry with the Charge and Troop Slayer traits. High blunt and piercing damage. 28 soldiers, 220 leadership.
Strengths
- Charge trait
- Troop Slayer: strong against massed infantry
- High blunt (2,071) and piercing (1,242) armour penetration
- 13,624 health at max level
- Block 550
Weaknesses
- No ranged option
- Piercing defence 412
- Blunt defence 310
How to Play
- Charge hard into clustered infantry.
- Troop Slayer pays off against packed formations.
- The veterancy line below goes for charge and damage.
Doctrines
- Slot 1 · Anti-Infantry Doctrine V
+200 damage dealt to infantry · +250 block
Wins the infantry trades.
- Slot 2 · Stamina Doctrine V
−24% charge cooldown · +1 number of charge targets
Charge more often, hit one more.
- Slot 3 · Charge Doctrine V
+250 charge damage · +450 charge's block break
Charges that crack shields.
- Slot 4 · Devastation
Every 6 s: knock-down · −12% all defences · −10% speed · 12 s · stacks 3×
Knocks down and strips defences.
- Slot 5 · Iron Damage Doctrine V
Ironsides: +175 defences for 12 s · +120 all damage while active
Ironsides with a damage boost.
Veterancy
Start
- Butcher's Bill: 1/1 points · +2% blunt damage
Per level: Lv 1: +2% blunt damage
Top line
- Bludgeoning: 1/1 points · Increases chance to bypass enemy shields when attacking.
Tooltip: Increases chance to bypass enemy shields when attacking.
- Facehardened: 3/3 points · +15% blunt armour penetration
Per level: Lv 1: +5% blunt armour penetration / Lv 2: +10% blunt armour penetration / Lv 3: +15% blunt armour penetration
- Breakthrough: 2/2 points · Each level increases blocking by 30%.
Tooltip: Each level increases blocking by 30%.
- Bludgeoning: 1/1 points · Increases chance to bypass enemy shields when attacking.
Tooltip: Increases chance to bypass enemy shields when attacking.
- Butcher's Bill: 3/3 points · +6% blunt damage
Per level: Lv 1: +2% blunt damage / Lv 2: +4% blunt damage / Lv 3: +6% blunt damage
- Bludgeoning: 1/1 points · Increases chance to bypass enemy shields when attacking.
Tooltip: Increases chance to bypass enemy shields when attacking.
- Facehardened: 3/3 points · +15% blunt armour penetration
Per level: Lv 1: +5% blunt armour penetration / Lv 2: +10% blunt armour penetration / Lv 3: +15% blunt armour penetration
- Move as One: 3/3 points · +9% movement speed
Per level: Lv 1: +3% movement speed / Lv 2: +6% movement speed / Lv 3: +9% movement speed
MISMATCH
Top line (upper end node)
- Rockfall: 1/1 points · The unit may now cause Knocked Down effects. Cannot also cause Bleed damage.
Tooltip: The unit may now cause Knocked Down effects. Cannot also cause Bleed damage.
Top line (lower end node)
- Wolf Pack: 0/1 points · Not taken
Bottom line
- Open Ground: 2/2 points · Increases damage dealt in Field Battles by 5%.
Tooltip: Increases damage dealt in Field Battles by 5%.
- The Soldier's Life: 2/2 points · +6% health
Per level: Lv 1: +3% health / Lv 2: +6% health
- Bloodbath: 0/2 points · Not taken
Per level: Lv 1: +3% slashing defence / Lv 2: +6% slashing defence
- Stand Fast: 0/1 points · Not taken
Per level: Lv 1: block +40 points
- Toughen Up: 0/3 points · Not taken
Per level: Lv 1: +3% piercing defence / Lv 2: +6% piercing defence / Lv 3: +9% piercing defence
- The Soldier's Life: 0/2 points · Not taken
Per level: Lv 1: +3% health / Lv 2: +6% health
- Live Off The Land: 0/1 points · Not taken
- Reflexes: 0/1 points · Not taken
Per level: Lv 1: −10% ranged damage taken
Build totals
- +8% · blunt damage
- +30% · blunt armour penetration
- +9% · movement speed
- +6% · health
Values from game files · client 1.10.3721.330067.
Balance history
2026-01-07 · bugfix
Fixed unit designation display after veterancy nodes.
January 8 Update and Maintenance Log2025-01-16 · buff
Shield Rush charge duration increased; charge strikes gain scaling damage. Base Block and Block Recovery significantly increased.
January 16 Mastery & Balance Adjustments Announcement2024-07-25 · bugfix
Fixed abnormal attack animations when equipped with Devastation doctrine during formation movement.
July 25 Update Log2024-06-06 · buff
New Epic Doctrine 'Devastation' added: Basic attacks every 6 seconds trigger a heavy attack with high Armor Penetration and Knockdown. Applies a debuff reducing Piercing, Slashing, and Blunt defenses by 12% and movement speed by 10% for 12 seconds (stacks up to 3 times).
June 6th Update Log2024-02-01 · bugfix
Fixed the issue of unit models floating in the air after death.
Feb 1st UPDATE LOG2023-12-07 · bugfix
Fixed the issue where the Unit's head model would behave abnormally when changing Unit Attire.
December 7th Update Notice2023-12-07 · bugfix
Fixes the issue where some Units couldn't face the enemy while using their skills.
December 7th Update Notice2023-12-07 · bugfix
Fixed the issue where changing units might cause skill locking with a certain probability.
December 7th Update Notice2023-09-20 · buff
Improved block ability against ranged attacks, including ability to block arrows while moving and fighting.
September 21st Update Log2023-09-19 · buff
Improved block ability against ranged attacks; can now block arrows while moving and fighting.
BALANCE CHANGES2023-08-16 · buff
Leadership cost reduced from 235 to 225.
Update Log for August 172023-07-06 · bugfix
Fixed an issue where the charge of some sword & shield units failed to block ranged attacks.
JUL 6 UPDATE LOG2023-06-28 · bugfix
Fixed an issue where sword & shield units were unable to block ranged attacks during [Shield Rush].
JUN 29 UPDATE LOG2023-03-22 · buff
Improved the hitbox of sword & shield units' charge skills, reducing the chance of missing.
MAR 23 UPDATE LOG2022-09-29 · rework
Received balance adjustments (details in separate notice).
SEP 29 UPDATE LOG2022-09-29 · buff
[Shield Rush] cooldown reduced to 40s, damage increased by 10%, and now inflicts knockdown and bleed. Added mechanic where they charge again up to 3 times after initial rush.
Sept. 29 Balance Changes2022-09-23 · other
Scheduled for balance changes in the September 29 update. Details to be announced.
Preview | September 29 Balance Changes
Questions about Elite Tseregs
Which veterancy line do I use for Elite Tseregs?
My imported build puts the most points in Top line: 17/17 points.
Which doctrines are in the Elite Tseregs guide?
Anti-Infantry Doctrine V, Stamina Doctrine V, Charge Doctrine V, Devastation, Iron Damage Doctrine V
How much leadership does Elite Tseregs cost?
Elite Tseregs costs 220 leadership.
What is the latest recorded balance change for Elite Tseregs?
2026-01-07 · bugfix: Fixed unit designation display after veterancy nodes.
Related units
All Conqueror's Blade units · Best units for beginners · All doctrines