Banner Guards — 战意兵种攻略
Heroic buckler infantry from Season XI: Paragons, 25 men.
Quick facts
- Unit type: infantry
- Tier / era: T4 / heroic
- Weapon type: Buckler
- Leadership cost: 205
- Role / classification: buckler, support, banner, buff, ally-synergy, paragons
- Recommended veterancy line: Bottom line (11/11 points)
- Core doctrines: Banner Guards' Morale Doctrine, Iron Health Doctrine V, Health & Resistance Doctrine V, Health & Defence Doctrine V (All), Health & Defence Doctrine V (Blunt)
- My tier: D
Updated 1 November 2026
My take: D tier

Overview
Heroic buckler infantry from Season XI: Paragons, 25 men. They're there to make everyone else better: reset charges, boost charge damage, and plant a banner that buffs defence.
Strengths
- Rally resets charge cooldowns and boosts charge damage for all allies nearby
- Plant the Banner: +50% defences for 15s (70s cooldown)
- Charge stuns on impact (45s cooldown)
- Hero carrying the banner gets +5,000 HP
Weaknesses
- Lives and dies by cooldown timing
- If the flag-bearer dies, Plant the Banner is gone for good
- Seasonal unlock
How to Play
- Plant the Banner next to your front line: +50% to all defences for 15 seconds.
- Send the charge right after, while the buff is up.
- Use Indomitable before the fight, in the formation you need: Dispersed gives +100 defence and damage, Schiltron +200 defence, Column +200 damage.
- Pick the banner up with your hero for +5,000 HP and extra skills.
- Formations: Dispersed, Schiltron, Column.
Doctrines
- Slot 1 · Banner Guards' Morale Doctrine
−5 s Guardian cooldown
Your key skill comes back sooner.
- Slot 2 · Iron Health Doctrine V
+300 health · Ironsides: +175 defences for 12 s
Ironsides plus extra health.
- Slot 3 · Health & Resistance Doctrine V
+300 health · −5% damage taken
Health and less damage taken.
- Slot 4 · Health & Defence Doctrine V (All)
+440 health · +40 all defences
Health plus armour on all types.
- Slot 5 · Health & Defence Doctrine V (Blunt)
+440 health · +125 blunt defence
Health plus blunt armour.
Veterancy
Start
- The Soldier's Life: 3/3 points · +9% health
Per level: Lv 1: +3% health / Lv 2: +6% health / Lv 3: +9% health
Shared start
- Move as One: 2/2 points · +6% movement speed
Per level: Lv 1: +3% movement speed / Lv 2: +6% movement speed
MISMATCH
Top line
- Bloodbath: 2/2 points · +6% slashing defence
Per level: Lv 1: +3% slashing defence / Lv 2: +6% slashing defence
- Second Wind: 1/1 points · Each level reduces Charge cooldown by 5 seconds.
Tooltip: Each level reduces Charge cooldown by 5 seconds.
- Razor-Sharp: 2/2 points · +6% slashing damage
Per level: Lv 1: +3% slashing damage / Lv 2: +6% slashing damage
Top line (upper branch)
- The Soldier's Life: 2/2 points · +6% health
Per level: Lv 1: +3% health / Lv 2: +6% health
- Cold Blood: 0/3 points · Not taken
Per level: Lv 1: +3% piercing damage / Lv 2: +6% piercing damage / Lv 3: +9% piercing damage
- Fervent: 0/1 points · Not taken
Top line (lower branch)
- Move as One: 0/3 points · Not taken
Per level: Lv 1: +3% movement speed / Lv 2: +6% movement speed / Lv 3: +9% movement speed
MISMATCH
- Breakthrough: 0/2 points · Not taken
- Unwavering: 0/1 points · Not taken
Per level: Lv 1: −5% damage taken
Bottom line
- Reflexes: 2/2 points · −10% ranged damage taken
Per level: Lv 1: −5% ranged damage taken / Lv 2: −10% ranged damage taken
- Cold Blood: 1/1 points · +2% all types of damage
Per level: Lv 1: +2% all types of damage
- Resilient: 2/2 points · +6% blunt defence
Per level: Lv 1: +3% blunt defence / Lv 2: +6% blunt defence
- The Soldier's Life: 2/2 points · +6% health
Per level: Lv 1: +3% health / Lv 2: +6% health
- Toughen Up: 3/3 points · +9% slashing defence
Per level: Lv 1: +3% slashing defence / Lv 2: +6% slashing defence / Lv 3: +9% slashing defence
- Stalwart: 1/1 points · +20% all defences
Per level: Lv 1: +20% all defences
Build totals
- +21% · health
- +6% · movement speed
- +15% · slashing defence
- +6% · slashing damage
- −10% · ranged damage taken
- +2% · all types of damage
- +6% · blunt defence
- +20% · all defences
Values from game files · client 1.10.3721.330067.
Balance history
2026-09-17 · bugfix
Fixed an issue where the counting scope for the first phase of the Season Challenge was abnormal.
September 17 Update Log2025-06-05 · other
Optimized the detailed description of Plant the Banner to clarify the 15s duration and 50% defense buff for allies.
June 5 Update Log2025-04-10 · bugfix
Fixed an abnormal display issue in the unit interface.
April 10 Update Log2024-05-30 · bugfix
Fixed missing voiceovers when unit was defeated.
Update Notice for May 302024-02-01 · bugfix
Fixed the issue of unit models floating in the air after death.
Feb 1st UPDATE LOG2023-12-07 · bugfix
Fixes the issue where some Units couldn't face the enemy while using their skills.
December 7th Update Notice2023-12-07 · bugfix
Fixed the issue where changing units might cause skill locking with a certain probability.
December 7th Update Notice2023-12-07 · bugfix
Fixed the issue where the Unit's head model would behave abnormally when changing Unit Attire.
December 7th Update Notice2023-09-20 · buff
Improved block ability against ranged attacks, including ability to block arrows while moving and fighting.
September 21st Update Log2023-09-19 · buff
Improved block ability against ranged attacks; can now block arrows while moving and fighting.
BALANCE CHANGES2023-07-06 · bugfix
Fixed an issue where the charge of some sword & shield units failed to block ranged attacks.
JUL 6 UPDATE LOG2023-06-28 · bugfix
Fixed an issue where sword & shield units were unable to block ranged attacks during [Shield Rush].
JUN 29 UPDATE LOG2023-04-27 · bugfix
Fixed Plant the Banner skill to correctly affect allied heroes.
APR 27 UPDATE LOG2023-03-23 · buff
[Charge] is now better at blocking [Brace]/[Stand Firm] attacks and deals 21% more damage against units in those states.
Mar 23 Balance Change Preview2023-03-22 · buff
Improved the hitbox of sword & shield units' charge skills, reducing the chance of missing.
MAR 23 UPDATE LOG2023-03-22 · buff
[Charge] now better at blocking [Brace] and [Stand Firm] attacks and deals 21% more damage against units in those states.
MAR 23 UPDATE LOG
Questions about Banner Guards
Which veterancy line do I use for Banner Guards?
My imported build puts the most points in Bottom line: 11/11 points.
Which doctrines are in the Banner Guards guide?
Banner Guards' Morale Doctrine, Iron Health Doctrine V, Health & Resistance Doctrine V, Health & Defence Doctrine V (All), Health & Defence Doctrine V (Blunt)
How much leadership does Banner Guards cost?
Banner Guards costs 205 leadership.
What is the latest recorded balance change for Banner Guards?
2026-09-17 · bugfix: Fixed an issue where the counting scope for the first phase of the Season Challenge was abnormal.
Related units
All Conqueror's Blade units · Best units for beginners · All doctrines